Created
July 23, 2020 17:21
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type Handler<TArg> = (arg: TArg) => void | |
type Events = { | |
foo: string, | |
bar: number | |
} | |
class EventEmitter<TEvent> { | |
private listeners: Map<keyof TEvent, Set<Handler<any>>> = new Map(); | |
on<T extends keyof TEvent>(type: T, handler: Handler<TEvent[T]>) { | |
let handlers = this.listeners.get(type); | |
if (!handlers) { | |
handlers = new Set(); | |
this.listeners.set(type, handlers); | |
} | |
handlers.add(handler); | |
} | |
emit<T extends keyof TEvent>(type: T, arg: TEvent[T]) { | |
const handlers = this.listeners.get(type); | |
if (handlers) { | |
for (const handler of handlers) { | |
handler(arg); | |
} | |
} | |
} | |
} | |
const emitter = new EventEmitter<Events>(); | |
emitter.on('foo', (arg) => { | |
console.log('!!!', arg); | |
}) | |
emitter.emit('foo', 'bar'); | |
emitter.emit('bar', 124); |
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import Event from '@wdxlab/events'; | |
class Gun { | |
readonly eventShoot = new Event<Gun, number>(); | |
readonly eventReloaded = new Event<Gun, number>(); | |
private capacity: number; | |
private bullets = 0; | |
constructor(capacity: number) { | |
this.capacity = capacity; | |
this.reload(); | |
} | |
shoot() { | |
if (this.bullets) { | |
this.eventShoot.emit(this, --this.bullets); | |
} | |
} | |
reload() { | |
this.bullets = this.capacity; | |
this.eventReloaded.emit(this, this.bullets); | |
} | |
} | |
const gun = new Gun(5); | |
gun.eventShoot.on((sender, remainBullets) => { | |
console.log('remain bullets', remainBullets); | |
if (!remainBullets) { | |
sender.reload(); | |
} | |
}); | |
gun.eventReloaded.on((sender, remainBullets) => console.log('reloaded. remain bullets', remainBullets)); | |
for (let i = 0; i < 100; i++) { | |
gun.shoot(); | |
} |
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