Created
July 5, 2022 02:33
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WashingtonDC default config file
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | |
;; | |
;; AUTOMATICALLY GENERATED BY WASHINGTONDC | |
;; | |
;; This is WashingtonDC's config file. Config settings consist of a config | |
;; name followed by its value on the same line | |
;; the semicolon (;) character can be used to create single-line comments | |
;; | |
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | |
; set to true to save system memory to <cwd>/wawashdc_error_dump.bin | |
; when the emulator raises an error (only useful for debugging | |
; purposes) | |
wash.dbg.dump_mem_on_error false | |
; background color (use html hex syntax) | |
ui.bgcolor #3d77c0 | |
; vsync | |
; options are true (to enable) or false (to disable) | |
win.vsync false | |
; default external resolution. this is the size of the window when | |
; it is initially created, but you can also change it at runtime by | |
; resizing the window. | |
win.external-res.x 640 | |
win.external-res.y 480 | |
; Pick what kind of window you want. | |
; available values are: | |
; * windowed | |
; * fullscreen | |
win.window-mode windowed | |
; how to filter the final image. choices are: | |
; nearest - for nearest-neighbor sampling | |
; linear - for bilinear interpolation | |
gfx.output.filter linear | |
; Order-Independent Transparency algorithm. choices are: | |
; disabled - no order-independent transparency | |
; per-group - groups of transparent polygons are sorted by depth | |
; Ideally there would be a per-pixel mode, as well, but that hasn't | |
; been implemented yet. per-group is far from perfect but it does | |
; seem to be a good enough approximation most of the time. | |
gfx.rend.oit-mode per-group | |
; set this to true to mute audio. Set it to false to allow audio | |
; to play | |
audio.mute false | |
; to "unplug" any of the below controllers, comment out or delete it | |
wash.dc.port.0.0 dreamcast_controller | |
wash.dc.port.1.0 dreamcast_controller | |
wash.dc.port.2.0 dreamcast_controller | |
wash.dc.port.3.0 dreamcast_controller | |
; VMUs. file is the name of the image. These are located in | |
; $HOME/.local/share/washdc/vmu_images. If the image file does not | |
; exist then WashingtonDC will create one. | |
wash.dc.port.0.1 vmu file=vmu_0_1.bin | |
wash.dc.port.1.1 vmu file=vmu_1_1.bin | |
wash.dc.port.2.1 vmu file=vmu_2_1.bin | |
wash.dc.port.3.1 vmu file=vmu_3_1.bin | |
; uncomment the below for purupuru (vibration pack) emulation | |
; this is experimental and unfinished. all it will do is printf | |
; to stdout when the emulated controller should be vibrating because | |
; there's no frontend code yet so you probably have no reason to care | |
; about this for now. | |
; wash.dc.port.0.2 purupuru | |
; wash.dc.port.1.2 purupuru | |
; wash.dc.port.2.2 purupuru | |
; wash.dc.port.3.2 purupuru | |
; default execution speed | |
; choices are | |
; full: run at 100% speed | |
; unlimited: run as fast as the host machine will allow | |
; pause: start the emulator paused | |
exec.speed full | |
wash.ctrl.toggle-overlay kbd.f2 | |
wash.ctrl.toggle-filter kbd.f3 | |
wash.ctrl.toggle-wireframe kbd.f4 | |
wash.ctrl.resume-execution kbd.f5 | |
wash.ctrl.run-one-frame kbd.f6 | |
wash.ctrl.pause-execution kbd.f7 | |
wash.ctrl.toggle-mute kbd.f8 | |
wash.ctrl.toggle-fullscreen kbd.f11 | |
wash.ctrl.screenshot kbd.f12 | |
wash.ctrl.renderdoc-capture kbd.f10 | |
; this bind can be used to immediately terminate WashingtonDC | |
; it's disabled by default to prevent users from pressing it by | |
; mistake, but if you feel confident in your ability to never hit | |
; the wrong key then feel free to use this bind. | |
; wash.ctrl.exit kbd.f10 | |
dc.ctrl.p1.dpad-up gp0.btn.up | |
dc.ctrl.p1.dpad-left gp0.btn.left | |
dc.ctrl.p1.dpad-down gp0.btn.down | |
dc.ctrl.p1.dpad-right gp0.btn.right | |
dc.ctrl.p1.stick-left gp0.axis.lhor- | |
dc.ctrl.p1.stick-right gp0.axis.lhor+ | |
dc.ctrl.p1.stick-up gp0.axis.lvert- | |
dc.ctrl.p1.stick-down gp0.axis.lvert+ | |
dc.ctrl.p1.trig-l gp0.axis.l2 | |
dc.ctrl.p1.trig-r gp0.axis.r2 | |
dc.ctrl.p1.btn-a gp0.btn.a | |
dc.ctrl.p1.btn-b gp0.btn.b | |
dc.ctrl.p1.btn-x gp0.btn.x | |
dc.ctrl.p1.btn-y gp0.btn.y | |
dc.ctrl.p1.btn-start gp0.btn.start | |
; the (1) versions of the controls are duplicates so you can have | |
; the same control bound to more than one key on the host machine. | |
; There is no (2), (3), etc but there might be someday in the | |
; future. | |
dc.ctrl.p1.stick-up(1) kbd.w | |
dc.ctrl.p1.stick-left(1) kbd.a | |
dc.ctrl.p1.stick-down(1) kbd.s | |
dc.ctrl.p1.stick-right(1) kbd.d | |
dc.ctrl.p1.trig-l(1) kbd.q | |
dc.ctrl.p1.trig-r(1) kbd.e | |
dc.ctrl.p1.dpad-up(1) kbd.up | |
dc.ctrl.p1.dpad-left(1) kbd.left | |
dc.ctrl.p1.dpad-down(1) kbd.down | |
dc.ctrl.p1.dpad-right(1) kbd.right | |
dc.ctrl.p1.btn-a(1) kbd.keypad2 | |
dc.ctrl.p1.btn-b(1) kbd.keypad6 | |
dc.ctrl.p1.btn-x(1) kbd.keypad4 | |
dc.ctrl.p1.btn-y(1) kbd.keypad8 | |
dc.ctrl.p1.btn-start(1) kbd.space | |
; player 2 control bindings. There's also a (1) for redundant key | |
; bindings if you want to use it, but it's not enabled by default. | |
dc.ctrl.p2.dpad-up gp1.btn.up | |
dc.ctrl.p2.dpad-left gp1.btn.left | |
dc.ctrl.p2.dpad-down gp1.btn.down | |
dc.ctrl.p2.dpad-right gp1.btn.right | |
dc.ctrl.p2.stick-left gp1.axis.lhor- | |
dc.ctrl.p2.stick-right gp1.axis.lhor+ | |
dc.ctrl.p2.stick-up gp1.axis.lvert- | |
dc.ctrl.p2.stick-down gp1.axis.lvert+ | |
dc.ctrl.p2.trig-l gp1.axis.l2 | |
dc.ctrl.p2.trig-r gp1.axis.r2 | |
dc.ctrl.p2.btn-a gp1.btn.a | |
dc.ctrl.p2.btn-b gp1.btn.b | |
dc.ctrl.p2.btn-x gp1.btn.x | |
dc.ctrl.p2.btn-y gp1.btn.y | |
dc.ctrl.p2.btn-start gp1.btn.start | |
; dc.ctrl.p2.stick-up(1) kbd.w | |
; dc.ctrl.p2.stick-left(1) kbd.a | |
; dc.ctrl.p2.stick-down(1) kbd.s | |
; dc.ctrl.p2.stick-right(1) kbd.d | |
; dc.ctrl.p2.trig-l(1) kbd.q | |
; dc.ctrl.p2.trig-r(1) kbd.e | |
; dc.ctrl.p2.dpad-up(1) kbd.up | |
; dc.ctrl.p2.dpad-left(1) kbd.left | |
; dc.ctrl.p2.dpad-down(1) kbd.down | |
; dc.ctrl.p2.dpad-right(1) kbd.right | |
; dc.ctrl.p2.btn-a(1) kbd.keypad2 | |
; dc.ctrl.p2.btn-b(1) kbd.keypad6 | |
; dc.ctrl.p2.btn-x(1) kbd.keypad4 | |
; dc.ctrl.p2.btn-y(1) kbd.keypad8 | |
; dc.ctrl.p2.btn-start(1) kbd.space | |
; player 3 control bindings. There's also a (1) for redundant key | |
; bindings if you want to use it, but it's not enabled by default. | |
dc.ctrl.p3.dpad-up gp2.btn.up | |
dc.ctrl.p3.dpad-left gp2.btn.left | |
dc.ctrl.p3.dpad-down gp2.btn.down | |
dc.ctrl.p3.dpad-right gp2.btn.right | |
dc.ctrl.p3.stick-left gp2.axis.lhor- | |
dc.ctrl.p3.stick-right gp2.axis.lhor+ | |
dc.ctrl.p3.stick-up gp2.axis.lvert- | |
dc.ctrl.p3.stick-down gp2.axis.lvert+ | |
dc.ctrl.p3.trig-l gp2.axis.l2 | |
dc.ctrl.p3.trig-r gp2.axis.r2 | |
dc.ctrl.p3.btn-a gp2.btn.a | |
dc.ctrl.p3.btn-b gp2.btn.b | |
dc.ctrl.p3.btn-x gp2.btn.x | |
dc.ctrl.p3.btn-y gp2.btn.y | |
dc.ctrl.p3.btn-start gp2.btn.start | |
; dc.ctrl.p3.stick-up(1) kbd.w | |
; dc.ctrl.p3.stick-left(1) kbd.a | |
; dc.ctrl.p3.stick-down(1) kbd.s | |
; dc.ctrl.p3.stick-right(1) kbd.d | |
; dc.ctrl.p3.trig-l(1) kbd.q | |
; dc.ctrl.p3.trig-r(1) kbd.e | |
; dc.ctrl.p3.dpad-up(1) kbd.up | |
; dc.ctrl.p3.dpad-left(1) kbd.left | |
; dc.ctrl.p3.dpad-down(1) kbd.down | |
; dc.ctrl.p3.dpad-right(1) kbd.right | |
; dc.ctrl.p3.btn-a(1) kbd.keypad2 | |
; dc.ctrl.p3.btn-b(1) kbd.keypad6 | |
; dc.ctrl.p3.btn-x(1) kbd.keypad4 | |
; dc.ctrl.p3.btn-y(1) kbd.keypad8 | |
; dc.ctrl.p3.btn-start(1) kbd.space | |
; player 4 control bindings. There's also a (1) for redundant key | |
; bindings if you want to use it, but it's not enabled by default. | |
dc.ctrl.p4.dpad-up gp3.btn.up | |
dc.ctrl.p4.dpad-left gp3.btn.left | |
dc.ctrl.p4.dpad-down gp3.btn.down | |
dc.ctrl.p4.dpad-right gp3.btn.right | |
dc.ctrl.p4.stick-left gp3.axis.lhor- | |
dc.ctrl.p4.stick-right gp3.axis.lhor+ | |
dc.ctrl.p4.stick-up gp3.axis.lvert- | |
dc.ctrl.p4.stick-down gp3.axis.lvert+ | |
dc.ctrl.p4.trig-l gp3.axis.l2 | |
dc.ctrl.p4.trig-r gp3.axis.r2 | |
dc.ctrl.p4.btn-a gp3.btn.a | |
dc.ctrl.p4.btn-b gp3.btn.b | |
dc.ctrl.p4.btn-x gp3.btn.x | |
dc.ctrl.p4.btn-y gp3.btn.y | |
dc.ctrl.p4.btn-start gp3.btn.start | |
; dc.ctrl.p4.stick-up(1) kbd.w | |
; dc.ctrl.p4.stick-left(1) kbd.a | |
; dc.ctrl.p4.stick-down(1) kbd.s | |
; dc.ctrl.p4.stick-right(1) kbd.d | |
; dc.ctrl.p4.trig-l(1) kbd.q | |
; dc.ctrl.p4.trig-r(1) kbd.e | |
; dc.ctrl.p4.dpad-up(1) kbd.up | |
; dc.ctrl.p4.dpad-left(1) kbd.left | |
; dc.ctrl.p4.dpad-down(1) kbd.down | |
; dc.ctrl.p4.dpad-right(1) kbd.right | |
; dc.ctrl.p4.btn-a(1) kbd.keypad2 | |
; dc.ctrl.p4.btn-b(1) kbd.keypad6 | |
; dc.ctrl.p4.btn-x(1) kbd.keypad4 | |
; dc.ctrl.p4.btn-y(1) kbd.keypad8 | |
; dc.ctrl.p4.btn-start(1) kbd.space | |
; player 1 keyboard bindings. | |
; these only apply if you change | |
; wash.dc.port.0.0 dreamcast_controller | |
; to | |
; wash.dc.port.0.0 dreamcast_keyboard_us | |
; above. Otherise, they do nothing because you have a controller | |
; plugged in instead of a keyboard. | |
dc.ctrl.p1_1.kbd-us.a kbd.a | |
dc.ctrl.p1_1.kbd-us.b kbd.b | |
dc.ctrl.p1_1.kbd-us.c kbd.c | |
dc.ctrl.p1_1.kbd-us.d kbd.d | |
dc.ctrl.p1_1.kbd-us.e kbd.e | |
dc.ctrl.p1_1.kbd-us.f kbd.f | |
dc.ctrl.p1_1.kbd-us.g kbd.g | |
dc.ctrl.p1_1.kbd-us.h kbd.h | |
dc.ctrl.p1_1.kbd-us.i kbd.i | |
dc.ctrl.p1_1.kbd-us.j kbd.j | |
dc.ctrl.p1_1.kbd-us.k kbd.k | |
dc.ctrl.p1_1.kbd-us.l kbd.l | |
dc.ctrl.p1_1.kbd-us.m kbd.m | |
dc.ctrl.p1_1.kbd-us.n kbd.n | |
dc.ctrl.p1_1.kbd-us.o kbd.o | |
dc.ctrl.p1_1.kbd-us.p kbd.p | |
dc.ctrl.p1_1.kbd-us.q kbd.q | |
dc.ctrl.p1_1.kbd-us.r kbd.r | |
dc.ctrl.p1_1.kbd-us.s kbd.s | |
dc.ctrl.p1_1.kbd-us.t kbd.t | |
dc.ctrl.p1_1.kbd-us.u kbd.u | |
dc.ctrl.p1_1.kbd-us.v kbd.v | |
dc.ctrl.p1_1.kbd-us.w kbd.w | |
dc.ctrl.p1_1.kbd-us.x kbd.x | |
dc.ctrl.p1_1.kbd-us.y kbd.y | |
dc.ctrl.p1_1.kbd-us.z kbd.z | |
dc.ctrl.p1_1.kbd-us.1 kbd.1 | |
dc.ctrl.p1_1.kbd-us.2 kbd.2 | |
dc.ctrl.p1_1.kbd-us.3 kbd.3 | |
dc.ctrl.p1_1.kbd-us.4 kbd.4 | |
dc.ctrl.p1_1.kbd-us.5 kbd.5 | |
dc.ctrl.p1_1.kbd-us.6 kbd.6 | |
dc.ctrl.p1_1.kbd-us.7 kbd.7 | |
dc.ctrl.p1_1.kbd-us.8 kbd.8 | |
dc.ctrl.p1_1.kbd-us.9 kbd.9 | |
dc.ctrl.p1_1.kbd-us.0 kbd.0 | |
dc.ctrl.p1_1.kbd-us.enter kbd.enter | |
dc.ctrl.p1_1.kbd-us.escape kbd.escape | |
dc.ctrl.p1_1.kbd-us.backspace kbd.backspace | |
dc.ctrl.p1_1.kbd-us.tab kbd.tab | |
dc.ctrl.p1_1.kbd-us.space kbd.space | |
dc.ctrl.p1_1.kbd-us.minus kbd.minus | |
dc.ctrl.p1_1.kbd-us.equal kbd.equal | |
dc.ctrl.p1_1.kbd-us.leftbrace kbd.leftbrace | |
dc.ctrl.p1_1.kbd-us.rightbrace kbd.rightbrace | |
dc.ctrl.p1_1.kbd-us.backslash kbd.backslash | |
dc.ctrl.p1_1.kbd-us.semicolon kbd.semicolon | |
dc.ctrl.p1_1.kbd-us.singlequote kbd.singlequote | |
dc.ctrl.p1_1.kbd-us.backquote kbd.backquote | |
dc.ctrl.p1_1.kbd-us.comma kbd.comma | |
dc.ctrl.p1_1.kbd-us.dot kbd.dot | |
dc.ctrl.p1_1.kbd-us.slash kbd.slash | |
dc.ctrl.p1_1.kbd-us.capslock kbd.capslock | |
dc.ctrl.p1_1.kbd-us.f1 kbd.f1 | |
dc.ctrl.p1_1.kbd-us.f2 kbd.f2 | |
dc.ctrl.p1_1.kbd-us.f3 kbd.f3 | |
dc.ctrl.p1_1.kbd-us.f4 kbd.f4 | |
dc.ctrl.p1_1.kbd-us.f5 kbd.f5 | |
dc.ctrl.p1_1.kbd-us.f6 kbd.f6 | |
dc.ctrl.p1_1.kbd-us.f7 kbd.f7 | |
dc.ctrl.p1_1.kbd-us.f8 kbd.f8 | |
dc.ctrl.p1_1.kbd-us.f9 kbd.f9 | |
dc.ctrl.p1_1.kbd-us.f10 kbd.f10 | |
dc.ctrl.p1_1.kbd-us.f11 kbd.f11 | |
dc.ctrl.p1_1.kbd-us.f12 kbd.f12 | |
dc.ctrl.p1_1.kbd-us.printscreen kbd.printscreen | |
dc.ctrl.p1_1.kbd-us.scrollock kbd.scrollock | |
dc.ctrl.p1_1.kbd-us.pause kbd.pause | |
dc.ctrl.p1_1.kbd-us.insert kbd.insert | |
dc.ctrl.p1_1.kbd-us.home kbd.home | |
dc.ctrl.p1_1.kbd-us.pageup kbd.pageup | |
dc.ctrl.p1_1.kbd-us.del kbd.del | |
dc.ctrl.p1_1.kbd-us.end kbd.end | |
dc.ctrl.p1_1.kbd-us.pagedown kbd.pagedown | |
dc.ctrl.p1_1.kbd-us.right kbd.right | |
dc.ctrl.p1_1.kbd-us.left kbd.left | |
dc.ctrl.p1_1.kbd-us.down kbd.down | |
dc.ctrl.p1_1.kbd-us.up kbd.up | |
dc.ctrl.p1_1.kbd-us.numlock kbd.numlock | |
dc.ctrl.p1_1.kbd-us.keypadslash kbd.keypadslash | |
dc.ctrl.p1_1.kbd-us.keypadasterisk kbd.keypadasterisk | |
dc.ctrl.p1_1.kbd-us.keypadminus kbd.keypadminus | |
dc.ctrl.p1_1.kbd-us.keypadplus kbd.keypadplus | |
dc.ctrl.p1_1.kbd-us.keypadenter kbd.keypadenter | |
dc.ctrl.p1_1.kbd-us.keypad1 kbd.keypad1 | |
dc.ctrl.p1_1.kbd-us.keypad2 kbd.keypad2 | |
dc.ctrl.p1_1.kbd-us.keypad3 kbd.keypad3 | |
dc.ctrl.p1_1.kbd-us.keypad4 kbd.keypad4 | |
dc.ctrl.p1_1.kbd-us.keypad5 kbd.keypad5 | |
dc.ctrl.p1_1.kbd-us.keypad6 kbd.keypad6 | |
dc.ctrl.p1_1.kbd-us.keypad7 kbd.keypad7 | |
dc.ctrl.p1_1.kbd-us.keypad8 kbd.keypad8 | |
dc.ctrl.p1_1.kbd-us.keypad9 kbd.keypad9 | |
dc.ctrl.p1_1.kbd-us.keypad0 kbd.keypad0 | |
dc.ctrl.p1_1.kbd-us.keypaddot kbd.keypaddot | |
dc.ctrl.p1_1.kbd-us.s3 kbd.menu | |
dc.ctrl.p1_1.kbd-us.lctrl kbd.lctrl | |
dc.ctrl.p1_1.kbd-us.lshift kbd.lshift | |
dc.ctrl.p1_1.kbd-us.lalt kbd.lalt | |
dc.ctrl.p1_1.kbd-us.s1 kbd.lsuper | |
dc.ctrl.p1_1.kbd-us.rctrl kbd.rctrl | |
dc.ctrl.p1_1.kbd-us.rshift kbd.rshift | |
dc.ctrl.p1_1.kbd-us.ralt kbd.ralt | |
dc.ctrl.p1_1.kbd-us.s2 kbd.rsuper |
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