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@smontlouis
Last active September 19, 2023 15:50
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seemless / gapless loop crossfade solution with expo-av
import {
AVPlaybackSource,
AVPlaybackStatus,
AVPlaybackStatusError,
AVPlaybackStatusSuccess,
Audio,
} from 'expo-av'
const FADE_DURATION = 4000
const isPlaybackStatusSuccess = (
s: AVPlaybackStatus
): s is AVPlaybackStatusSuccess => {
return (s as AVPlaybackStatusError)?.error === undefined
}
export class SeamlessLooper {
uri: AVPlaybackSource
sound1: Audio.Sound
sound2: Audio.Sound
isInitialized: boolean
isCurrentlyPlaying: boolean
isFading: boolean
soundIsPlaying: 'sound1' | 'sound2'
constructor(uri: AVPlaybackSource) {
this.uri = uri
this.sound1 = new Audio.Sound()
this.sound2 = new Audio.Sound()
this.isInitialized = false
this.isCurrentlyPlaying = false
this.isFading = false
this.soundIsPlaying = 'sound1'
}
async init() {
await this.sound1.loadAsync(this.uri)
await this.sound2.loadAsync(this.uri)
await this.sound1.setProgressUpdateIntervalAsync(1000)
await this.sound2.setProgressUpdateIntervalAsync(1000)
this.sound1.setOnPlaybackStatusUpdate(
this.handlePlaybackStatusUpdate.bind(
this,
this.sound1,
this.sound2,
'sound1'
)
)
this.sound2.setOnPlaybackStatusUpdate(
this.handlePlaybackStatusUpdate.bind(
this,
this.sound2,
this.sound1,
'sound2'
)
)
this.isInitialized = true
}
play = async () => {
if (!this.isInitialized) {
await this.init()
}
if (!this.isCurrentlyPlaying) {
await this[this.soundIsPlaying].playAsync()
this.isCurrentlyPlaying = true
}
}
pause = async () => {
if (this.isCurrentlyPlaying) {
this.sound1.pauseAsync()
this.sound2.pauseAsync()
this.isCurrentlyPlaying = false
}
}
destroy = async () => {
this.sound1.unloadAsync()
this.sound2.unloadAsync()
}
fade = ({
sound,
fromVolume,
toVolume,
}: {
sound: Audio.Sound
fromVolume: number
toVolume: number
}) =>
new Promise((resolve, reject) => {
this.isFading = true
let fadeTimeout: ReturnType<typeof setTimeout> | null = null
if (fadeTimeout) {
clearTimeout(fadeTimeout)
}
const start = Math.floor(fromVolume * 10)
const end = toVolume * 10
let currVolume = start
const loop = async () => {
if (currVolume !== end) {
start < end ? currVolume++ : currVolume--
await sound.setVolumeAsync(currVolume / 10)
fadeTimeout = setTimeout(loop, FADE_DURATION / 10)
} else {
// @ts-ignore
clearTimeout(this.fadeTimeout)
fadeTimeout = null
this.isFading = false
if (currVolume === 0) {
await sound.stopAsync()
}
console.log('Done fading')
resolve(true)
}
}
fadeTimeout = setTimeout(loop, 5)
})
handlePlaybackStatusUpdate = async (
currentSound: Audio.Sound,
nextSound: Audio.Sound,
soundName: 'sound1' | 'sound2',
status: AVPlaybackStatus
) => {
if (!isPlaybackStatusSuccess(status) || !this.isCurrentlyPlaying) {
return
}
if (!status.durationMillis) {
return
}
if (
status.positionMillis > status.durationMillis - FADE_DURATION &&
!this.isFading
) {
const nextSoundName = soundName === 'sound1' ? 'sound2' : 'sound1'
console.log(`Start fading out ${soundName} from ${status.volume} to 0`)
this.soundIsPlaying = nextSoundName
this.fade({
sound: currentSound,
fromVolume: status.volume,
toVolume: 0,
})
await nextSound.setVolumeAsync(0)
await nextSound.setPositionAsync(0)
await nextSound.playAsync()
const nextStatus =
(await nextSound.getStatusAsync()) as AVPlaybackStatusSuccess
console.log(
`Start fading in ${nextSoundName} from 0
${nextStatus.volume} to 1`
)
this.fade({
sound: nextSound,
fromVolume: nextStatus.volume,
toVolume: 1,
})
}
}
}
@rdobda-gaia
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Cool, looks similar to what i did. https://github.com/happyruss/expo-fader-loop/blob/master/AudioTrackComponent.js but unfortunately, it's not a true native seamless loop solution as it fades tracks in and out. Could work for things like noise though.

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