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@smoak
Created August 4, 2015 06:35
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TiledGame trying to get it to work
package com.mygdx.game;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.*;
import com.badlogic.gdx.maps.MapLayers;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.viewport.*;
public class TilesGame extends ApplicationAdapter {
private OrthographicCamera camera;
private OrthogonalTiledMapRenderer mapRenderer;
private BitmapFont font;
private TiledMap tileMap;
private Viewport viewport;
private Hero hero;
private TextureRegion heroTextureRegion;
private float delta;
private float screenWidth, screenHeight;
static class Hero {
static float WIDTH, HEIGHT;
final Vector2 position = new Vector2();
}
@Override
public void create() {
screenHeight = Gdx.graphics.getHeight();
screenWidth = Gdx.graphics.getWidth();
font = new BitmapFont();
camera = new OrthographicCamera();
viewport = new ScreenViewport(camera);
camera.position.set(viewport.getWorldWidth() / 2, viewport.getWorldHeight() / 2, 0);
viewport.apply();
createMap();
createHero();
}
private void createMap() {
tileMap = loadMap();
mapRenderer = new OrthogonalTiledMapRenderer(tileMap);
}
private TiledMap loadMap() {
// omitted for brevity
}
private void createHero() {
// omitted for brevity
}
@Override
public void render() {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
delta = Gdx.graphics.getDeltaTime();
mapRenderer.setView(camera);
mapRenderer.render();
renderHero();
// renderFPS();
renderCameraCoords();
}
private void renderCameraCoords() {
Batch batch = mapRenderer.getBatch();
batch.begin();
font.draw(batch, camera.position.toString(), 0, 0);
batch.end();
}
private void renderFPS() {
Batch batch = mapRenderer.getBatch();
batch.begin();
font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), viewport.getScreenX(), 2);
batch.end();
}
private void renderHero() {
Batch batch = mapRenderer.getBatch();
batch.begin();
batch.draw(heroTextureRegion, hero.position.x, hero.position.y);
batch.end();
}
@Override
public void resize(int w, int h) {
viewport.update(w, h);
}
}
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