Created
November 13, 2016 11:52
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//initializing lists and setting balls into list | |
SDL_Event event; | |
int quitting = 0; | |
int i; | |
int listsize; | |
list_iterator_t *iter; | |
list_t *list=list_create(); | |
iter = list_createiterator(list); | |
listsize=list_size(list); | |
object_t *ball; | |
for(i = 0; i < 5; i++){ | |
ball = CreateObject(screen,sphere_model,SPHERE_NUMTRIANGLES); | |
printf("SpeedX: %f\tSpeedy: %f\tTX: %f\t TY: %f\n", ball->speedx, ball->speedy,ball->tx, ball->ty); | |
list_addlast(list,ball); | |
} | |
//initiliazing animation | |
while(!quitting) | |
{ | |
ClearScreen(screen); | |
/* Event-loop: goes through the event queue | |
* responding to the events we care about. | |
*/ | |
while (SDL_PollEvent(&event)) | |
{ | |
switch (event.type) | |
{ | |
case SDL_QUIT: // Quit events include Alt-F4, Ctrl-C, closing the window | |
quitting = 1; | |
break; | |
case SDL_KEYDOWN: | |
if (event.key.keysym.sym == SDLK_ESCAPE) // Quit with escape | |
quitting = 1; | |
} | |
} | |
list_resetiterator(iter); | |
//animation loop | |
while((ball=list_next(iter))){ | |
DrawObject(ball); | |
ball->tx += ball->speedx; | |
ball->ty += ball->speedy; | |
ball->rotation+=ball->speedx; | |
if(ball->tx + ball->radius >= screen->w || ball->tx - ball->radius <= 0) | |
ball->speedx *= -1; | |
if(ball->ty + ball->radius >= screen->h || ball->ty - ball->radius <= 0){ | |
ball->speedy *= -1; | |
if(ball->speedx > 0.3 || ball->speedx < -0.3) { | |
if(ball->speedx > 0) | |
ball->speedx -= 0.5; | |
else if(ball->speedx < 0) | |
ball->speedx += 0.5; | |
} | |
else | |
ball->speedx = 0.0; | |
if((ball->speedy < 0.5 && ball->speedy > -0.5) || (ball->speedy > -0.5 && ball->speedy < -0.5)) | |
ball->speedy = 0; | |
} | |
if(ball->speedy > 0.0) | |
ball->speedy += 0.5; | |
else if(ball->speedy < 0.0) | |
ball->speedy += 0.7; | |
if(ball->speedx > 0) | |
ball->speedx -= 0.015; | |
else if(ball->speedx < 0) | |
ball->speedx += 0.015; | |
ball->ttl=0; | |
if(ball->speedy==0){ | |
SDL_Delay(500); | |
ball->ttl=ball->speedy; | |
} | |
if(ball->ttl==ball->speedy){ | |
list_remove(list,ball); | |
DestroyObject(ball); | |
} | |
printf("SpeedX: %f\tSpeedY: %f\t\n", ball->speedx,ball->speedy); | |
} | |
SDL_UpdateRect(screen, 0, 0, 0, 0); | |
} |
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