A Pen by James Brown on CodePen.
Created
November 27, 2014 00:38
-
-
Save simudream/8f0fc214555b661ae7ce to your computer and use it in GitHub Desktop.
QwbNKd
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<canvas id="canvas"></canvas> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function() { | |
"use strict"; | |
var canvas = document.getElementById('canvas'); | |
var ctx = canvas.getContext('2d'); | |
canvas.width = window.innerWidth; | |
canvas.height = window.innerHeight; | |
var balls = []; | |
var numBalls = 10; | |
var bounce = -0.5; | |
var spring = 0.03; | |
var gravity = 0.1; | |
function Ball(radius, color) { | |
this.x = 0; | |
this.y = 0; | |
this.color = color || 'red'; | |
this.radius = radius || 40; | |
this.vx = 0; | |
this.vy = 0; | |
} | |
Ball.prototype.draw = function () { | |
ctx.beginPath(); | |
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2); | |
ctx.fillStyle = this.color; | |
ctx.fill(); | |
}; | |
for (var i = 0; i < numBalls; i++) { | |
var ball = new Ball(Math.random() * 30 + 20, 'hsla(' + Math.random() * 360 + ', 100%, 50%, 1)'); | |
ball.x = Math.random() * canvas.width / 2; | |
ball.y = Math.random() * canvas.height / 2; | |
ball.vx = Math.random() * 6 - 3; | |
ball.vy = Math.random() * 6 - 3; | |
balls.push(ball); | |
} | |
function checkCollision(ballA, i) { | |
for (var ballB, dx, dy, dist, min_dist, j = i + 1; j < numBalls; j++) { | |
ballB = balls[j]; | |
dx = ballB.x - ballA.x; | |
dy = ballB.y - ballA.y; | |
dist = Math.sqrt(dx * dx + dy * dy); | |
min_dist = ballA.radius + ballB.radius; | |
if (dist < min_dist) { | |
var angle = Math.atan2(dy, dx); | |
var tx = ballA.x + Math.cos(angle) * min_dist; | |
var ty = ballA.y + Math.sin(angle) * min_dist; | |
var ax = (tx - ballB.x) * spring * 0.5; | |
var ay = (ty - ballB.y) * spring * 0.5; | |
ballA.vx -= ax; | |
ballA.vy -= ay; | |
ballB.vx += ax; | |
ballB.vy += ay; | |
} | |
} | |
} | |
function move(ball) { | |
ball.vy += gravity; | |
ball.x += ball.vx; | |
ball.y += ball.vy; | |
if (ball.x + ball.radius > canvas.width) { | |
ball.x = canvas.width - ball.radius; | |
} | |
else if (ball.x - ball.radius < 0) { | |
ball.x = ball.radius; | |
ball.vx *= bounce; | |
} | |
if (ball.y + ball.radius > canvas.height) { | |
ball.y = canvas.height - ball.radius; | |
ball.vy *= bounce; | |
} | |
else if (ball.y - ball.radius < 0) { | |
ball.y = ball.radius; | |
ball.vy *= bounce; | |
} | |
} | |
function draw(ball) { | |
ball.draw(); | |
} | |
(function loop() { | |
requestAnimationFrame(loop); | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
balls.forEach(checkCollision); | |
balls.forEach(move); | |
balls.forEach(draw); | |
}()); | |
}()); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
body, canvas { | |
margin: 0; | |
padding: 0; | |
display: block; | |
background: black; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment