Created
September 17, 2023 20:01
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Toggle the IK on a armature in Blender Python
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import bpy | |
from bpy.props import IntProperty, FloatProperty | |
from bpy.types import Armature, PoseBone, KinematicConstraint, Object | |
def ik_constraints(armature: Object): | |
assert type(armature.data) is Armature | |
return (constraint for pbone in armature.pose.bones | |
for constraint in pbone.constraints | |
if type(constraint is KinematicConstraint)) | |
class ToggleIK(bpy.types.Operator): | |
"""Disable/Enable the IK of the selected skeleton""" | |
bl_idname = "object.toggle_ik_skeleton" | |
bl_label = "Toggle IK on Skeleton" | |
@classmethod | |
def poll(Cls, context): | |
return type(context.object.data) is Armature and context.mode == "POSE" | |
def invoke(self, context, event): | |
state = any(constraint.enabled for constraint in ik_constraints(context.object)) | |
for constraint in ik_constraints(context.object): | |
constraint.enabled = not state | |
if state: | |
self.report({'INFO'}, "Disabled") | |
else: | |
self.report({'INFO'}, "Enabled") | |
return {'FINISHED'} | |
def menu_func(self, context): | |
self.layout.operator(ToggleIK.bl_idname, text=ToggleIK.bl_label) | |
def register(): | |
bpy.utils.register_class(ToggleIK) | |
bpy.types.VIEW3D_MT_object.append(menu_func) | |
def unregister(): | |
bpy.utils.unregister_class(ToggleIK) | |
bpy.types.VIEW3D_MT_object.remove(menu_func) | |
if __name__ == "__main__": | |
register() |
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