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using UnityEngine;
public class Gravitor : MonoBehaviour {
[SerializeField] [FMODUnity.EventRef] string gravitorSound = "event:/SFX/Gravitor";
[SerializeField] float soundRange = 10f;
FMOD.Studio.EventInstance gravitorEvent;
[Header("Physics")]
[SerializeField] float mass = 1f;
public float range = 1f;
#include <iostream>
#include <vector>
using std::cout;
using std::string;
using std::vector;
#if 1
// we need to define static members outside the class
int User::userCount = 0;