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@smasty
Created May 20, 2012 13:01
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The Game of Life in PHP
<?php
/**
* The Game of Life - a PHP simulator of the famous game.
* Early development state.
*
* Copyright 2011 Martin Srank (http://smasty.net)
*
* This source file is subject to the MIT license:
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the „Software“), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is furnished
* to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED „AS IS“, WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
// Glider
$game = new GameOfLife(41);
$game->table[3][5] = 1;
$game->table[4][5] = 1;
$game->table[5][5] = 1;
$game->table[4][3] = 1;
$game->table[5][4] = 1;
echo $game->runSimulation(1000, 25);
/**
* The Game of Life
*/
class GameOfLife {
public $table, $table2 = array();
private $size = 48;
public function __construct($size = null){
if($size !== null)
$this->size = $size;
$this->createTable($size);
}
public function createTable($size){
for($i = 1; $i <= $size; $i++)
for($j = 1; $j <= $size; $j++)
$this->table[$i][$j] = $this->table2[$i][$j] = 0;
}
public function nextCellState($x, $y){
$cell = $this->table[$x][$y];
$neighbours = 0;
for($i = $x-1; $i <= $x+1; $i++)
for($j = $y-1; $j <= $y+1; $j++)
if($this->table[$this->coord($i)][$this->coord($j)] == 1 && !($i == $x && $j == $y))
$neighbours++;
if($cell)
return ($neighbours == 2 || $neighbours == 3) ? 1 : 0;
else
return ($neighbours == 3) ? 1 : 0;
}
public function paintState(){
for($i = 1; $i <= $this->size; $i++){
for($j = 1; $j <= $this->size; $j++)
echo (bool) $this->table[$i][$j] ? "x" : " ";
echo "\n";
}
}
public function regenerate(){
for($i = 1; $i <= $this->size; $i++)
for($j = 1; $j <= $this->size; $j++)
$this->table2[$i][$j] = $this->nextCellState($i, $j);
$this->table = $this->table2;
}
public function runSimulation($generations, $delay = 200){
for($n = 1; $n <= $generations; $n++){
$this->paintState();
usleep($delay * 1e3);
$this->regenerate();
}
}
public function coord($n){
if($n == 0) return $this->size;
if($n == $this->size+1) return 1;
return $n;
}
}
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