https://www.dropbox.com/s/oi0kv3vcya9o0ad/The_Rural_Income_Maintenance_Experiment__sr10.pdf?dl=0
by Manuel Gutiérrez Nájera | |
I want to die as the day declines, | |
at high sea and facing the sky, | |
while agony seems like a dream | |
and my soul like a bird that can fly. | |
To hear not, at this last moment, | |
once alone with sky and sea, | |
any more voices nor weeping prayers |
Where to Live (Du Fu) | |
West of the Flower Washing Stream, | |
not far downstream from the bridge, | |
the master has chosen a quiet spot | |
here in the woods by the river. | |
Living apart from the city crowds, | |
the world loosens its grip; | |
murmuring of this clear water dissolves |
#Lamb (or beef) bolognese/ragu
This takes an hour or a little more to make. The longer you take to make it, the better it will be. You can compress the recipe if need be. It does very well as a leftover so feel free to make a lot
So I don't do much measuring in cooking but usually recipes are kind of pinned to "proportions". The main proportion thing for this recipe is:
0.5 to 1 pound of meat for 1 full can of tomato sauce, and maybe 1/2 pound of pasta or less (1/3 pound), depending on how much sauce you like.
The ingredients are, in order of use:
// Type definitions for GoJS v1.7 | |
// Project: https://gojs.net | |
// Definitions by: Northwoods Software <https://github.com/NorthwoodsSoftware> | |
// Definitions: https://github.com/NorthwoodsSoftware/GoJS | |
/* Copyright (C) 1998-2017 by Northwoods Software Corporation. */ | |
declare namespace go { | |
/** A number in place of a Margin object is treated as a uniform Margin with that thickness */ | |
export type MarginLike = Margin | number; |
The article: http://reason.com/archives/2017/06/13/young-men-are-playing-video-ga
The IMO key quote:
Games, with their endless task lists and character-leveling systems, their choice architectures and mission checklists, are purpose generators. They bring order to gamers' lives.
Even the most open-ended games tend to offer a sense of progress and direction, completion and commitment. In other words, they make people happy—or at least happier, serving as a buffer between the player and despair. Video games, you might say, offer a sort of universal basic income for the soul.
What exactly does it mean for a game to be appealing and engaging? What does it mean for games to be fun—so much fun, in some cases, that players will devote hundreds or even thousands of hours a year to playing them? [...] One way to do that, it turns out, is to give people a sense of earned achievement. "What games are good at—what they are designed to do—is simulate being good at something," Wolpaw says.
// settings | |
var physics_accuracy = 3, | |
mouse_influence = 20, | |
mouse_cut = 6, | |
gravity = 2900, | |
cloth_height = 30, | |
cloth_width = 200, | |
start_y = 20, | |
spacing = 4, |
ActionScript | |
addColorStop | |
arcTo | |
beginPath | |
bezierCurveTo | |
CanvasGradient | |
CanvasPattern | |
CanvasState | |
canPlayType | |
clearRect |