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Mancala (0f71c1e427a9d272094845910c92d7dba462034d) - 1
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function initCanvas(canvasEl) | |
{ | |
let ret = canvasEl && (new fabric.Canvas(canvasEl)); | |
if (ret) | |
{ | |
ret.line = (x1,y1,x2,y2,c) => drawLineOn(ret,x1,y1,x2,y2,c); | |
} | |
return ret; | |
} | |
function drawBoard(cnvs) | |
{ | |
let CELL_SIZE = 50; | |
let CELL_COUNT = 14; | |
let TOP_LEFT = { x : 50, y : 50}; | |
let playerCellCount = CELL_COUNT/2-1; | |
let boardWidthInCells = playerCellCount+2 //for the side cells (player homes) | |
let boardHeightInCells = 3; | |
//frame | |
horizLine(TOP_LEFT.x,TOP_LEFT.y,boardWidthInCells * CELL_SIZE); //top left to top right | |
verticalLine(TOP_LEFT.x,TOP_LEFT.y,CELL_SIZE*boardHeightInCells); //top left to bottom left | |
horizLine(TOP_LEFT.x,TOP_LEFT.y + CELL_SIZE*boardHeightInCells,boardWidthInCells * CELL_SIZE); // bottom left to bottom right | |
verticalLine(TOP_LEFT.x + boardWidthInCells * CELL_SIZE,TOP_LEFT.y,CELL_SIZE * boardHeightInCells); //top right to bottom right | |
//home cells | |
verticalLine(TOP_LEFT.x + CELL_SIZE,TOP_LEFT.y,CELL_SIZE*boardHeightInCells) | |
verticalLine(TOP_LEFT.x + CELL_SIZE*(boardWidthInCells-1),TOP_LEFT.y,CELL_SIZE*boardHeightInCells) | |
//cell horizontal lines | |
let upperCellY = TOP_LEFT.y + CELL_SIZE; | |
let lowerCellY = TOP_LEFT.y + CELL_SIZE*2; | |
let lineLen = (boardWidthInCells-2)*CELL_SIZE; | |
horizLine(TOP_LEFT.x + CELL_SIZE,upperCellY,lineLen) | |
horizLine(TOP_LEFT.x + CELL_SIZE,lowerCellY,lineLen) | |
//cell borders | |
range(2,CELL_COUNT/2).map(cellNum => { | |
verticalLine(TOP_LEFT.x + cellNum*CELL_SIZE,TOP_LEFT.y,CELL_SIZE) | |
verticalLine(TOP_LEFT.x + cellNum*CELL_SIZE,TOP_LEFT.y+CELL_SIZE*(boardHeightInCells-1),CELL_SIZE) | |
} ) | |
function verticalLine(x,y,len) { cnvs.line(x,y,x,y+len); } | |
function horizLine(x,y,len) { cnvs.line(x,y,x+len,y); } | |
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function initGame(cnvsELID) | |
{ | |
drawBoard(initCanvas(cnvsELID)); | |
} |
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