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Shader "CookbookShaders/StandardDiffuse3" { | |
Properties { | |
_Color ("Color", Color) = (1, 1, 1, 1) | |
_AmbientColor ("Ambient Color", Color) = (1, 1, 1, 1) | |
_MySliderValue ("This is a Slider", Range(0, 10)) = 2.5 | |
} | |
SubShader { | |
Tags { "RenderType"="Opaque" } | |
LOD 200 | |
// We need to declare the properties variable type inside of the | |
// CGPROGRAM so we can access its value from the properties block. | |
CGPROGRAM | |
#pragma surface surf Standard fullforwardshadows | |
#pragma target 3.0 | |
struct Input { | |
float2 uv_MainTex; | |
}; | |
fixed4 _Color; | |
float4 _AmbientColor; | |
float _MySliderValue; | |
void surf (Input IN, inout SurfaceOutputStandard o) { | |
// We can then use the properties' values in our shader | |
fixed4 c = pow((_Color + _AmbientColor), _MySliderValue); | |
o.Albedo = c.rgb; | |
o.Alpha = c.a; | |
} | |
ENDCG | |
} | |
FallBack "Diffuse" | |
} |
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