git clone git@github.com:YOUR-USERNAME/YOUR-FORKED-REPO.git
cd into/cloned/fork-repo
git remote add upstream git://github.com/ORIGINAL-DEV-USERNAME/REPO-YOU-FORKED-FROM.git
git fetch upstream
Latency Comparison Numbers (~2012) | |
---------------------------------- | |
L1 cache reference 0.5 ns | |
Branch mispredict 5 ns | |
L2 cache reference 7 ns 14x L1 cache | |
Mutex lock/unlock 25 ns | |
Main memory reference 100 ns 20x L2 cache, 200x L1 cache | |
Compress 1K bytes with Zippy 3,000 ns 3 us | |
Send 1K bytes over 1 Gbps network 10,000 ns 10 us | |
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD |
This entire guide is based on an old version of Homebrew/Node and no longer applies. It was only ever intended to fix a specific error message which has since been fixed. I've kept it here for historical purposes, but it should no longer be used. Homebrew maintainers have fixed things and the options mentioned don't exist and won't work.
I still believe it is better to manually install npm separately since having a generic package manager maintain another package manager is a bad idea, but the instructions below don't explain how to do that.
Installing node through Homebrew can cause problems with npm for globally installed packages. To fix it quickly, use the solution below. An explanation is also included at the end of this document.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
using terms from application "Spotify" | |
if player state of application "Spotify" is paused then | |
tell application "Spotify" to play | |
else | |
tell application "Spotify" to pause | |
end if | |
end using terms from |
#!/usr/bin/python | |
# encoding: utf-8 | |
# | |
# Copyright (c) 2013 <deanishe@deanishe.net>. | |
# | |
# MIT Licence. See http://opensource.org/licenses/MIT | |
# | |
# Created on 2013-11-01 | |
# |
The Visual Studio Tools for Unity are able to convert .NET debug symbol files (namely pdb files) to debug symbols files that are understood by Unity's scripting engine (namely .dll.mdb files) when importing both the .dll and the .pdb in the Assets folder.
If you prefer to handle the conversion yourself you need to call a tool named pdb2mdb on the .dll associated with the .pdb:
pdb2mdb MyLibrary.dll
Will produce a MyLibrary.dll.mdb usable on Unity if MyLibrary.pdb is present.
Picking the right architecture = Picking the right battles + Managing trade-offs
using System; | |
using System.Diagnostics; | |
namespace BinarySearchTree | |
{ | |
class Node | |
{ | |
public int value; | |
public Node left; | |
public Node right; |
// Filename: HttpServer.cs | |
// Author: Benjamin N. Summerton <define-private-public> | |
// License: Unlicense (http://unlicense.org/) | |
using System; | |
using System.IO; | |
using System.Text; | |
using System.Net; | |
using System.Threading.Tasks; |