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Created July 14, 2022 17:35
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Correct smooth scroll for Flutter Web - by Simon Lightfoot - 14th July 2022
// MIT License
//
// Copyright (c) 2022 Simon Lightfoot
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
import 'package:flutter/material.dart';
class SmoothScrollController extends ScrollController {
SmoothScrollController({
super.initialScrollOffset,
super.keepScrollOffset,
super.debugLabel,
this.velocityMultiplier = 5,
});
final double velocityMultiplier;
@override
ScrollPosition createScrollPosition(
ScrollPhysics physics, ScrollContext context, ScrollPosition? oldPosition) {
return SmoothScrollPositionWithSingleContext(
velocityMultiplier: velocityMultiplier,
physics: physics,
context: context,
initialPixels: initialScrollOffset,
keepScrollOffset: keepScrollOffset,
oldPosition: oldPosition,
debugLabel: debugLabel,
);
}
}
class SmoothScrollPositionWithSingleContext extends ScrollPositionWithSingleContext {
SmoothScrollPositionWithSingleContext({
required this.velocityMultiplier,
required super.physics,
required super.context,
super.initialPixels,
super.keepScrollOffset,
super.oldPosition,
super.debugLabel,
});
final double velocityMultiplier;
@override
void pointerScroll(double delta) {
double velocity = ((activity?.velocity ?? 0.0) + (delta * velocityMultiplier))
.clamp(-physics.maxFlingVelocity, physics.maxFlingVelocity);
goBallistic(velocity);
}
}
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