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Cocos2D action that makes a node move towards a specific point at a set speed
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// | |
// FollowAction.h | |
// Battle Pong | |
// | |
// Created by Hugo Wetterberg on 2009-11-29. | |
// Copyright 2009 Good Old. All rights reserved. | |
// | |
#import <Foundation/Foundation.h> | |
#import "cocos2d.h" | |
@interface FollowAction : Action { | |
float speed; | |
CGPoint goal; | |
} | |
@property (assign) float speed; | |
@property (assign) CGPoint goal; | |
- (id)initWithSpeed:(float)distancePerSecond goal:(CGPoint)aGoal; | |
@end |
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// | |
// FollowAction.m | |
// Battle Pong | |
// | |
// Created by Hugo Wetterberg on 2009-11-29. | |
// Copyright 2009 Good Old. All rights reserved. | |
// | |
#import "FollowAction.h" | |
@implementation FollowAction | |
@synthesize speed, goal; | |
- (id)initWithSpeed:(float)distancePerSecond goal:(CGPoint)aGoal { | |
if ((self = [super init])) { | |
goal = aGoal; | |
speed = distancePerSecond; | |
} | |
return self; | |
} | |
-(void) dealloc { | |
[super dealloc]; | |
} | |
-(BOOL) isDone { | |
return NO; | |
} | |
-(void) step:(ccTime)dt { | |
CocosNode *t = (CocosNode *)self.target; | |
// Check so that we don't move too fast | |
float dy = goal.y - t.position.y; | |
float dx = goal.x - t.position.x; | |
if (dx != 0 || dy != 0) { | |
float d = sqrt((dy*dy)+(dx*dx)); | |
float f = speed * dt / d; | |
if (f < 1) { | |
dy = dy * f; | |
dx = dx * f; | |
} | |
t.position = ccp(t.position.x + dx, t.position.y + dy); | |
} | |
} | |
@end |
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