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Switch between "Fence" and "Default" shader in asset editor
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var defaultShader = Shader.Find("Custom/Buildings/Building/Default"); | |
var fenceShader = Shader.Find("Custom/Buildings/Building/Fence"); | |
var asset = ToolsModifierControl.toolController.m_editPrefabInfo as BuildingInfo; | |
if(asset == null) { Debug.Log("Error: Not a building!"); return; } | |
if(asset.m_material.shader == defaultShader) | |
{ | |
asset.m_requireHeightMap = true; | |
asset.m_material.shader = fenceShader; | |
asset.m_lodMaterial.shader = fenceShader; | |
} | |
else | |
{ | |
asset.m_requireHeightMap = false; | |
asset.m_material.shader = defaultShader; | |
asset.m_lodMaterial.shader = defaultShader; | |
} |
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