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@snarlynarwhal
Created September 12, 2020 14:20
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FollowMouse.cs
using UnityEngine;
public class FollowMouse : MonoBehaviour
{
public float positionZ = 0;
private void Update()
{
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
mouseWorldPosition.z = positionZ;
transform.position = mouseWorldPosition;
}
}
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