Created
January 27, 2015 18:53
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elevator-saga-solution
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{ | |
elevators: null, | |
floors: null, | |
init: function(elevators, floors) { | |
this.elevators = elevators; | |
this.floors = floors; | |
var self = this; | |
elevators.forEach(function(v){ | |
v.on("idle", self.onIdle.bind(self, v)); | |
v.on("floor_button_pressed", self.onFloorButtonPress.bind(self, v)); | |
v.on("passing_floor", self.onPassingFloor.bind(self, v)); | |
v.on("stopped_at_floor", self.onStoppedAtFloor.bind(self, v)); | |
v.goingDownIndicator(false); | |
v.goingUpIndicator(true); | |
}); | |
floors.forEach(function(v){ | |
v.on("up_button_pressed", self.onUpButtonPress.bind(self, v)); | |
v.on("down_button_pressed", self.onDownButtonPress.bind(self, v)); | |
}); | |
}, | |
update: function(dt, elevators, floors) {}, | |
// | |
// Elevator Events | |
// | |
onIdle: function(elevator) { | |
}, | |
onFloorButtonPress: function(elevator, floorNum) { | |
elevator.goToFloor(floorNum); | |
}, | |
onPassingFloor: function(elevator, floorNum, direction) { | |
num = elevator.destinationQueue.indexOf(floorNum); | |
if (num >= 0 && elevator.loadFactor() < 0.8) { | |
elevator.goToFloor(floorNum, true); | |
} | |
}, | |
onStoppedAtFloor: function(elevator, floorNum) { | |
var q = elevator.destinationQueue.filter(function(v, k){ | |
return v !== floorNum; | |
}); | |
elevator.destinationQueue = q; | |
this.setIndicator(elevator); | |
}, | |
// | |
// Floor Events | |
// | |
onUpButtonPress: function(floor) { | |
console.log('Up', floor.floorNum()); | |
var i, weight = []; | |
for (i = 0; i < this.elevators.length; i++) { | |
var elevator = this.elevators[i]; | |
weight[i] = this.getScore(floor.floorNum(), elevator, 'up'); | |
} | |
this.addElevatorQueue(floor, weight); | |
}, | |
onDownButtonPress: function(floor) { | |
console.log('Down', floor.floorNum()); | |
var i, weight = []; | |
for (i = 0; i < this.elevators.length; i++) { | |
var elevator = this.elevators[i]; | |
weight[i] = this.getScore(floor.floorNum(), elevator, 'down'); | |
} | |
this.addElevatorQueue(floor, weight); | |
}, | |
// | |
// Elevator Utils | |
// | |
getScore: function(floorNum, elevator, direction) { | |
var current = elevator.currentFloor(); | |
if (elevator.destinationQueue.length === 0) { | |
return this.floors.length + 1000 - Math.abs(current - floorNum); | |
} | |
var next = elevator.destinationQueue[0]; | |
if (current >= next && current >= floorNum && elevator.goingDownIndicator() && direction === 'down') { | |
return current - next; | |
} else if (current <= next && current <= floorNum && elevator.goingUpIndicator() && direction === 'up') { | |
return next - current; | |
} | |
return 0; | |
}, | |
addElevatorQueue: function(floor, weight) { | |
console.log(weight); | |
var re = weight.reduce(function(memo, v, i, array){ | |
if (memo.value < v) { | |
return { index: i, value: v } | |
} | |
return memo; | |
}, { index: 0, value: 0 }); | |
var elevator = this.elevators[re.index]; | |
elevator.goToFloor(floor.floorNum()); | |
this.setIndicator(elevator); | |
}, | |
setIndicator: function(elevator) { | |
if (elevator.destinationQueue.length === 0) { | |
elevator.goingDownIndicator(true); | |
elevator.goingUpIndicator(true); | |
return | |
} | |
elevator.goingDownIndicator(false); | |
elevator.goingUpIndicator(false); | |
var next = elevator.destinationQueue[0]; | |
if (elevator.currentFloor() > next) { | |
elevator.goingDownIndicator(true); | |
} else { | |
elevator.goingUpIndicator(true); | |
} | |
} | |
} |
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