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Pre-February 2013 Marmalade Quick Box2d physics CPP "patch"
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//See https://devnet.madewithmarmalade.com/questions/3701/kinematic-bodies-in-marmalade-quick.html | |
//Basically in QPhysics.cpp, the NodeProps::sync() function needs to be as follows: | |
if (!m_Body) | |
return; | |
// Box2D stuff | |
if (m_IsSensor == false) // sensor object transforms aren't dictated by the simulation | |
{ | |
// Body dictates transform | |
const b2Transform t = m_Body->GetTransform(); | |
m_Node->x = g_Sim->scaleP2D(t.p.x); | |
m_Node->y = g_Sim->scaleP2D(t.p.y); | |
m_Node->rotation = g_Sim->angleP2D(t.q.GetAngle()); | |
} | |
else | |
{ | |
// Node x/y should be copied to Box2D body | |
b2Vec2 pos(g_Sim->scaleD2P(m_Node->x), g_Sim->scaleD2P(m_Node->y)); | |
float angle = g_Sim->angleD2P(m_Node->rotation); | |
m_Body->SetTransform(pos, angle); | |
} | |
//Note that we've renamed a few things since the Beta drop, so I believe "g_Sim" should be g_QPhysics" or something. You'll figure it out. :) |
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