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#ifndef DISPLAY_H
#define DISPLAY_H
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <iostream>
#include <vector>
#include "Display.class.h"
#include "../Emplacement/Emplacement.class.h"
#include "../GraphicComponent/GraphicComponent.class.h"
#include "../../SDL2/SDL.h"
#include "../Window/Window.class.h"
// include global constants
#include "../../config/constants.h"
Display::Display(int set_x, int set_y, int set_width, int set_height, Window* window) {
size = 0;
x = set_x;
y = set_y;
width = set_width;
height = set_height;
renderer = SDL_CreateRenderer(window->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if(renderer == NULL)
printf("Erreur : Renderer non cree\n");
};
Display::Display(Window* window) {
renderer = SDL_CreateRenderer(window->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if(renderer == NULL)
printf("Erreur : Renderer non cree\n");
};
Display::~Display() {};
void destroyRenderer(SDL_Renderer *renderer){
SDL_DestroyRenderer(renderer);
}
/*int Display::printGridToConsole(Emplacement grille[TAILLE][TAILLE]) {
printf("=========================\n");
printf("======== PLATEAU ========\n");
printf("=========================\n");
int x,y;
int score[2] = {0, 0};
printf("= ==0== ==1== ==2== ==3== ==4== ==5== ==6== ==7== ==8== =\n");
for (y = 0;y < TAILLE; ++y)
{
printf("= %d: ", y);
for (x = 0; x < TAILLE; ++x)
{
if (grille[x][y].valeur != 2) {
(grille[x][y].valeur)?printf("\033[31m"):printf("\033[32m");
printf("(%d:%d) ", grille[x][y].valeur, grille[x][y].hauteur);
printf("\033[39m");
score[grille[x][y].valeur]+=grille[x][y].hauteur;
}
else
printf(" ");
}
printf(" =\n");
}
printf("==== 0 : %d | 1 : %d ====\n", score[0], score[1]);
return 0;
}*/
/*Display* destroyRenderer(SDL_Renderer *renderer){
SDL_DestroyRenderer(renderer);
return NULL;
}*/
void Display::printGrille(Emplacement grille[TAILLE][TAILLE]){
SDL_Rect pion;
x = 120;
SDL_SetRenderDrawColor(renderer, 0, 87, 122, 255);//Fond bleu
SDL_RenderClear(renderer);
char imageName[10];
char caseHauteur[10];
for(int i = 0; i < TAILLE; i++){
y = 80;
SDL_Rect pion;
for(int j = 0; j < TAILLE; j++) {
if(grille[i][j].valeur == 2) {
y+=GAP;
continue;
}
pion.x = x;
pion.y = y;
pion.w = pion.h = PAWN_SIZE;
SDL_Rect heightpositon = {x, y, PAWN_SIZE, PAWN_SIZE};
if(grille[i][j].valeur == 1) {
if(grille[i][j].selected == 1){
SDL_SetRenderDrawColor(renderer, 33, 204, 9, 255); //couleur verte
SDL_RenderFillRect(renderer, &pion);
sprintf(imageName, "ressources/img/gheight%d.bmp", grille[i][j].hauteur);
SDL_Surface* caseheight = SDL_LoadBMP(imageName);
SDL_Texture* caseTexture = SDL_CreateTextureFromSurface(renderer, caseheight);
SDL_RenderCopy(renderer, caseTexture, NULL, &heightpositon);
}
else {
SDL_SetRenderDrawColor(renderer, 206, 170, 62, 255); //Couleur jaune
SDL_RenderFillRect(renderer, &pion);
sprintf(imageName, "ressources/img/yheight%d.bmp", grille[i][j].hauteur);
SDL_Surface* caseheight = SDL_LoadBMP(imageName);
SDL_Texture* caseTexture = SDL_CreateTextureFromSurface(renderer, caseheight);
SDL_RenderCopy(renderer, caseTexture, NULL, &heightpositon);
}
}
else {
if(grille[i][j].selected == 1){
SDL_SetRenderDrawColor(renderer, 33, 204, 9, 255);
SDL_RenderFillRect(renderer, &pion);
sprintf(imageName, "ressources/img/gheight%d.bmp", grille[i][j].hauteur);
SDL_Surface* caseheight = SDL_LoadBMP(imageName);
SDL_Texture* caseTexture = SDL_CreateTextureFromSurface(renderer, caseheight);
SDL_RenderCopy(renderer, caseTexture, NULL, &heightpositon);
}
else {
SDL_SetRenderDrawColor(renderer, 121, 17, 100, 255); //Couleur rouge
SDL_RenderFillRect(renderer, &pion);
sprintf(imageName, "ressources/img/rheight%d.bmp", grille[i][j].hauteur);
SDL_Surface* caseheight = SDL_LoadBMP(imageName);
if(caseheight == NULL)
printf("%s\n", imageName);
SDL_Texture* caseTexture = SDL_CreateTextureFromSurface(renderer, caseheight);
SDL_RenderCopy(renderer, caseTexture, NULL, &heightpositon);
}
}
y+=GAP;
}
x+=GAP;
}
SDL_RenderPresent(renderer);
}
std::vector<int> Display::getSelect(Emplacement grille[TAILLE][TAILLE]){
int xClick, yClick;
SDL_Event click;
std::vector<int> rep;
SDL_WaitEvent(&click);
if(click.type == SDL_MOUSEBUTTONUP){
if(click.button.x-120 < 0 && click.button.y-80 < 0){
printf("Click en dehors de l'ecran %d\n", rep[0]);
return rep;
}
xClick = (click.button.x- 120)/(GAP);
yClick = (click.button.y-80)/(GAP);
printf("X : %d Y: %d\n", xClick, yClick);
if(xClick >= TAILLE || yClick >= TAILLE)
return rep;
if((click.button.x- 120)%(GAP)-(PAWN_SIZE) > 0 || (click.button.y-80)%(GAP)-(PAWN_SIZE) > 0){
printf("Click incorrect\n");
return rep;
}
if(grille[xClick][yClick].valeur == 2)
return rep;
printf("Click correct\n");
rep.push_back(xClick);
rep.push_back(yClick);
for(int i = 0; i < TAILLE; i++){
for(int j = 0; j < TAILLE; j++){
grille[i][j].selected = 0;
}
}
if(click.button.button == SDL_BUTTON_LEFT)
grille[xClick][yClick].selected = 1;
if(click.button.button == SDL_BUTTON_RIGHT)
grille[xClick][yClick].selected = 0;
printf("rep[0] : %d rep[1] : %d\n", rep[0], rep[1]);
printGrille(grille);
return rep;
}
return rep;
}
void Display::createmenu(){
GraphicComponent* background = new GraphicComponent(renderer, "ressources/img/Avalam-menu.bmp"); //Init of surface and texture
this->addComponent(background);
SDL_Rect position = {0, 0, background->width, background->height};
SDL_RenderCopy(renderer, background->texture, NULL, &position);
SDL_RenderPresent(renderer);
}
Display* Display::initWindow() { //TODO merge to initRenderer();
bool error = false;
//initRenderer();
/*
SDL initialisation de la fenêtre
Mettre error = true s'il y a eu une erreur
(qui empeche de continuer)
*/
if(error)
return NULL;
return this;
};
GraphicComponent* Display::getTargeted(int mouse_x, int mouse_y) {
if(mouse_x < x || mouse_x > x+width || mouse_y < y || mouse_y > y+height)
return NULL;
else
for (int i = 0; i < (sizeof(components)/sizeof(components[0])); ++i){
if(mouse_x < components[i]->x || mouse_x > components[i]->x+components[i]->width || mouse_y < components[i]->y || mouse_y > components[i]->y+components[i]->height)
continue;
else
return components[i];
}
return NULL;
}
int Display::update() {
//Move to Window class
SDL_Event event;
if(event.type == SDL_MOUSEBUTTONUP){
GraphicComponent* target = getTargeted(event.button.x, event.button.y);
if(target == NULL)
return -1;
else
target->onClick();
}
if(updateWindow() == NULL)
return -1;
return 0;
}
Display* Display::updateWindow() {
bool error = false;
// SDL clear la fenetre
for (int i = 0; i < size; ++i)
{
// Ajouter le components[i] à la fenetre
// error = true si erreur
}
if(error)
return NULL;
return this;
};
/*void Display::handleEvent(Display* menu){
int continuer = 1;
SDL_Event event;
while (continuer)
{
SDL_WaitEvent(&event);
switch(event.type)
{
//Si il appuie sur la croix on ferme
case SDL_QUIT:
printf("Quitter\n");
continuer = 0;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
//SI on appuie sur echap ou q on save et on quitte..
case SDLK_ESCAPE:
//save();
printf("Quitter\n");
continuer = 0;
break;
case SDLK_q :
//save();
printf("Quitter\n");
continuer = 0;
break;
}
break;
case SDL_MOUSEBUTTONUP :
printf("Position en x : %d\n", event.motion.x);
printf("Position en y : %d\n", event.motion.y);
if((event.button.x >= 200 && event.button.x <= 500) && event.button.y >= 135 && event.button.y <= 545){
printf("C'est parti pour jouer!\n");
}
break;
case SDL_MOUSEMOTION :
if((event.motion.x >= 200 && event.motion.x <= 500) && event.motion.y >= 135 && event.motion.y <= 545){
printf("Jouer over!\n");
onMouseOver(menu, "ressources/img/mock-jouer-mouseover.bmp");
}
else if((event.motion.x >= 515 && event.motion.x <= 815) && event.motion.y >= 135 && event.motion.y <= 315){
printf("Options over\n");
onMouseOver(menu, "ressources/img/mock-jouer-mouseover.bmp");
}
else if((event.motion.x >= 515 && event.motion.x <= 815) && event.motion.y >= 330 && event.motion.y <= 435){
printf("Window: themes over\n");
onMouseOver(menu, "ressources/img/mock-jouer-mouseover.bmp");
}
else if((event.motion.x >= 515 && event.motion.x <= 815) && event.motion.y >= 445 && event.motion.y <= 495){
printf("Regles over\n");
onMouseOver(menu, "ressources/img/mock-jouer-mouseover.bmp");
}
else if((event.motion.x >= 515 && event.motion.x <= 815) && event.motion.y >= 505 && event.motion.y <= 550){
printf("About over\n");
onMouseOver(menu, "ressources/img/mock-jouer-mouseover.bmp");
}
break;
}
}
};*/
GraphicComponent* Display::addComponent(GraphicComponent* componentToAdd) {
components[size] = componentToAdd;
//printf("Component [%d;%d] has been added to display [%d;%d] (%d:%d) [size : %d]\n", components[size]->x, components[size]->y, x, y, width, height, size);
return components[size++]; //size is incremented after he gets injected as index of array (post inc)
};
#endif
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include "classes/Emplacement/Emplacement.class.h"
#include "classes/Mouvement/Mouvement.class.h"
#include "classes/Player/Player.class.h"
#include "classes/Window/Window.class.h"
#include "config/macros.h"
#include "config/constants.h"
#include "SDL2/SDL.h"
#include "SDL2/SDL_mixer.h"
#include "classes/GameInstance/GameInstance.class.h"
#define TAILLE 9
#undef main
using namespace std;
int creategame(Display*, Emplacement grille[TAILLE][TAILLE]);
void handleEvent(Display*);
void onMouseOver(Display *, char*);
/*
void onMouseOver(Display *display, char *path){
GraphicComponent* gc_over = new GraphicComponent(display->renderer, path);
SDL_Rect position = {0, 0, gc_over->width, gc_over->height};
SDL_RenderCopy(display->renderer, gc_over->texture, NULL, &position);
SDL_RenderPresent(display->renderer);
}*/
int loadMusic(){
/*Mix_Music *music;
music = Mix_LoadMUS("ressources/musics/name.wav");
if(music != NULL){
Mix_PlayMusic(music, -1);
return 0;
}*/
return -1;
}
void initGrille(Emplacement grille[TAILLE][TAILLE]){
int i,j;
for (i = 0; i < TAILLE; ++i)
for (j = 0; j < TAILLE; ++j) {
grille[i][j].init(j%2);
}
}
int creategame(Display* game, Emplacement grille[TAILLE][TAILLE]){
initGrille(grille);
APPLY_DEFAULT_EMPTY(grille);
game->printGrille(grille);
return 0;
}
void handleEvent(Window* window, Display* menu){
int continuer = 1;
SDL_Event event;
SDL_WaitEvent(&event);
switch(event.type)
{
//Si il appuie sur la croix on ferme
case SDL_QUIT:
printf("Quitter\n");
SDL_DestroyWindow(window->window);
SDL_Quit();
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
//SI on appuie sur echap ou q on save et on quitte..
case SDLK_ESCAPE:
//save();
printf("Quitter\n");
SDL_DestroyWindow(window->window);
SDL_Quit();
continuer = 0;
break;
case SDLK_q :
//save();
printf("Quitter\n");
SDL_DestroyWindow(window->window);
SDL_Quit();
break;
}
break;
}
}
/*case SDL_MOUSEMOTION :
if((event.motion.x >= 200 && event.motion.x <= 500) && event.motion.y >= 135 && event.motion.y <= 545){
printf("Jouer over!\n");
onMouseOver(menu, "ressources/img/mock-jouer-mouseover.bmp");
}
else if((event.motion.x >= 515 && event.motion.x <= 815) && event.motion.y >= 135 && event.motion.y <= 315){
printf("Options over\n");
onMouseOver(menu, "ressources/img/mock-jouer-mouseover.bmp");
}
else if((event.motion.x >= 515 && event.motion.x <= 815) && event.motion.y >= 330 && event.motion.y <= 435){
printf("Window: themes over\n");
onMouseOver(menu, "ressources/img/mock-jouer-mouseover.bmp");
}
else if((event.motion.x >= 515 && event.motion.x <= 815) && event.motion.y >= 445 && event.motion.y <= 495){
printf("Regles over\n");
onMouseOver(menu, "ressources/img/mock-jouer-mouseover.bmp");
}
else if((event.motion.x >= 515 && event.motion.x <= 815) && event.motion.y >= 505 && event.motion.y <= 550){
printf("About over\n");
onMouseOver(menu, "ressources/img/mock-jouer-mouseover.bmp");
}
break;
}
}*/
bool isOver(Emplacement grille[TAILLE][TAILLE]){
Mouvement tmp;
int x,y,k,l;
for (x = 0; x < TAILLE; ++x)
for (y = 0; y < TAILLE; ++y)
if(grille[x][y].valeur == 2)
continue;
else
for (k = -1; k <= 1; ++k)
for (l = -1; l <= 1; ++l)
if(tmp.init(x, y, x+l, y+k, grille) != -1)
return false;
return true;
}
int main(int argc, char const *argv[])
{
//Creation de la fenetre
Window* window = new Window("Avalam by Joly and Monga", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1012, 800, SDL_WINDOW_SHOWN); //Window init
window->setIcon("ressources/img/chess.bmp"); //Icon init
Display* game = new Display(window);
//Initialistion des joueurs
Player* player1 = new Player();
player1->init(game, 0, "Martin", PLAYER_TYPE_HUMAN);
Player* player2 = new Player();
player2->init(game, 1, "Landry", PLAYER_TYPE_IA);
Emplacement grille[TAILLE][TAILLE];
creategame(game, grille);
while(isOver(grille) == false){
while(player1->evaluate(grille) == -1);
game->printGrille(grille);
SDL_Delay(900);
while(player2->evaluate(grille) == -1);
game->printGrille(grille);
}
printf("FIN DU JEU!!\n");
int score1 = player1->getScore(grille);
int score2 = player2->getScore(grille);
printf("Le joueur 1 a fait %d et le joueur 2 a fait %d\n", score1, score2);
while(true) handleEvent(window, game);
return 0;
}
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