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@singlesoup
Last active February 6, 2021 05:07
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/// Credits without which this wouldn't have been possible : Coding With Indy - https://www.youtube.com/watch?v=1VyDHNXFFyg
import 'dart:async';
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'RainMaker'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class Particle {
Offset position;
Offset original;
double length;
double speed;
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
double dx = 200;
Random rgn = Random();
Timer timer;
var rains = List<Particle>();
@override
void dispose() {
timer?.cancel(); // disposes the timer made for animation
super.dispose();
}
@override
Widget build(BuildContext context) {
MediaQueryData mediaQuery = MediaQuery.of(context);
return Scaffold(
backgroundColor: Colors.grey[800],
appBar: AppBar(
title: Text(
widget.title,
style: TextStyle(color: Colors.grey[50]),
),
),
body: Stack(
children: [
CustomPaint(
painter: RainPainter(
rains: rains,
),
child: Container(),
),
Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
style: TextStyle(color: Colors.grey[50]),
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4.copyWith(
color: Colors.grey[50],
),
),
],
),
),
],
),
floatingActionButton: FloatingActionButton(
onPressed: () {
paintMoreLines(mediaQuery.size.width);
},
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
void paintMoreLines(double width) {
setState(() {
_counter++;
print('counter fnc: $_counter');
// animation timer
final fps = 50.0;
var frameDuration = (4000 ~/ fps);
timer = Timer.periodic(Duration(milliseconds: frameDuration), (timer) {
setState(() {
rains.forEach((p) {
p.position += Offset(0, p.speed + 20);
// print('dy: ${p.position.dy}');
if (p.position.dy > 600) {
p.position = p.original;
}
});
});
});
var xx = 0.0;
// create particles
for (var i = 0; i < _counter; i++) {
xx += rgn.nextDouble() * 50.0 + 12.0;
var dx = xx;
var dy = -rgn.nextDouble() * 80.0;
// generate the length and speed
var len = rgn.nextDouble() * 30.0 + 30.0;
var speed = rgn.nextDouble() * 3.0 + 1.0;
rains.add(Particle()
..position = Offset(dx, dy)
..original = Offset(dx, dy)
..speed = speed
..length = len);
}
});
}
}
class RainPainter extends CustomPainter {
List<Particle> rains;
RainPainter({@required this.rains});
@override
void paint(Canvas canvas, Size size) {
var center = Offset(10, size.height / 8);
drawRain(canvas, center);
}
var W = 600.0;
void drawRain(Canvas canvas, Offset center) { // custom painter method
var rain = Paint()
..color = Color(0xffdee2ff) //Colors.black
..strokeWidth = 10.0
..style = PaintingStyle.stroke;
rains.forEach((p) {
var p2 = p.position + Offset(0, p.length);
canvas.drawLine(p.position + center, p2 + center, rain);
});
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}
@singlesoup
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singlesoup commented Feb 6, 2021

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