Created
June 28, 2023 08:24
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// [1/0] 1 = Admins can abort any vote by voting NO | |
admin_can_abort_vote = 1 | |
// [1/0] Enable/Disable the anti disconnect grief code | |
// 1 = When a player throws a molotov/pipe bomb or shoots a grenade launcher and quickly disconnects, such damaging entities (flames, nades, projectiles etc..) are automatically removed from the map | |
// in order to prevent the friendly fire damage (which cannot be blocked as usual if the attacker is no longer in the game) | |
// NOTE: Indirectly ignited entities will still be there causing damage. Sadly, it's not possible to know who ignited them | |
anti_disconnect_grief = 1 | |
// [1/0] Enable/Disable the anti-rush check for the admins | |
antirush_admins = 0 | |
// Max distance (in game units) of the rusher from the other teammates before getting punished | |
antirush_distance = 2000 | |
// [1/0] 1 = Enable/Disable the "go back" punishment (the rusher will be teleported back to the position of the last teammate) | |
antirush_punish_goback = 1 | |
// [1/0] 1 = Enable/Disable the "slow down" punishment (the rusher will be slowed down) | |
antirush_punish_slowdown = 0 | |
// [1/0] 1 = Enable/Disable the "vomit" punishment (the rusher will get a boomer vomit effect) | |
antirush_punish_vomit = 0 | |
// [1/0] Enable/Disable the anti-rush check for the non admins | |
antirush_users = 1 | |
// [1/0] Enable/Disable the onscreen notifications (to admins only) of the players FAULTs | |
// NOTE: FAULTs are generated by the game itself, the addon only shows them to the admins/public when they are generated (so don't ask me to explain what they mean or to modify them) | |
fault_admin_alert = 1 | |
// [1/0] Enable/Disable the onscreen notifications (to everyone) of the players FAULTs | |
// NOTE: FAULTs are generated by the game itself, the addon only shows them to the admins/public when they are generated (so don't ask me to explain what they mean or to modify them) | |
fault_public_alert = 0 | |
// [1/0] Enable/Disable the friendly fire for non admins and bots | |
// NOTE: Friendly fire must also be enabled via game CVARs in order to enable it | |
friendly_fire = 1 | |
// [1/0] Enable/Disable the friendly fire for admins only | |
// NOTE: Friendly fire must also be enabled via game CVARs in order to enable it | |
friendly_fire_admins = 1 | |
// Minimum log level for the addon's log lines into the console | |
// 0 = No log | |
// 1 = Only [ERROR] messages are logged | |
// 2 = [ERROR] and [WARNING] | |
// 3 = [ERROR], [WARNING] and [INFO] | |
// 4 = [ERROR], [WARNING], [INFO] and [DEBUG] | |
loglevel = 3 | |
// [1/0] Enable/Disable the friendly fire (and reverse FF) invulnerability when a teammate is pinned by a special infected (charger, hunter, jockey and smoker) | |
pin_invulnerability = 1 | |
// Additional invulnerability time (in seconds) after the pinned survivor gets freed | |
pin_invulnerability_time = 1.0 | |
// [1/0] Enable/Disable the auto incap for the player who tries to heal a teammate on a ladder | |
// When disabled, the healing is still blocked to prevent the fall, but without incapping the healer | |
punish_heal_onladder = 0 | |
// [1/0] Enable/Disable the auto kick for the player who tries to vote kick the admins | |
revenge_kick = 0 | |
// [1/0] Enable/Disable the reverse friendly fire for the admins | |
ricochet_admins = 0 | |
// Reverse friendly fire damage caused by explosions is multiplied by this factor | |
ricochet_blast_damagefactor = 0.1 | |
// [1/0] Enable/Disable the reverse friendly fire for the bots | |
ricochet_bots = 0 | |
// Reverse friendly fire damage caused by fire is multiplied by this factor | |
ricochet_burn_damagefactor = 0.1 | |
// Reverse friendly fire damage (not caused by explosions/fire) is multiplied by this factor | |
ricochet_damagefactor = 1 | |
// [1/0] Enable/Disable the reverse friendly fire for the non admins | |
ricochet_users = 1 | |
// [1/0] 0 = Non admins cannot cast votes | |
user_can_cast_vote = 1 | |
// [1/0] Enable/Disable the "All Talk" vote type | |
vote_change_all_talk = 1 | |
// [1/0] Enable/Disable the "Change Chapter" vote type | |
vote_change_chapter = 1 | |
// [1/0] Enable/Disable the "Change Difficulty" vote type | |
vote_change_difficulty = 1 | |
// [1/0] Enable/Disable the "Change Mission" vote type | |
vote_change_mission = 1 | |
// [1/0] Enable/Disable the "Kick" vote type | |
vote_kick = 1 | |
// [1/0] Enable/Disable the "Campaign Restart" vote type | |
vote_restart_game = 1 | |
// [1/0] Enable/Disable the "Return To Lobby" vote type | |
vote_return_to_lobby = 1 |
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