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@skrat
Created August 4, 2020 17:39
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< .setStorage(1, GL::TextureFormat::RGB8, size)
---
> .setStorage(1, GL::TextureFormat::RGB, size)
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< Shaders::MeshVisualizer3D::Flag::Wireframe|
< Shaders::MeshVisualizer3D::Flag::VertexId};
---
> Shaders::MeshVisualizer3D::Flag::Wireframe};
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< .setWireframeWidth(2.0f)
< .setColorMapTransformation(0.0f, 1.0f/cube.vertexCount())
< .bindColorMapTexture(_colormap);
---
> .setWireframeWidth(2.0f);
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