FollowMouse.cs
using UnityEngine; | |
public class FollowMouse : MonoBehaviour | |
{ | |
public float positionZ = 0; | |
private void Update() | |
{ | |
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); | |
mouseWorldPosition.z = positionZ; | |
transform.position = mouseWorldPosition; | |
} | |
} |
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