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slonorib / Seurat.Build.cs
Created May 16, 2018 12:49
Seurat.Build.cs
/* Copyright 2017 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 2539, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 2345 distinct input hashes that result in 2343 distinct outputs (99.91%)
LogShaderCompilers: Display: RAM used: 30.85 MB (0.03 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.94%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 2345
LogShaderCompilers: Display: Jobs assigned 2474, completed 2345 (94.79%)
LogShaderCompilers: Display: Average time worker was idle: 0.00 s
LogShaderCompilers: Display: Time job spent in pending queue: average 1138.51 s, longest 2611.78 s
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slonorib / gist:25618b6cba50537f5feb8b7f57b6dd80
Created July 4, 2018 06:22 — forked from vrinek/gist:bda51f6fc8b22b5df301
Blizzard Software Engineering Reading

Blizzard Software Engineering Reading

by Jay Baxter (circa 2009)

Associate developer

"This list is for people who want to become Associate Software Engineers at Blizzard. An associate should have skills at the level indicated by these books. Note that this is almost completely focused on C++ programming. This list is incomplete. I need a book on how to become a professional. I've listed several books that give examples of professional behavior, but not one on the actual training."

Programming: Principles and Practice Using C++

by Bjarne Stroustrup