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by Manuel Gutiérrez Nájera
I want to die as the day declines,
at high sea and facing the sky,
while agony seems like a dream
and my soul like a bird that can fly.
To hear not, at this last moment,
once alone with sky and sea,
any more voices nor weeping prayers
Where to Live (Du Fu)
West of the Flower Washing Stream,
not far downstream from the bridge,
the master has chosen a quiet spot
here in the woods by the river.
Living apart from the city crowds,
the world loosens its grip;
murmuring of this clear water dissolves

#Lamb (or beef) bolognese/ragu

This takes an hour or a little more to make. The longer you take to make it, the better it will be. You can compress the recipe if need be. It does very well as a leftover so feel free to make a lot

So I don't do much measuring in cooking but usually recipes are kind of pinned to "proportions". The main proportion thing for this recipe is:

0.5 to 1 pound of meat for 1 full can of tomato sauce, and maybe 1/2 pound of pasta or less (1/3 pound), depending on how much sauce you like.

The ingredients are, in order of use:

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// Type definitions for GoJS v1.7
// Project: https://gojs.net
// Definitions by: Northwoods Software <https://github.com/NorthwoodsSoftware>
// Definitions: https://github.com/NorthwoodsSoftware/GoJS
/* Copyright (C) 1998-2017 by Northwoods Software Corporation. */
declare namespace go {
/** A number in place of a Margin object is treated as a uniform Margin with that thickness */
export type MarginLike = Margin | number;

The article: http://reason.com/archives/2017/06/13/young-men-are-playing-video-ga

The IMO key quote:

Games, with their endless task lists and character-leveling systems, their choice architectures and mission checklists, are purpose generators. They bring order to gamers' lives.

Even the most open-ended games tend to offer a sense of progress and direction, completion and commitment. In other words, they make people happy—or at least happier, serving as a buffer between the player and despair. Video games, you might say, offer a sort of universal basic income for the soul.

What exactly does it mean for a game to be appealing and engaging? What does it mean for games to be fun—so much fun, in some cases, that players will devote hundreds or even thousands of hours a year to playing them? [...] One way to do that, it turns out, is to give people a sense of earned achievement. "What games are good at—what they are designed to do—is simulate being good at something," Wolpaw says.

// settings
var physics_accuracy = 3,
mouse_influence = 20,
mouse_cut = 6,
gravity = 2900,
cloth_height = 30,
cloth_width = 200,
start_y = 20,
spacing = 4,
@simonsarris
simonsarris / gist:4334706
Created December 19, 2012 05:57
Words I've added to the Word dictionary just so I stop having to see red squiggles
ActionScript
addColorStop
arcTo
beginPath
bezierCurveTo
CanvasGradient
CanvasPattern
CanvasState
canPlayType
clearRect