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@sledge-1
Created February 27, 2017 05:29
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#include "block.h"
#include "ofMain.h"
struct block{
int x;
int y;
int z;
float h;
float w;
float d;
};
struct block *constructBlock(int x, int y,int z, float h, float w, float d){
struct block *myBlock = (struct block*)malloc(sizeof(struct block));
myBlock->x = x;
myBlock->y = y;
myBlock->z = z;
myBlock->h = h;
myBlock->w = w;
myBlock->d = d;
return myBlock;
}
void move_block_down_and_right(struct block *block){
block->x++;
block->y--;
}
void block_draw(struct block* block){
ofDrawBox(block->x, block->y,block->z, block->h, block->w, block->d);
}
#pragma once
struct block *constructBlock(int x, int y, float h, float w);
void dot_draw(struct block* block);
void move_block_down_and_right(struct block *block);
#include "dot.h"
#include "ofMain.h"
struct dot {
int x;
int y;
float r;
ofColor color;
};
struct dot *dot_struct(int x, int y, float r){
struct dot *thisDot = (struct dot*)malloc(sizeof(struct dot));
thisDot->x = x;
thisDot->y = y;
thisDot->r = r;
return thisDot;
}
void dot_move_right(struct dot* dot){
dot->x++;
}
void dot_move_down(struct dot* dot){
dot->y++;
}
void dot_grow(struct dot* dot){
float growthRate = 0.0025;
dot->r = dot->r + (dot->r * growthRate);
}
void dot_draw(struct dot* dot){
ofColor (0,230,38);
ofFill();
ofDrawCircle(dot->x, dot->y,dot->r);
}
#pragma once
struct dot* dot_struct(int x, int y, float r);
void dot_draw(struct dot*);
void dot_move_right(struct dot*);
void dot_move_down(struct dot*);
void dot_grow(struct dot*);
#include "ofMain.h"
#include "ofApp.h"
//========================================================================
int main( ){
ofSetupOpenGL(1062,600,OF_WINDOW); // <-------- setup the GL context
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunApp(new ofApp());
}
#include "ofApp.h"
#include "dot.h"
#include "block.h"
//--------------------------------------------------------------
void ofApp::setup(){
//ofSetBackgroundColor(60,150,10);
rick_morty.load("/home/sledge/of_v0.9.8_linux64_release/apps/myApps/TaylorHW11/bin/data/images/rick_morty.jpg");
ofSetCircleResolution(60);
whiteDot = dot_struct(0,0,20.0);
block = constructBlock(1000, 5, 0, 10.0, 10.0, 0.0);
}
//--------------------------------------------------------------
void ofApp::update(){
dot_move_right(whiteDot);
dot_move_down(whiteDot);
//dot_grow(whiteDot);
move_block_down_and_right(block);
}
//--------------------------------------------------------------
void ofApp::draw(){
rick_morty.draw(0,0,1062,600);
dot_draw(whiteDot);
block_draw(block);
}
//--------------------------------------------------------------
void ofApp::keyPressed(int key){
}
//--------------------------------------------------------------
void ofApp::keyReleased(int key){
}
//--------------------------------------------------------------
void ofApp::mouseMoved(int x, int y ){
}
//--------------------------------------------------------------
void ofApp::mouseDragged(int x, int y, int button){
}
//--------------------------------------------------------------
void ofApp::mousePressed(int x, int y, int button){
}
//--------------------------------------------------------------
void ofApp::mouseReleased(int x, int y, int button){
}
//--------------------------------------------------------------
void ofApp::mouseEntered(int x, int y){
}
//--------------------------------------------------------------
void ofApp::mouseExited(int x, int y){
}
//--------------------------------------------------------------
void ofApp::windowResized(int w, int h){
}
//--------------------------------------------------------------
void ofApp::gotMessage(ofMessage msg){
}
//--------------------------------------------------------------
void ofApp::dragEvent(ofDragInfo dragInfo){
}
#pragma once
#include "ofMain.h"
class ofApp : public ofBaseApp{
public:
struct dot *whiteDot;
struct block *block;
void setup();
void update();
void draw();
ofImage rick_morty;
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
};
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