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basic audio streaming
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// macOS | |
// CFLAGS += -ObjC | |
// LDFLAGS += -framework Cocoa -framework OpenGL -framework AudioToolbox | |
#define GL_SILENCE_DEPRECATION 1 | |
#import <Cocoa/Cocoa.h> | |
#include <OpenGL/gl.h> | |
#include <AudioToolbox/AudioToolbox.h> | |
#define BUFFER_FRAMES 1024 | |
#define SAMPLE_RATE 44100 | |
#define NUM_CHANNELS 1 | |
int t = 0; | |
int freq = 440; | |
float volume = 0.3; | |
static void stream_audio(void *udata, AudioQueueRef queue, AudioQueueBufferRef buffer) { | |
int num_frames = buffer->mAudioDataByteSize / (sizeof(float) * NUM_CHANNELS); | |
float *data = (float*)buffer->mAudioData; | |
for (int i = 0; i < num_frames; i++) { | |
t++; | |
data[i] = sin((float)t / SAMPLE_RATE * freq * 2.0 * 3.14) * volume; | |
} | |
AudioQueueEnqueueBuffer(queue, buffer, 0, NULL); | |
} | |
int main() { | |
[NSApplication sharedApplication]; | |
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; | |
[NSApp activateIgnoringOtherApps:YES]; | |
NSWindow *window = [[NSWindow alloc] | |
initWithContentRect:NSMakeRect(0, 0, 400, 400) | |
styleMask: | |
0 | |
| NSWindowStyleMaskTitled | |
| NSWindowStyleMaskClosable | |
| NSWindowStyleMaskResizable | |
| NSWindowStyleMaskMiniaturizable | |
backing:NSBackingStoreBuffered | |
defer:NO | |
]; | |
NSOpenGLView *view = [[NSOpenGLView alloc] init]; | |
[window setContentView:view]; | |
[window makeFirstResponder:view]; | |
[window setTitle:@"hi"]; | |
[window center]; | |
[window makeKeyAndOrderFront:nil]; | |
NSOpenGLContext *ctx = [view openGLContext]; | |
[ctx makeCurrentContext]; | |
AudioStreamBasicDescription fmt = { | |
.mSampleRate = SAMPLE_RATE, | |
.mFormatID = kAudioFormatLinearPCM, | |
.mFormatFlags = 0 | |
| kLinearPCMFormatFlagIsFloat | |
| kAudioFormatFlagIsPacked | |
, | |
.mFramesPerPacket = 1, | |
.mChannelsPerFrame = NUM_CHANNELS, | |
.mBytesPerFrame = sizeof(float) * NUM_CHANNELS, | |
.mBytesPerPacket = sizeof(float) * NUM_CHANNELS, | |
.mBitsPerChannel = 32, | |
}; | |
AudioQueueRef queue; | |
AudioQueueNewOutput( | |
&fmt, | |
stream_audio, | |
NULL, | |
NULL, | |
NULL, | |
0, | |
&queue | |
); | |
for (int i = 0; i < 2; i++) { | |
int buf_size = BUFFER_FRAMES * fmt.mBytesPerFrame; | |
AudioQueueBufferRef buf; | |
AudioQueueAllocateBuffer(queue, buf_size, &buf); | |
buf->mAudioDataByteSize = buf_size; | |
memset(buf->mAudioData, 0, buf->mAudioDataByteSize); | |
AudioQueueEnqueueBuffer(queue, buf, 0, NULL); | |
} | |
AudioQueueStart(queue, NULL); | |
while (1) { | |
while (1) { | |
NSEvent *event = [NSApp | |
nextEventMatchingMask:NSEventMaskAny | |
untilDate:[NSDate distantPast] | |
inMode:NSDefaultRunLoopMode | |
dequeue:YES | |
]; | |
if (event == nil) { | |
break; | |
} | |
switch (event.type) { | |
case NSEventTypeKeyDown: | |
break; | |
default: | |
break; | |
} | |
[NSApp sendEvent:event]; | |
} | |
NSPoint mpos = [window mouseLocationOutsideOfEventStream]; | |
if (mpos.x > 200.0 && mpos.x < 400.0) { | |
freq = (int)mpos.x * 2; | |
} | |
glClearColor(0, mpos.x / 400, mpos.y / 400, 1); | |
glClear(GL_COLOR_BUFFER_BIT); | |
glFlush(); | |
} | |
} | |
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