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@smokey-edgy
smokey-edgy / gist:ef23edf264dfcdfb679ceaf2ddd6427a
Last active March 25, 2019 22:25
DayZ Modding: Setting a players position upon client ready or connect
modded class MissionServer {
void MissionServer() {
Print("Mod loaded!");
}
override void InvokeOnConnect(PlayerBase player, PlayerIdentity identity) {
player.SetPosition(Vector(6560.29, 0, 2462.12));
Print("Player " + identity.GetName() + " spawning at " + player.GetPosition());
super.InvokeOnConnect(player, identity);
}