Last active
June 18, 2016 18:23
-
-
Save smokelore/0cdcc9be21e068db93dc6007c0c4bf2d to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "CookbookShaders/ScrollingShader" | |
{ | |
Properties | |
{ | |
_MainTint ("Diffuse Tint", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_ScrollXSpeed ("X Scroll Speed", Range(0,10)) = 2 | |
_ScrollYSpeed ("Y Scroll Speed", Range(0,10)) = 2 | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Opaque" } | |
LOD 200 | |
CGPROGRAM | |
#pragma surface surf Standard fullforwardshadows | |
#pragma target 3.0 | |
struct Input | |
{ | |
float2 uv_MainTex; | |
}; | |
fixed4 _MainTint; | |
fixed _ScrollXSpeed; | |
fixed _ScrollYSpeed; | |
sampler2D _MainTex; | |
void surf (Input IN, inout SurfaceOutputStandard o) | |
{ | |
// Create a separate variable to store our UVs | |
// before we pass them to the tex2D() function | |
fixed2 scrolledUV = IN.uv_MainTex; | |
// Create variables that store the individual | |
// x and y components for the UVs scaled by time | |
fixed xScrollValue = _ScrollXSpeed * _Time; | |
fixed yScrollValue = _ScrollYSpeed * _Time; | |
// Apply the final UV offset | |
scrolledUV += fixed2(xScrollValue, yScrollValue); | |
// Apply textures and tint | |
half4 c = tex2D(_MainTex, scrolledUV); | |
o.Albedo = c.rgb; | |
o.Alpha = c.a; | |
} | |
ENDCG | |
} | |
FallBack "Diffuse" | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment