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Left 4 Fun Settings
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// PLS NOTE: Unlike my other addons, in L4F some values have an alias to use when changing the settings in game | |
// via 'settings' command but in the 'settings.txt' file they are always saved with the internal values. | |
// For example in the game you would use: | |
// !settings admin_commands false | |
// !settings godmode admins | |
// but if you are directly editing the 'settings.txt' file you must set: | |
// admin_commands = 0 | |
// godmode = 2 | |
// I will probably change this in the future to only use the internal values, like my other addons. | |
// Level of server hints that will be sent to all the admins online | |
// Possible values: | |
// 0: all (all the hints will be shown) | |
// 1: info (same as above) | |
// 2: warning (only hints of level 'warning' and 'alert' will be shown) | |
// 3: alert (only hints of level 'alert' will be shown) | |
// 4: none (no hints will be shown) | |
admin_hints_level = 0 | |
// At the end of a campaign the players of this category (excluding the players in the trolls list) will successfully escape even if they are incapacitated or dead | |
// Possible values: | |
// 0: all (enabled for everyone) | |
// 1: users (enabled for non-admins only) | |
// 2: admins (enabled for admins only) | |
// 3: none (disabled) | |
always_win = 3 | |
// Friendly fire damage from survivor bots will be multiplied by this factor | |
bot_friendlyfire_damagefactor = 1 | |
// [1: true/0: false] Enable/Disable the godmode for the incapped survivor who is being revived which means that the revive process will not be interrupted | |
// by the infected hitting the downed survivor even if the reviver is a human (basically it will be like when the reviver is a bot) | |
god_on_revive = 0 | |
// God mode | |
// Possible values: | |
// 0: all (enabled for everyone) | |
// 1: users (enabled for non-admins only) | |
// 2: admins (enabled for admins only) | |
// 3: none (disabled) | |
godmode = 3 | |
// Minimum log level for the addon's log lines into the console | |
// 0 = No log | |
// 1 = Only [ERROR] messages are logged | |
// 2 = [ERROR] and [WARNING] | |
// 3 = [ERROR], [WARNING] and [INFO] | |
// 4 = [ERROR], [WARNING], [INFO] and [DEBUG] | |
loglevel = 3 | |
// [1: true/0: false] If true, it prevents the auto drop of the M60 when the ammo in the clip reaches 0 | |
m60_fix = 1 | |
// Name of the mod to load on the next chapter/map/restart | |
// NOTE: Name must be the name of the mod file without the "_modename.txt" part (use none to load no mod) | |
mod = "none" | |
// [1: true/0: false] If true, it allows the survivors to pick up and carry certain props (only networked objects are affected, most props are handled client side and cannot be picked up) | |
pickup_objects = 0 | |
// [1: true/0: false] Enable/Disable the CSGO style reload for the primary weapons | |
// Basically, when you reload, the weapon will keep the remaining ammo in it's clip until the reload animation ends | |
// This means that if you interrupt the reload (for example you switch to another weapon and then switch back), you can still fire the remaining ammo in the clip without | |
// being forced to reload (just like when you reload the pistols) | |
reload_fix = 0 | |
// Any incoming damage to a player who has been added to the trolls list is multiplied by this number (including the ricochet damage from the "Left 4 Grief" addon) | |
troll_damagefactor = 1.5 |
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