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Bearz battle algo v1.0
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export const COEFFICIENT = 50; | |
export const randomUint256 = () => | |
ethers.BigNumber.from(ethers.utils.randomBytes(32)); | |
export const calculateDamage = (stats, oppEndurance, chance) => { | |
return ( | |
(stats.str / oppEndurance + 2 + (stats.int * 0.5) / 40) * | |
chance * | |
(stats.lck * 0.8) + | |
150 | |
).toFixed(2); | |
}; | |
export const calculateHitPoints = (stats, level) => { | |
return ( | |
Math.floor(0.01 * (2 * stats.end + (stats.int + stats.lck) * level) + 15) * | |
COEFFICIENT | |
); | |
}; |
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export const runBattle = async (battle, battleConfig) => { | |
const { | |
host, | |
opponent, | |
hostAddress, | |
hostTokenId, | |
opponentAddress, | |
opponentTokenId, | |
} = battle; | |
const { final: hostStats } = host; | |
const { final: opponentStats } = opponent; | |
const { | |
enduranceFactor = 76, | |
winsNeeded = 2, | |
chanceFloor = 65, | |
chanceDynamic = 50, | |
critMod = 100, | |
critMultiplier = 3, | |
hpBoost = 500, | |
} = battleConfig; | |
// Determine who gets first attack | |
const hostHigherEndurance = hostStats.end > opponentStats.end; | |
let events = []; | |
let winnerDetermined = null; | |
let round = 1; | |
let hostRoundsWon = 0; | |
let opponentRoundsWon = 0; | |
// Start Round | |
events.push( | |
createEvent("BATTLE_BEGIN", { | |
startedAt: toSqlDatetime(new Date()), | |
host: { | |
hp: host.hp, | |
stats: host.final, | |
}, | |
opponent: { | |
hp: opponent.hp, | |
stats: opponent.final, | |
}, | |
config: battleConfig, | |
}) | |
); | |
// Run each round until a winner is determined | |
while (winnerDetermined !== "HOST" && winnerDetermined != "OPPONENT") { | |
// Start Round | |
events.push( | |
createEvent("ROUND_START", { | |
round, | |
}) | |
); | |
const randomBattleSeed = randomUint256().mod(100); | |
let p1; | |
let p2; | |
// Determine who attacks first in the round | |
const hostClone = { ...host }; | |
// opponent.final = host.final; | |
const opponentClone = { ...opponent }; | |
const [first, second] = | |
randomBattleSeed?.toNumber() < enduranceFactor | |
? [hostClone, opponentClone] | |
: [opponentClone, hostClone]; | |
const playerProps = [ | |
"name", | |
"image", | |
"tokenId", | |
"hp", | |
"seed", | |
"final", | |
"attributeLookup.Level", | |
]; | |
p1 = pick(first, playerProps); | |
p2 = pick(second, playerProps); | |
events.push( | |
createEvent("DETERMINE_FIRST_ATTACK", { | |
round, | |
randomBattleSeed: randomBattleSeed.toString(), | |
hostHigherEndurance, | |
p1: p1.tokenId, | |
p2: p2.tokenId, | |
}) | |
); | |
// Play out the battle scenario | |
p1.isDead = false; | |
p2.isDead = false; | |
let turn = 0; | |
while (!p1.isDead && !p2.isDead) { | |
const [attacker, defender] = turn % 2 === 0 ? [p1, p2] : [p2, p1]; | |
const chanceSeed = randomUint256(); | |
const critSeed = randomUint256(); | |
const onHitKillSeed = randomUint256(); | |
const evasiveSeed = randomUint256(); | |
const attackerLuck = attacker.final.lck; | |
const chance = ethers.BigNumber.from(chanceSeed) | |
.mod(chanceDynamic) | |
.add(Math.floor(chanceFloor)); | |
const crit = ethers.BigNumber.from(critSeed).mod(critMod); | |
const oneHitKill = ethers.BigNumber.from(onHitKillSeed).mod(1000); | |
const evasive = ethers.BigNumber.from(critSeed).mod(1000); | |
const chancePercent = chance?.toNumber() / 100; | |
const isOneHitKill = oneHitKill?.toNumber() <= attackerLuck; | |
const isCritHit = crit?.toNumber() <= attackerLuck; | |
const wasEvaded = evasive?.toNumber() <= defender.final.int; | |
events.push( | |
createEvent("TURN_ATTACK", { | |
round, | |
turn, | |
attacker: attacker.tokenId, | |
defender: defender.tokenId, | |
attackerLuck, | |
chance: chance.toString(), | |
oneHitKill: oneHitKill.toNumber(), | |
wasEvaded, | |
crit: crit.toNumber(), | |
isOneHitKill, | |
isCritHit, | |
chancePercent, | |
seeds: { | |
chanceSeed: chanceSeed.toString(), | |
critSeed: critSeed.toString(), | |
onHitKillSeed: onHitKillSeed.toString(), | |
evasiveSeed: evasiveSeed.toString(), | |
}, | |
}) | |
); | |
// Attack | |
let dmg = parseFloat( | |
calculateDamage(attacker.final, defender.final.end, chancePercent) | |
); | |
if (isOneHitKill) { | |
dmg = 999999999; | |
} else if (isCritHit) { | |
dmg *= critMultiplier; | |
} | |
const boostSeed = randomUint256(); | |
const boost = ethers.BigNumber.from(boostSeed).mod(100); | |
const wasBoosted = boost?.toNumber() <= 50; | |
// Increase defender health by 20% | |
if (wasEvaded) { | |
dmg = 0; | |
if (wasBoosted) { | |
defender.hp += hpBoost; | |
} | |
} else { | |
// Reduce defender health | |
defender.hp -= dmg; | |
} | |
// Check win condition | |
const isDefenderDead = defender.hp < 0; | |
defender.isDead = isDefenderDead; | |
events.push( | |
createEvent("TURN_OUTCOME", { | |
round, | |
turn, | |
attacker: attacker.tokenId, | |
defender: defender.tokenId, | |
attackerDamage: dmg, | |
defenderHealthReamining: defender.hp, | |
defenderDied: isDefenderDead, | |
wasEvaded, | |
defenderHPBoosted: wasBoosted ? hpBoost : 0, | |
}) | |
); | |
if (defender.isDead) { | |
if (attacker.tokenId === hostTokenId) { | |
hostRoundsWon += 1; | |
} else { | |
opponentRoundsWon += 1; | |
} | |
events.push( | |
createEvent("ROUND_END", { | |
round, | |
turn, | |
winner: attacker.tokenId, | |
loser: defender.tokenId, | |
hostRoundsWon, | |
opponentRoundsWon, | |
}) | |
); | |
} | |
turn++; | |
} | |
turn = 0; | |
p1 = null; | |
p2 = null; | |
winnerDetermined = | |
hostRoundsWon === winsNeeded | |
? "HOST" | |
: opponentRoundsWon === winsNeeded | |
? "OPPONENT" | |
: null; | |
round++; | |
} | |
// Battle End | |
const isHostWinner = winnerDetermined === "HOST"; | |
const [winnerTokenId, loserTokenId] = isHostWinner | |
? [hostTokenId, opponentTokenId] | |
: [opponentTokenId, hostTokenId]; | |
const [winnerAddress, loserAddress] = isHostWinner | |
? [hostAddress, opponentAddress] | |
: [opponentAddress, hostAddress]; | |
events.push( | |
createEvent("BATTLE_END", { | |
endedAt: toSqlDatetime(new Date()), | |
hostRoundsWon, | |
opponentRoundsWon, | |
winnerDetermined, | |
winnerAddress, | |
winnerTokenId, | |
loserTokenId, | |
loserAddress, | |
}) | |
); | |
return events; | |
}; |
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