Created
November 20, 2010 01:33
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@interface ChipmunkSprite : CCSprite { | |
ChipmunkBody *body; | |
cpBody *cp_body; | |
} | |
@property(retain) ChipmunkBody *body; | |
@end | |
@implementation ChipmunkSprite | |
- (ChipmunkBody *)body {return body;} | |
-(void)setBody:(ChipmunkBody *)newBody { | |
ChipmunkBody *oldBody = body; | |
body = [newBody retain]; | |
cp_body = body.body; | |
[oldBody release]; | |
} | |
- (CGPoint)position {return cp_body->p;} | |
- (void)setPosition:(CGPoint)p { | |
position_ = cp_body->p = p; | |
} | |
- (float)rotation {return -CC_RADIANS_TO_DEGREES(cp_body->a);} | |
- (void)setRotation:(float)a { | |
rotation_ = a; | |
cpBodySetAngle(cp_body, -CC_DEGREES_TO_RADIANS(a)); | |
} | |
-(BOOL)dirty {return TRUE;} | |
static inline void update(ChipmunkSprite *sprite){ | |
assert(sprite->cp_body); | |
sprite->rotation_ = CC_RADIANS_TO_DEGREES(-sprite->cp_body->a); | |
sprite->position_ = sprite->cp_body->p; | |
} | |
-(void)updateTransform { | |
update(self); | |
[super updateTransform]; | |
} | |
-(void)visit { | |
update(self); | |
[super visit]; | |
} | |
// making a private copy of the struct definition is not ideal, but works to prove the point | |
struct transformValues_ { | |
CGPoint pos; // position x and y | |
CGPoint scale; // scale x and y | |
float rotation; | |
CGPoint ap; // anchor point in pixels | |
}; | |
-(struct transformValues_)getTransformValues { | |
return (struct transformValues_){ | |
cp_body->p, | |
{scaleX_, scaleY_}, | |
-CC_RADIANS_TO_DEGREES(cp_body->a), | |
anchorPointInPixels_ | |
}; | |
} | |
@end |
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