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@sjkillen
Last active August 30, 2023 21:00
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Blender Python sort UV maps
from bpy.types import Mesh
def sort_uv_layers(mesh: Mesh):
# UV layers use non-pythonic reference semantics, safest to always reference by their indices
assert len(mesh.uv_layers) <= 7, "There must be fewer than 8 UV maps to sort (one less than the Blender maximum of 8)"
initial_layers = [[i, layer.name] for i, layer in enumerate(mesh.uv_layers)]
initial_layers.sort(key=itemgetter(1))
for i, layer_name in tuple(initial_layers):
assert mesh.uv_layers[i].name == layer_name, mesh.uv_layers[i].name + " " + layer_name
mesh.uv_layers.active = mesh.uv_layers[i]
new_layer = mesh.uv_layers.new(name=f"new_{mesh.uv_layers[i].name}")
assert new_layer == mesh.uv_layers[-1]
mesh.uv_layers.active = mesh.uv_layers[0]
mesh.uv_layers.remove(mesh.uv_layers[i])
for pair in initial_layers:
if pair[0] > i:
pair[0] -= 1
for layer in mesh.uv_layers:
layer.name = layer.name.replace("new_", "")
mesh.uv_layers.active = mesh.uv_layers[0]
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Sort the UV Layers / Maps on a Mesh based on their names. Useful for exporters which rely on the order of UVMaps

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