Created
May 16, 2018 12:49
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Seurat.Build.cs
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/* Copyright 2017 Google Inc. | |
* | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
using UnrealBuildTool; | |
public class Seurat : ModuleRules | |
{ | |
public Seurat(ReadOnlyTargetRules Target) : base(Target) | |
{ | |
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; | |
PublicIncludePaths.AddRange( | |
new string[] { | |
"Seurat/Public" | |
// ... add public include paths required here ... | |
} | |
); | |
PrivateIncludePaths.AddRange( | |
new string[] { | |
"Seurat/Private", | |
// ... add other private include paths required here ... | |
} | |
); | |
PublicDependencyModuleNames.AddRange( | |
new string[] | |
{ | |
"Core", | |
// ... add other public dependencies that you statically link with here ... | |
} | |
); | |
PrivateDependencyModuleNames.AddRange( | |
new string[] | |
{ | |
"Projects", | |
"InputCore", | |
"UnrealEd", | |
"LevelEditor", | |
"CoreUObject", | |
"Engine", | |
"Slate", | |
"SlateCore", | |
"Json", | |
"PropertyEditor", | |
// ... add private dependencies that you statically link with here ... | |
} | |
); | |
DynamicallyLoadedModuleNames.AddRange( | |
new string[] | |
{ | |
// ... add any modules that your module loads dynamically here ... | |
} | |
); | |
} | |
} |
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