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#pragma strict | |
var next : KeyCode = KeyCode.RightArrow; | |
var previous : KeyCode = KeyCode.LeftArrow; | |
var disableObject: boolean = false; | |
private var current = 0; | |
private function SetRenderersEnabled(obj: Transform, enabled: boolean) { | |
if (disableObject) { | |
obj.gameObject.SetActive(enabled); | |
} | |
else { | |
for (var comp: Renderer in obj.GetComponentsInChildren(Renderer)) { | |
comp.enabled = enabled; | |
} | |
} | |
} | |
private function ShowCurrent() { | |
var currentObject = transform.GetChild(current); | |
SetRenderersEnabled(currentObject, true); | |
} | |
private function ShowCurrentOnly() { | |
HideAll(); | |
ShowCurrent(); | |
} | |
private function HideAll() { | |
for (var child : Transform in transform) { | |
SetRenderersEnabled(child, false); | |
} | |
} | |
private function ShowNext() { | |
current = current + 1; | |
if (current >= transform.childCount) current = 0; | |
ShowCurrentOnly(); | |
} | |
private function ShowPrevious() { | |
current = current - 1; | |
if (current < 0) current = transform.childCount - 1; | |
ShowCurrentOnly(); | |
} | |
function Awake() { | |
ShowCurrentOnly(); | |
} | |
function Update () { | |
if (Input.GetKeyUp(next)) { | |
ShowNext(); | |
} else if (Input.GetKeyUp(previous)) { | |
ShowPrevious(); | |
} | |
} |
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