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@skate2115
skate2115 / cl_world.lua
Created January 29, 2026 19:24
/cl_world.lua
-- ==========================================================================================
-- 1. EFEKTY WIZUALNE, BLIPY I FILTRY (Raz przy starcie)
-- ==========================================================================================
Citizen.CreateThread(function()
SetTimecycleModifier("panicbutton")
SetTimecycleModifierStrength(0.8)
-- Funkcja pomocnicza do blipów, by nie powtarzać kodu
local function CreateZoneBlips(zones, color, sprite, name)
for _, zone in pairs(zones) do
@skate2115
skate2115 / cl_utils.lua
Created January 29, 2026 19:24
/cl_utils.lua
local zombieStyles = {
'clipset@anim@ingame@move_m@zombie@core',
'clipset@anim@ingame@move_m@zombie@strafe'
}
Citizen.CreateThread(function()
for _, style in ipairs(zombieStyles) do
RequestClipSet(style)
while not HasClipSetLoaded(style) do Citizen.Wait(10) end
end
@skate2115
skate2115 / cl_spawner.lua
Created January 29, 2026 19:23
/cl_spawner.lua
-- ==========================================================================================
-- 1. GŁÓWNY SYSTEM ŚWIATA I SAFE ZONES
-- ==========================================================================================
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local playerVeh = GetVehiclePedIsIn(playerPed, false)
local allPlayers = GetActivePlayers()
@skate2115
skate2115 / cl_combat.lua
Created January 29, 2026 19:23
/cl_combat.lua
local Shooting = false
local Running = false
local xSound = exports.xsound
-- ==========================================================================================
-- 1. DETEKCJA HAŁASU
-- ==========================================================================================
Citizen.CreateThread(function()
while true do
local playerPed = PlayerPedId()
@skate2115
skate2115 / fxmanifest.lua
Created January 29, 2026 19:22
/fxmanifest.lua
fx_version 'cerulean'
games { 'gta5' }
author 'alphaczeq_'
description 'System Zombie korzystający z bibliotek OX'
version '1.0.3'
-- Dodanie zależności od ox_lib
shared_scripts {
'@ox_lib/init.lua',
@skate2115
skate2115 / config.lua
Created January 29, 2026 19:21
/config.lua
Config = {}
-- ==========================================================================================
-- 1. STREFY (SafeZones & RedZones)
-- ==========================================================================================
Config.SafeZones = {
{x = 750.7854, y = 1283.0669, z = 360.1461, radius = 80.0}, -- Stacja Radiowa
{x = 1853.6666, y = 3688.0222, z = 33.2777, radius = 40.0}, -- Sandy Shores
}
@skate2115
skate2115 / sv_main.lua
Created January 29, 2026 19:20
server/sv_main.lua
local LootConfig = {
[1] = { -- NORMAL
{ item = 'water', chance = 35, min = 1, max = 3 },
{ item = 'bread', chance = 30, min = 1, max = 4 },
{ item = 'wood', chance = 15, min = 1, max = 3 },
{ item = 'scrapmetal', chance = 25, min = 1, max = 3 },
},
[2] = { -- RUNNER
{ item = 'water', chance = 35, min = 1, max = 3 },
{ item = 'bread', chance = 30, min = 1, max = 4 },