- Bluenoise in the game INSIDE (dithering, raymarching, reflections)
- Dithering, Ray marching, shadows etc
- Moments In Graphics (void-and-cluster)
- 2D
- 3D and 4D
- Bart Wronski Implementation of Solid Angle
- Forced Random Dithering matrices
- from githole
- Analysis of 2D Void and Cluster and examples of use-cases
- Analysis of 3D Void and Cluster
- Solid Angle Simulated Annealing Algorithm
- Masters Thesis analysing 2D Forced Random Dithering
- Bart Wronksi Analysis of Blue Noise
- Original Article on Forced Random Dithering
- Solid Angle Implementation by Bart Wronski
- Void and Cluster python implementation
- Void and Cluster 2D,3D,4D python implementation
- Void and Cluster GPU by Patapom
- Forced Random Dithering (cpu and very fast gpu)
- Forced Random Dithering (simple and elegant c++ implementation)
- Capacity-Constrained Point Distributions: A Variant of Lloyd's Method
- err, some blue noise implementation