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Stationeers Traducción al castellano (Translation into Spanish)

Stationeers Traducción al castellano Es

(Translation into Spanish)

Versión: v0.1.1538.7256   Fecha = 20/07/2018
  1. Spanish.xml Versión: 0.1.1538.7256 Fecha = 20/07/2018

  2. Spanish_tips.xml 100% Versión: v0.1.1492.7067 FECHA = 13-07-2018

  3. Spanish_tutorial.xml 100% Versión: v0.1.1145.5726 FECHA = 05-02-2018

  4. Spanish_keys.xml Versión: 0.1.1508.7137 Fecha = 16/07/2018

  5. spanish_mars_mission Versión: v0.1.1508.7137 Fecha = 16/07/2018

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Donde copiar los archivos:

C:\Program Files (x86)\Steam\steamapps\common\Stationeers\rocketstation_Data\StreamingAssets\Language

Si utilizas mis archivos o traducción para completar una traducción propia, por favor nombrame en los creditos. Gracias

Colaboradores= socramazibi, dewasha

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notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
<?xml version="1.0" encoding="utf-8"?>
<Language xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<!-- Versión: v0.1.1538.7256 Fecha = 20/07/2018 -->
<Name>Spanish</Name>
<Code>ES</Code>
<Font>font_extended</Font>
<Reagents>
<RecordReagent>
<Key>Flour</Key>
<Value>Harina</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Milk</Key>
<Value>Leche</Value>
<Unit>ml</Unit>
</RecordReagent>
<RecordReagent>
<Key>Egg</Key>
<Value>Huevo</Value>
<Unit/>
</RecordReagent>
<RecordReagent>
<Key>Iron</Key>
<Value>Hierro</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Gold</Key>
<Value>Oro</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Carbon</Key>
<Value>Carbón</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Uranium</Key>
<Value>Uranio</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Copper</Key>
<Value>Cobre</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Steel</Key>
<Value>Acero</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Hydrocarbon</Key>
<Value>Hidrocarburo</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Silver</Key>
<Value>Plata</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Nickel</Key>
<Value>Niquel</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Lead</Key>
<Value>Plomo</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Electrum</Key>
<Value>Electrum</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Invar</Key>
<Value>Invar</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Constantan</Key>
<Value>Constantan</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Solder</Key>
<Value>Estaño</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Plastic</Key>
<Value>Plastico</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Silicon</Key>
<Value>Silicio</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>SalicylicAcid</Key>
<Value>Ácido Salicílico</Value>
<Unit>g</Unit>
</RecordReagent>
<RecordReagent>
<Key>Alcohol</Key>
<Value>Alcohol</Value>
<Unit>ml</Unit>
</RecordReagent>
<RecordReagent>
<Key>Oil</Key>
<Value>Aceite</Value>
<Unit>ml</Unit>
</RecordReagent>
<RecordReagent>
<Key>Potato</Key>
<Value>Patata</Value>
<Unit/>
</RecordReagent>
<RecordReagent>
<Key>PotassiumIodide</Key>
<Value>Yoduro de Potasio</Value>
<Unit>g</Unit>
</RecordReagent>
</Reagents>
<Gases>
<Record>
<Key>Oxygen</Key>
<Value>Oxigeno</Value>
</Record>
<Record>
<Key>CarbonDioxide</Key>
<Value>Dióxido de carbono</Value>
</Record>
<Record>
<Key>Nitrogen</Key>
<Value>Nitrogeno</Value>
</Record>
<Record>
<Key>Volatiles</Key>
<Value>volátil</Value>
</Record>
<Record>
<Key>Pollutant</Key>
<Value>Contaminante</Value>
</Record>
<Record>
<Key>Water</Key>
<Value>Agua</Value>
</Record>
</Gases>
<Actions>
<Record>
<Key>Reload</Key>
<Value>Recarga</Value>
</Record>
<Record>
<Key>Paint</Key>
<Value>Pintar</Value>
</Record>
<Record>
<Key>Mine</Key>
<Value>Minar</Value>
</Record>
<Record>
<Key>Swap</Key>
<Value>Intercambiar</Value>
</Record>
<Record>
<Key>Clear</Key>
<Value>Retirar</Value>
</Record>
<Record>
<Key>Collect</Key>
<Value>Combinar</Value>
</Record>
<Record>
<Key>Add</Key>
<Value>Añadir</Value>
</Record>
<Record>
<Key>Insert</Key>
<Value>Insertar</Value>
</Record>
<Record>
<Key>Remove</Key>
<Value>Quitar</Value>
</Record>
<Record>
<Key>Pickup</Key>
<Value>Recoger</Value>
</Record>
<Record>
<Key>Take</Key>
<Value>Coger</Value>
</Record>
<Record>
<Key>Build</Key>
<Value>Construir</Value>
</Record>
<Record>
<Key>Consume</Key>
<Value>Consumir</Value>
</Record>
<Record>
<Key>Plant</Key>
<Value>Plantar</Value>
</Record>
<Record>
<Key>Harvest</Key>
<Value>Cosechar</Value>
</Record>
<Record>
<Key>Open</Key>
<Value>Abrir</Value>
</Record>
<Record>
<Key>Close</Key>
<Value>Cerrar</Value>
</Record>
<Record>
<Key>Opened</Key>
<Value>Abierto</Value>
</Record>
<Record>
<Key>Closed</Key>
<Value>Cerrado</Value>
</Record>
<Record>
<Key>Off</Key>
<Value>Off</Value>
</Record>
<Record>
<Key>On</Key>
<Value>On</Value>
</Record>
<Record>
<Key>Powered</Key>
<Value>Con Energía</Value>
</Record>
<Record>
<Key>Unpowered</Key>
<Value>Sin Energía</Value>
</Record>
<Record>
<Key>False</Key>
<Value>Incorrecto</Value>
</Record>
<Record>
<Key>True</Key>
<Value>Correcto</Value>
</Record>
<Record>
<Key>Construct</Key>
<Value>Construir</Value>
</Record>
<Record>
<Key>Deconstruct</Key>
<Value>Desmontar</Value>
</Record>
<Record>
<Key>Disconnect</Key>
<Value>Desconectar</Value>
</Record>
<Record>
<Key>Connect</Key>
<Value>Conectar</Value>
</Record>
<Record>
<Key>Load</Key>
<Value>Carga</Value>
</Record>
<Record>
<Key>Unload</Key>
<Value>Descarga</Value>
</Record>
<Record>
<Key>GetIn</Key>
<Value>Entrar</Value>
</Record>
<Record>
<Key>Error</Key>
<Value>Error</Value>
</Record>
<Record>
<Key>Lock</Key>
<Value>Bloquear</Value>
</Record>
<Record>
<Key>Unlock</Key>
<Value>Desbloquear</Value>
</Record>
<Record>
<Key>Rename</Key>
<Value>Renombrar</Value>
</Record>
<Record>
<Key>Up</Key>
<Value>SUBIR</Value>
</Record>
<Record>
<Key>Down</Key>
<Value>BAJAR</Value>
</Record>
<Record>
<Key>CallElevator</Key>
<Value>Llamar</Value>
</Record>
<Record>
<Key>Set</Key>
<Value>Establecer</Value>
</Record>
<Record>
<Key>Cycle</Key>
<Value>Ciclo</Value>
</Record>
<Record>
<Key>ForceClose</Key>
<Value>Forzar Cierre</Value>
</Record>
<Record>
<Key>ForceOpen</Key>
<Value>Forzar Apertura</Value>
</Record>
<Record>
<Key>Vend</Key>
<Value>Seleccionar</Value>
</Record>
</Actions>
<Things>
<Record>
<Key>ApplianceMicrowave</Key>
<Value>Microondas</Value>
</Record>
<Record>
<Key>ApplianceReagentProcessor</Key>
<Value>Procesador de Reactivos</Value>
</Record>
<Record>
<Key>BodyPartAstronautFemaleArmL</Key>
<Value>Brazo izquierdo de la mujer astronauta</Value>
</Record>
<Record>
<Key>BodyPartAstronautFemaleArmR</Key>
<Value>Brazo derecho de la mujer astronauta</Value>
</Record>
<Record>
<Key>BodyPartAstronautFemaleHead</Key>
<Value>Cabeza de la mujer astronauta</Value>
</Record>
<Record>
<Key>BodyPartAstronautFemaleLegL</Key>
<Value>Pierna izquierda de la mujer astronauta</Value>
</Record>
<Record>
<Key>BodyPartAstronautFemaleLegR</Key>
<Value>Pierna derecha de la mujer astronauta</Value>
</Record>
<Record>
<Key>BodyPartAstronautFemaleTorso</Key>
<Value>Torso de la mujer astronauta</Value>
</Record>
<Record>
<Key>BodyPartAstronautMaleArmL</Key>
<Value>Brazo izquierdo del hombre astronauta</Value>
</Record>
<Record>
<Key>BodyPartAstronautMaleArmR</Key>
<Value>Brazo derecho del hombre astronauta</Value>
</Record>
<Record>
<Key>BodyPartAstronautMaleHead</Key>
<Value>Cabeza del hombre astronauta</Value>
</Record>
<Record>
<Key>BodyPartAstronautMaleLegL</Key>
<Value>Pierna izquierda del hombre astronauta</Value>
</Record>
<Record>
<Key>BodyPartAstronautMaleLegR</Key>
<Value>Pierna derecha del hombre astronauta</Value>
</Record>
<Record>
<Key>BodyPartAstronautTorso</Key>
<Value>Torso del austronauta</Value>
</Record>
<Record>
<Key>BodyPartChickBody</Key>
<Value>Parte del cuerpo del Polluelo</Value>
</Record>
<Record>
<Key>BodyPartChickenBrownBody</Key>
<Value>Parte del cuerpo de la gallina marrón</Value>
</Record>
<Record>
<Key>BodyPartChickenBrownHead</Key>
<Value>Cabeza de la gallina marrón</Value>
</Record>
<Record>
<Key>BodyPartChickenBrownLegL</Key>
<Value>Pata izquierda de la gallina marrón</Value>
</Record>
<Record>
<Key>BodyPartChickenBrownLegR</Key>
<Value>Pata derecha de la gallina marrón</Value>
</Record>
<Record>
<Key>BodyPartChickenBrownTail</Key>
<Value>Cola de la gallina marrón</Value>
</Record>
<Record>
<Key>BodyPartChickenBrownWingL</Key>
<Value>Ala izquierda de la gallina marrón</Value>
</Record>
<Record>
<Key>BodyPartChickenBrownWingR</Key>
<Value>Ala derecha de la gallina marrón</Value>
</Record>
<Record>
<Key>BodyPartChickenWhiteBody</Key>
<Value>Parte del cuerpo de la gallina blanca</Value>
</Record>
<Record>
<Key>BodyPartChickenWhiteHead</Key>
<Value>Cabeza de la gallina blanca</Value>
</Record>
<Record>
<Key>BodyPartChickenWhiteLegL</Key>
<Value>Pata izquierda de la gallina blanca</Value>
</Record>
<Record>
<Key>BodyPartChickenWhiteLegR</Key>
<Value>Pata derecha de la gallina blanca</Value>
</Record>
<Record>
<Key>BodyPartChickenWhiteTail</Key>
<Value>Cola de la gallina blanca</Value>
</Record>
<Record>
<Key>BodyPartChickenWhiteWingL</Key>
<Value>Ala izquierda de la gallina blanca</Value>
</Record>
<Record>
<Key>BodyPartChickenWhiteWingR</Key>
<Value>Ala derecha de la gallina blanca</Value>
</Record>
<Record>
<Key>BodyPartChickHead</Key>
<Value>Cabeza del polluelo</Value>
</Record>
<Record>
<Key>BodyPartChickLegL</Key>
<Value>Pata izquierda del polluelo</Value>
</Record>
<Record>
<Key>BodyPartChickLegR</Key>
<Value>Pata derecha del polluelo</Value>
</Record>
<Record>
<Key>BodyPartChickTail</Key>
<Value>Cola del polluelo</Value>
</Record>
<Record>
<Key>BodyPartChickWingL</Key>
<Value>Ala izquierda del polluelo</Value>
</Record>
<Record>
<Key>BodyPartChickWingR</Key>
<Value>Ala derecha del polluelo</Value>
</Record>
<Record>
<Key>BodyPartGraylienArmL </Key>
<Value>Brazo izquierdo del Graylien</Value>
</Record>
<Record>
<Key>BodyPartGraylienArmR </Key>
<Value>Brazo derecho del Graylien</Value>
</Record>
<Record>
<Key>BodyPartGraylienBody </Key>
<Value>Cuerpo del Graylien</Value>
</Record>
<Record>
<Key>BodyPartGraylienHead </Key>
<Value>Cabeza del Graylien</Value>
</Record>
<Record>
<Key>BodyPartGraylienLegL </Key>
<Value>Pierna izquierda del Graylien</Value>
</Record>
<Record>
<Key>BodyPartGraylienLegR </Key>
<Value>Pierna derecha del Graylien</Value>
</Record>
<Record>
<Key>BodyPartGraylienPelvis </Key>
<Value>Pelvis del Graylien</Value>
</Record>
<Record>
<Key>BodyPartRoosterBlackBody</Key>
<Value>Cuerpo del gallo negro</Value>
</Record>
<Record>
<Key>BodyPartRoosterBlackHead</Key>
<Value>Cabeza del gallo negro</Value>
</Record>
<Record>
<Key>BodyPartRoosterBlackLegL</Key>
<Value>Pata izquierda del gallo negro</Value>
</Record>
<Record>
<Key>BodyPartRoosterBlackLegR</Key>
<Value>Pata derecha del gallo negro</Value>
</Record>
<Record>
<Key>BodyPartRoosterBlackTail</Key>
<Value>Cola del gallo negro</Value>
</Record>
<Record>
<Key>BodyPartRoosterBlackWingL</Key>
<Value>Ala izquierda del gallo negro</Value>
</Record>
<Record>
<Key>BodyPartRoosterBlackWingR</Key>
<Value>Ala derecha del gallo negro</Value>
</Record>
<Record>
<Key>BodyPartRoosterBrownBody</Key>
<Value>Cuerpo del gallo marrón</Value>
</Record>
<Record>
<Key>BodyPartRoosterBrownHead</Key>
<Value>Cabeza del gallo marrón</Value>
</Record>
<Record>
<Key>BodyPartRoosterBrownLegL</Key>
<Value>Pata izquierda del gallo marrón</Value>
</Record>
<Record>
<Key>BodyPartRoosterBrownLegR</Key>
<Value>Pata derecha del gallo marrón</Value>
</Record>
<Record>
<Key>BodyPartRoosterBrownTail</Key>
<Value>Cola del gallo marrón</Value>
</Record>
<Record>
<Key>BodyPartRoosterBrownWingL</Key>
<Value>Ala izquierda del gallo marrón</Value>
</Record>
<Record>
<Key>BodyPartRoosterBrownWingR</Key>
<Value>Ala derecha del gallo marrón</Value>
</Record>
<Record>
<Key>CartridgeAtmosAnalyser</Key>
<Value>Cartucho (Analizador Atmósfera)</Value>
</Record>
<Record>
<Key>CartridgeMedicalAnalyser</Key>
<Value>Cartucho (Analizador Médico)</Value>
</Record>
<Record>
<Key>CartridgeNetworkAnalyser</Key>
<Value>Cartucho (Analizador de Red)</Value>
</Record>
<Record>
<Key>Character</Key>
<Value>Personaje</Value>
</Record>
<Record>
<Key>CircuitboardAirControl</Key>
<Value>Placa Circuito (Control de Aire)</Value>
</Record>
<Record>
<Key>CircuitboardAirlockControl</Key>
<Value>Placa Circuito (Control de Esclusa)</Value>
</Record>
<Record>
<Key>CircuitboardCameraDisplay</Key>
<Value>Placa Circuito (Monitor Cámaras)</Value>
</Record>
<Record>
<Key>CircuitboardDoorControl</Key>
<Value>Placa Circuito (Control de Puerta)</Value>
</Record>
<Record>
<Key>CircuitboardGasDisplay</Key>
<Value>Placa Circuito (Medidor de Gas)</Value>
</Record>
<Record>
<Key>CircuitboardModeControl</Key>
<Value>Placa Circuito (Control de Modos)</Value>
</Record>
<Record>
<Key>CircuitboardPowerControl</Key>
<Value>Placa Circuito (Control de Energía)</Value>
</Record>
<Record>
<Key>CircuitboardShipDisplay</Key>
<Value>Placa Circuito (Monitor Nave)</Value>
</Record>
<Record>
<Key>CircuitboardSolarControl</Key>
<Value>Placa Circuito (Control Solar)</Value>
</Record>
<Record>
<Key>DynamicAirConditioner</Key>
<Value>Aire acondicionado portátil</Value>
</Record>
<Record>
<Key>DynamicCrate</Key>
<Value>Caja Dinámica</Value>
</Record>
<Record>
<Key>DynamicCrateBuildingSupplies</Key>
<Value>Cajón (Material de construcción)</Value>
</Record>
<Record>
<Key>DynamicCrateCableSupplies</Key>
<Value>Cajón (Suministros de Cableado)</Value>
</Record>
<Record>
<Key>DynamicCrateConveyorSupplies</Key>
<Value>Cajón (Suministros de Cinta)</Value>
</Record>
<Record>
<Key>DynamicCratePipeSupplies</Key>
<Value>Cajón (Suministros de Tubería)</Value>
</Record>
<Record>
<Key>DynamicGasCanisterAir</Key>
<Value>Tanque Portátil (Aire)</Value>
</Record>
<Record>
<Key>DynamicGasCanisterCarbonDioxide</Key>
<Value>Tanque Portátil CO2)</Value>
</Record>
<Record>
<Key>DynamicGasCanisterEmpty</Key>
<Value>Tanque Portátil</Value>
</Record>
<Record>
<Key>DynamicGasCanisterFuel</Key>
<Value>Tanque Portátil (Combustible)</Value>
</Record>
<Record>
<Key>DynamicGasCanisterNitrogen</Key>
<Value>Tanque Portátil (Nitrógeno)</Value>
</Record>
<Record>
<Key>DynamicGasCanisterOxygen</Key>
<Value>Tanque Portátil (Oxígeno)</Value>
</Record>
<Record>
<Key>DynamicGasCanisterVolatiles</Key>
<Value>Tanque Portátil (Volátiles)</Value>
</Record>
<Record>
<Key>DynamicGasCanisterWater</Key>
<Value>Tanque Portátil (Agua)</Value>
</Record>
<Record>
<Key>DynamicGenerator</Key>
<Value>Generador Portátil</Value>
</Record>
<Record>
<Key>DynamicLight</Key>
<Value>Luz Portátil</Value>
</Record>
<Record>
<Key>DynamicScrubber</Key>
<Value>Depurador de Aire Portátil</Value>
</Record>
<Record>
<Key>EffectSplatEgg</Key>
<Value>Huevo de efecto splash</Value>
</Record>
<Record>
<Key>EntityAlien</Key>
<Value>Alien</Value>
</Record>
<Record>
<Key>EntityChick</Key>
<Value>Polluelo</Value>
</Record>
<Record>
<Key>EntityChickenBrown</Key>
<Value>Gallina Marrón</Value>
</Record>
<Record>
<Key>EntityChickenWhite</Key>
<Value>Gallina Blanca</Value>
</Record>
<Record>
<Key>EntityGraylien</Key>
<Value>Graylien</Value>
</Record>
<Record>
<Key>EntityRoosterBlack</Key>
<Value>Gallo Negro</Value>
</Record>
<Record>
<Key>EntityRoosterBrown</Key>
<Value>Gallo Marrón</Value>
</Record>
<Record>
<Key>GasTankAir</Key>
<Value>Tanque de Gas (Aire)</Value>
</Record>
<Record>
<Key>ItemActiveVent</Key>
<Value>Ventilación Activa</Value>
</Record>
<Record>
<Key>ItemAreaPowerControl</Key>
<Value>Controlador de Energía</Value>
</Record>
<Record>
<Key>ItemBatteryCell</Key>
<Value>Batería (Pequeña)</Value>
</Record>
<Record>
<Key>ItemBatteryCellLarge</Key>
<Value>Batería (Grande)</Value>
</Record>
<Record>
<Key>ItemBatteryCellNuclear</Key>
<Value>Batería (Nuclear)</Value>
</Record>
<Record>
<Key>ItemBatteryCharger</Key>
<Value>Cargador de Baterías</Value>
</Record>
<Record>
<Key>ItemBook</Key>
<Value>Libro</Value>
</Record>
<Record>
<Key>ItemCableCoil</Key>
<Value>Bobina de Cable</Value>
</Record>
<Record>
<Key>ItemChemLightBlue</Key>
<Value>Luz Química (Azul)</Value>
</Record>
<Record>
<Key>ItemChemLightGreen</Key>
<Value>Luz Química (Verde)</Value>
</Record>
<Record>
<Key>ItemChemLightRed</Key>
<Value>Luz Química (Rojo)</Value>
</Record>
<Record>
<Key>ItemChemLightWhite</Key>
<Value>Luz Química (Blanco)</Value>
</Record>
<Record>
<Key>ItemChemLightYellow</Key>
<Value>Luz Química (Amarillo)</Value>
</Record>
<Record>
<Key>ItemCoalOre</Key>
<Value>Mineral (Carbón)</Value>
</Record>
<Record>
<Key>ItemCompositeFloorGrating</Key>
<Value>Rejilla de Suelo Compuesto</Value>
</Record>
<Record>
<Key>ItemCopperIngot</Key>
<Value>Lingote (Cobre)</Value>
</Record>
<Record>
<Key>ItemCopperOre</Key>
<Value>Mineral (Cobre)</Value>
</Record>
<Record>
<Key>ItemCorn</Key>
<Value>Maiz</Value>
</Record>
<Record>
<Key>ItemCrowbar</Key>
<Value>Palanca</Value>
</Record>
<Record>
<Key>ItemDataDisk</Key>
<Value>Disco de Datos</Value>
</Record>
<Record>
<Key>ItemDrill</Key>
<Value>Taladro de Mano</Value>
</Record>
<Record>
<Key>ItemDuctTape</Key>
<Value>Cinta Adhesiva</Value>
</Record>
<Record>
<Key>ItemDynamite</Key>
<Value>Dinamita</Value>
</Record>
<Record>
<Key>ItemEgg</Key>
<Value>Huevo</Value>
</Record>
<Record>
<Key>ItemEggBottom</Key>
<Value>Parte inferior del huevo</Value>
</Record>
<Record>
<Key>ItemEggCarton</Key>
<Value>Cartón de huevos</Value>
</Record>
<Record>
<Key>ItemEggTop</Key>
<Value>Parte superior del huevo</Value>
</Record>
<Record>
<Key>ItemEvaSuit</Key>
<Value>Traje Eva</Value>
</Record>
<Record>
<Key>ItemFertilizedEgg</Key>
<Value>Huevo fertilizado</Value>
</Record>
<Record>
<Key>ItemFireExtinguisher</Key>
<Value>Extintor de incendios</Value>
</Record>
<Record>
<Key>ItemFlashingLight</Key>
<Value>Luz intermitente</Value>
</Record>
<Record>
<Key>ItemFlour</Key>
<Value>Harina</Value>
</Record>
<Record>
<Key>ItemGasCanisterCarbonDioxide</Key>
<Value>Bombona (CO2)</Value>
</Record>
<Record>
<Key>ItemGasCanisterPollutants</Key>
<Value>Bombona (Contaminantes)</Value>
</Record>
<Record>
<Key>ItemGasCanisterEmpty</Key>
<Value>Bombona (Vacía)</Value>
</Record>
<Record>
<Key>ItemGasCanisterFuel</Key>
<Value>Bombona (Combustible)</Value>
</Record>
<Record>
<Key>ItemGasCanisterVolatiles</Key>
<Value>Bombona (Volátiles)</Value>
</Record>
<Record>
<Key>ItemGasCanisterNitrogen</Key>
<Value>Bombona (Nitrógeno)</Value>
</Record>
<Record>
<Key>ItemGasCanisterOxygen</Key>
<Value>Bombona (Oxígeno)</Value>
</Record>
<Record>
<Key>ItemGasCanisterWater</Key>
<Value>Bombona (Agua)</Value>
</Record>
<Record>
<Key>ItemGasFilterCarbonDioxide</Key>
<Value>Filtro (CO2)</Value>
</Record>
<Record>
<Key>ItemGasFilterPollutants</Key>
<Value>Filtro (Contaminante)</Value>
</Record>
<Record>
<Key>ItemGasFilterNitrogen</Key>
<Value>Filtro (Nitrógeno)</Value>
</Record>
<Record>
<Key>ItemGasFilterOxygen</Key>
<Value>Filtro (Oxígeno)</Value>
</Record>
<Record>
<Key>ItemGasFilterVolatiles</Key>
<Value>Filtro (Volátiles)</Value>
</Record>
<Record>
<Key>ItemGasFilterWater</Key>
<Value>Filtro (Agua)</Value>
</Record>
<Record>
<Key>ItemGasTankStorage</Key>
<Value>Recargador de Bombonas</Value>
</Record>
<Record>
<Key>ItemGlassSheets</Key>
<Value>Placa de Vidrio</Value>
</Record>
<Record>
<Key>ItemGoldIngot</Key>
<Value>Lingote (Oro)</Value>
</Record>
<Record>
<Key>ItemGoldOre</Key>
<Value>Mineral (Oro)</Value>
</Record>
<Record>
<Key>ItemGrenade</Key>
<Value>Granada de Mano</Value>
</Record>
<Record>
<Key>ItemHat</Key>
<Value>Sombrero</Value>
</Record>
<Record>
<Key>ItemHealPill</Key>
<Value>Píldora de curación</Value>
</Record>
<Record>
<Key>ItemHydroponicTray</Key>
<Value>Bandeja hidropónica</Value>
</Record>
<Record>
<Key>ItemIce</Key>
<Value>Trozo de hielo</Value>
</Record>
<Record>
<Key>ItemIgniter</Key>
<Value>Encendedor</Value>
</Record>
<Record>
<Key>ItemInsulation</Key>
<Value>Aislamiento</Value>
</Record>
<Record>
<Key>ItemIronIngot</Key>
<Value>Lingote (Hierro)</Value>
</Record>
<Record>
<Key>ItemIronOre</Key>
<Value>Mineral (Hierro)</Value>
</Record>
<Record>
<Key>ItemKitAirlock</Key>
<Value>Kit (Esclusa)</Value>
</Record>
<Record>
<Key>ItemKitAtmospherics</Key>
<Value>Kit (Atmosféricos)</Value>
</Record>
<Record>
<Key>ItemKitBattery</Key>
<Value>Kit (Batería Fija)</Value>
</Record>
<Record>
<Key>ItemKitCentrifuge</Key>
<Value>Kit (Centrifugadora)</Value>
</Record>
<Record>
<Key>ItemKitChute</Key>
<Value>Kit Construcción (Tolvas)</Value>
</Record>
<Record>
<Key>ItemKitComputer</Key>
<Value>Kit (Ordenador)</Value>
</Record>
<Record>
<Key>ItemKitConsole</Key>
<Value>Kit Construcción (Consola)</Value>
</Record>
<Record>
<Key>ItemKitConveyor</Key>
<Value>Kit Construcción (Cintas)</Value>
</Record>
<Record>
<Key>ItemKitCryoTube</Key>
<Value>Kit Construcción (Tubo Criogénico)</Value>
</Record>
<Record>
<Key>ItemKitEngine</Key>
<Value>Kit Construcción (Motores)</Value>
</Record>
<Record>
<Key>ItemKitFabricator</Key>
<Value>Kit (Impresora Informatizada)</Value>
</Record>
<Record>
<Key>ItemKitFurnace</Key>
<Value>Kit (Horno)</Value>
</Record>
<Record>
<Key>ItemKitFurniture</Key>
<Value>Kit (Varios Muebles)</Value>
</Record>
<Record>
<Key>ItemKitGyroscope</Key>
<Value>Kit (Giroscopio)</Value>
</Record>
<Record>
<Key>ItemKitRegulator</Key>
<Value>Kit Construcción (Regulador Presión)</Value>
</Record>
<Record>
<Key>ItemKitSensor</Key>
<Value>Kit Construcción (Sensores)</Value>
</Record>
<Record>
<Key>ItemKitSign</Key>
<Value>Kit Construción (Cartel)</Value>
</Record>
<Record>
<Key>ItemKitSleeper</Key>
<Value>Kit (Cama)</Value>
</Record>
<Record>
<Key>ItemKitSolarPanel</Key>
<Value>Kit (Panel Solar)</Value>
</Record>
<Record>
<Key>ItemKitStairs</Key>
<Value>Kit (Escalera)</Value>
</Record>
<Record>
<Key>ItemKitStellarAnchor</Key>
<Value>Kit Construcción (Ancla Estelar)</Value>
</Record>
<Record>
<Key>ItemKitStorage</Key>
<Value>Kit Construcción (Almacenamiento)</Value>
</Record>
<Record>
<Key>ItemKitTank</Key>
<Value>Kit (Tanques)</Value>
</Record>
<Record>
<Key>ItemKitTorpedoTube</Key>
<Value>Kit Construcción (Tubo LanzaTorpedos)</Value>
</Record>
<Record>
<Key>ItemKitTurret</Key>
<Value>Kit (Torretas)</Value>
</Record>
<Record>
<Key>ItemKitWall</Key>
<Value>Kit (Paredes)</Value>
</Record>
<Record>
<Key>ItemLabeller</Key>
<Value>Etiquetadora</Value>
</Record>
<Record>
<Key>ItemLightSword</Key>
<Value>Espada de Luz</Value>
</Record>
<Record>
<Key>ItemMilk</Key>
<Value>Leche</Value>
</Record>
<Record>
<Key>ItemMiningBelt</Key>
<Value>Cinturón Minero</Value>
</Record>
<Record>
<Key>ItemMiningDrill</Key>
<Value>Taladro Minería</Value>
</Record>
<Record>
<Key>ItemMuffin</Key>
<Value>Muffin</Value>
</Record>
<Record>
<Key>ItemPassiveVent</Key>
<Value>Ventilación Pasiva</Value>
</Record>
<Record>
<Key>ItemPickaxe</Key>
<Value>Pico</Value>
</Record>
<Record>
<Key>ItemPillHeal</Key>
<Value>Píldora (Médica)</Value>
</Record>
<Record>
<Key>ItemPillStun</Key>
<Value>Píldora (Parálisis)</Value>
</Record>
<Record>
<Key>ItemPipeAnalyizer</Key>
<Value>Analizador de Tuberías</Value>
</Record>
<Record>
<Key>ItemPipeCorner</Key>
<Value>Tubo (Esquina)</Value>
</Record>
<Record>
<Key>ItemPipeCrossJunction</Key>
<Value>Tubería (Cruce Cruzado)</Value>
</Record>
<Record>
<Key>ItemPipeCrossJunction3</Key>
<Value>Tubería (Unión de 3 Vías)</Value>
</Record>
<Record>
<Key>ItemPipeCrossJunction5</Key>
<Value>Tubería (Unión de 5 Vías)</Value>
</Record>
<Record>
<Key>ItemPipeCrossJunction6</Key>
<Value>Tubería (Unión de 6 Vías)</Value>
</Record>
<Record>
<Key>ItemPipeDigitalValve</Key>
<Value>Válvula Digital de Tubería</Value>
</Record>
<Record>
<Key>ItemPipeGasMixer</Key>
<Value>Tubería Mezclador de Gases</Value>
</Record>
<Record>
<Key>ItemPipeLabel</Key>
<Value>Etiqueta de Tubo</Value>
</Record>
<Record>
<Key>ItemPipeMeter</Key>
<Value>Medidor de Tubería</Value>
</Record>
<Record>
<Key>ItemPipeRadiator</Key>
<Value>Radiador de Tubería</Value>
</Record>
<Record>
<Key>ItemPipeStraight</Key>
<Value>Tubería (Recta)</Value>
</Record>
<Record>
<Key>ItemPipeTJunction</Key>
<Value>Tubería (Conexión T)</Value>
</Record>
<Record>
<Key>ItemPipeValve</Key>
<Value>Tubería con Válvula</Value>
</Record>
<Record>
<Key>ItemPipeVolumePump</Key>
<Value>Bomba de Volumen de Tubería</Value>
</Record>
<Record>
<Key>ItemPowerConnector</Key>
<Value>Conector de Energía</Value>
</Record>
<Record>
<Key>ItemReagentMix</Key>
<Value>Mezcla de Reactivos</Value>
</Record>
<Record>
<Key>ItemRoadFlare</Key>
<Value>Bengalas</Value>
</Record>
<Record>
<Key>ItemRTG</Key>
<Value>R T G</Value>
</Record>
<Record>
<Key>ItemScanner</Key>
<Value>Escáner de Mano</Value>
</Record>
<Record>
<Key>ItemScrewdriver</Key>
<Value>Destornillador</Value>
</Record>
<Record>
<Key>ItemSecurityCamera</Key>
<Value>Cámara de seguridad</Value>
</Record>
<Record>
<Key>ItemSpaceCleaner</Key>
<Value>Limpiador Espacial</Value>
</Record>
<Record>
<Key>ItemSpaceHelmet</Key>
<Value>Casco Espacial</Value>
</Record>
<Record>
<Key>ItemSpacepack</Key>
<Value>Mochila Propulsora</Value>
</Record>
<Record>
<Key>ItemSprayCanBlack</Key>
<Value>Spray Pintura (Negro)</Value>
</Record>
<Record>
<Key>ItemSprayCanBlue</Key>
<Value>Spray Pintura (Azul)</Value>
</Record>
<Record>
<Key>ItemSprayCanBrown</Key>
<Value>Spray Pintura (Marrón)</Value>
</Record>
<Record>
<Key>ItemSprayCanGreen</Key>
<Value>Spray Pintura (Verde)</Value>
</Record>
<Record>
<Key>ItemSprayCanGrey</Key>
<Value>Spray Pintura (Gris)</Value>
</Record>
<Record>
<Key>ItemSprayCanKhaki</Key>
<Value>Spray Pintura (Caqui)</Value>
</Record>
<Record>
<Key>ItemSprayCanOrange</Key>
<Value>Spray Pintura (Naranja)</Value>
</Record>
<Record>
<Key>ItemSprayCanPink</Key>
<Value>Spray Pintura (Rosa)</Value>
</Record>
<Record>
<Key>ItemSprayCanPurple</Key>
<Value>Spray Pintura (Purpura)</Value>
</Record>
<Record>
<Key>ItemSprayCanRed</Key>
<Value>Spray Pintura (Rojo)</Value>
</Record>
<Record>
<Key>ItemSprayCanWhite</Key>
<Value>Spray Pintura (Blanco)</Value>
</Record>
<Record>
<Key>ItemSprayCanYellow</Key>
<Value>Spray Pintura (Amarillo)</Value>
</Record>
<Record>
<Key>ItemSteelFrames</Key>
<Value>Marcos de Acero</Value>
</Record>
<Record>
<Key>ItemSteelIngot</Key>
<Value>Lingote (Acero)</Value>
</Record>
<Record>
<Key>ItemSteelSheets</Key>
<Value>Placas de Acero</Value>
</Record>
<Record>
<Key>ItemSuitStorage</Key>
<Value>Soporte de Trajes</Value>
</Record>
<Record>
<Key>ItemTablet</Key>
<Value>Tablet</Value>
</Record>
<Record>
<Key>ItemTankConnector</Key>
<Value>Conector de Tanques</Value>
</Record>
<Record>
<Key>ItemToolBelt</Key>
<Value>Cinturón de Herramientas</Value>
</Record>
<Record>
<Key>ItemUraniumOre</Key>
<Value>Mineral (Uranio)</Value>
</Record>
<Record>
<Key>ItemWallCooler</Key>
<Value>Enfriador de Pared</Value>
</Record>
<Record>
<Key>ItemWallHeater</Key>
<Value>Calentador de Pared</Value>
</Record>
<Record>
<Key>ItemWallLight</Key>
<Value>Luz de Pared</Value>
</Record>
<Record>
<Key>ItemWeldingTorch</Key>
<Value>Soplete</Value>
</Record>
<Record>
<Key>ItemWheat</Key>
<Value>Trigo</Value>
</Record>
<Record>
<Key>ItemWireCutters</Key>
<Value>Alicates</Value>
</Record>
<Record>
<Key>ItemWrench</Key>
<Value>Llave Inglesa</Value>
</Record>
<Record>
<Key>MotherboardLogic</Key>
<Value>Placa Base (Lógica)</Value>
</Record>
<Record>
<Key>MotherboardManufacturing</Key>
<Value>Placa base (Impresora Informatizada)</Value>
</Record>
<Record>
<Key>MotherboardSorter</Key>
<Value>Placa base (Clasificador)</Value>
</Record>
<Record>
<Key>MothershipCore</Key>
<Value>Núcleo Nave Nodriza</Value>
</Record>
<Record>
<Key>NPCDummyCharacter</Key>
<Value>Personaje NPC</Value>
</Record>
<Record>
<Key>NpcGrounder</Key>
<Value>Insecto NPC</Value>
</Record>
<Record>
<Key>OrganBrain</Key>
<Value>Cerebro Humano</Value>
</Record>
<Record>
<Key>OrganLungs</Key>
<Value>Pulmones Humanos</Value>
</Record>
<Record>
<Key>SpaceShuttle</Key>
<Value>Transbordador</Value>
</Record>
<Record>
<Key>StructureActiveVent</Key>
<Value>Ventilación Activa</Value>
</Record>
<Record>
<Key>StructureAirConditioner</Key>
<Value>Aire Acondicionado</Value>
</Record>
<Record>
<Key>StructureAirlock</Key>
<Value>Esclusa</Value>
</Record>
<Record>
<Key>StructureAreaPowerControl</Key>
<Value>Control de Energía </Value>
</Record>
<Record>
<Key>StructureAreaPowerControlReversed</Key>
<Value>Control de Energía</Value>
</Record>
<Record>
<Key>StructureBackPressureRegulator</Key>
<Value>Regulador de Presión Posterior</Value>
</Record>
<Record>
<Key>StructureBattery</Key>
<Value>Batería Fija</Value>
</Record>
<Record>
<Key>StructureBatteryCharger</Key>
<Value>Cargador de Baterías</Value>
</Record>
<Record>
<Key>StructureBench</Key>
<Value>Mesa</Value>
</Record>
<Record>
<Key>StructureBlastDoor</Key>
<Value>Puerta Blindada</Value>
</Record>
<Record>
<Key>StructureCableCorner</Key>
<Value>Cable (Esquina)</Value>
</Record>
<Record>
<Key>StructureCableCorner3</Key>
<Value>Cable (Esquina 3 Vías)</Value>
</Record>
<Record>
<Key>StructureCableJunction</Key>
<Value>Cable (Cruce 3 Vías)</Value>
</Record>
<Record>
<Key>StructureCableJunction4</Key>
<Value>Cable (Unión 4 Vías)</Value>
</Record>
<Record>
<Key>StructureCableJunction6</Key>
<Value>Cable (Unión 6 Vías)</Value>
</Record>
<Record>
<Key>StructureCableStraight</Key>
<Value>Cable (Recto)</Value>
</Record>
<Record>
<Key>StructureCamera</Key>
<Value>Cámara</Value>
</Record>
<Record>
<Key>StructureCentrifuge</Key>
<Value>Centrifugadora</Value>
</Record>
<Record>
<Key>StructureChair</Key>
<Value>Silla</Value>
</Record>
<Record>
<Key>StructureChuteBin</Key>
<Value>Contenedor con Tolva</Value>
</Record>
<Record>
<Key>StructureChuteCorner</Key>
<Value>Tolva (Esquina)</Value>
</Record>
<Record>
<Key>StructureChuteInlet</Key>
<Value>Entrada Tolva</Value>
</Record>
<Record>
<Key>StructureChuteJunction</Key>
<Value>Tolva (Cruce)</Value>
</Record>
<Record>
<Key>StructureChuteOutlet</Key>
<Value>Salida Tolva</Value>
</Record>
<Record>
<Key>StructureChuteStraight</Key>
<Value>Tolva (Recta)</Value>
</Record>
<Record>
<Key>StructureCompositeDoor</Key>
<Value>Puerta Compuesta</Value>
</Record>
<Record>
<Key>StructureCompositeFloorGrating</Key>
<Value>Rejilla de suelo compuesto</Value>
</Record>
<Record>
<Key>StructureCompositeWall</Key>
<Value>Pared compuesta</Value>
</Record>
<Record>
<Key>StructureCompositeWallRound</Key>
<Value>Compuesto de Pared Redondo</Value>
</Record>
<Record>
<Key>StructureCompositeWallType1</Key>
<Value>Pared Compuesta Tipo1</Value>
</Record>
<Record>
<Key>StructureCompositeWallType2</Key>
<Value>Pared Compuesta Tipo2</Value>
</Record>
<Record>
<Key>StructureCompositeWallType3</Key>
<Value>Pared Compuesta Tipo3</Value>
</Record>
<Record>
<Key>StructureCompositeWallType4</Key>
<Value>Pared Compuesta Tipo4</Value>
</Record>
<Record>
<Key>StructureCompositeWindow</Key>
<Value>Ventana Compuesta</Value>
</Record>
<Record>
<Key>StructureComputer</Key>
<Value>Ordenador</Value>
</Record>
<Record>
<Key>StructureConsole</Key>
<Value>Consola</Value>
</Record>
<Record>
<Key>StructureConsoleDual</Key>
<Value>Consola Doble</Value>
</Record>
<Record>
<Key>StructureConsoleMonitor</Key>
<Value>Monitor de Consola </Value>
</Record>
<Record>
<Key>StructureControlChair</Key>
<Value>Silla de Control</Value>
</Record>
<Record>
<Key>StructureConveyorCorner</Key>
<Value>Cinta (Esquina)</Value>
</Record>
<Record>
<Key>StructureConveyorRiser</Key>
<Value>Cinta (Vertical)</Value>
</Record>
<Record>
<Key>StructureConveyorStraight</Key>
<Value>Cinta (Recta)</Value>
</Record>
<Record>
<Key>StructureConveyorStraightLong</Key>
<Value>Cinta (Recta Larga)</Value>
</Record>
<Record>
<Key>StructureConveyorStraightShort</Key>
<Value>Cinta (Recta Corta)</Value>
</Record>
<Record>
<Key>StructureCryoTube</Key>
<Value>CrioTubo</Value>
</Record>
<Record>
<Key>StructureDaylightSensor</Key>
<Value>Sensor de Luz Diurna</Value>
</Record>
<Record>
<Key>StructureDigitalValve</Key>
<Value>Válvula Digital</Value>
</Record>
<Record>
<Key>StructureFabricator</Key>
<Value>Impresora Informatizada</Value>
</Record>
<Record>
<Key>StructureFiltration</Key>
<Value>Depurador de Aire</Value>
</Record>
<Record>
<Key>StructureFlashingLight</Key>
<Value>Luz intermitente</Value>
</Record>
<Record>
<Key>StructureFrame</Key>
<Value>Marco</Value>
</Record>
<Record>
<Key>StructureFrameCorner</Key>
<Value>Marco (esquina)</Value>
</Record>
<Record>
<Key>StructureFrameSide</Key>
<Value>Marco (lateral)</Value>
</Record>
<Record>
<Key>StructureFurnace</Key>
<Value>Horno Avanzado</Value>
</Record>
<Record>
<Key>StructureGasMixer</Key>
<Value>Mezclador de Gas</Value>
</Record>
<Record>
<Key>StructureGasSensor</Key>
<Value>Sensor de Gas</Value>
</Record>
<Record>
<Key>StructureGasTankStorage</Key>
<Value>Recargador de Bombonas</Value>
</Record>
<Record>
<Key>StructureGlassDoor</Key>
<Value>Puerta de Cristal</Value>
</Record>
<Record>
<Key>StructureGunTurret</Key>
<Value>Emplazamiento del Arma</Value>
</Record>
<Record>
<Key>StructureGyroscope</Key>
<Value>Giroscopio</Value>
</Record>
<Record>
<Key>StructureHydroponicsTray</Key>
<Value>Bandeja Hidropónica</Value>
</Record>
<Record>
<Key>StructureIgniter</Key>
<Value>Encendedor</Value>
</Record>
<Record>
<Key>StructureLocker</Key>
<Value>Armario</Value>
</Record>
<Record>
<Key>StructureMotionSensor</Key>
<Value>Sensor de Movimiento</Value>
</Record>
<Record>
<Key>StructurePassiveVent</Key>
<Value>Ventilación Pasiva</Value>
</Record>
<Record>
<Key>StructurePipeAnalysizer</Key>
<Value>Analizador de Tuberías</Value>
</Record>
<Record>
<Key>StructurePipeCorner</Key>
<Value>Tubería (Esquina)</Value>
</Record>
<Record>
<Key>StructurePipeCrossJunction</Key>
<Value>Tubería (Cruce)</Value>
</Record>
<Record>
<Key>StructurePipeCrossJunction3</Key>
<Value>Tubería (Conexión 3 Vías)</Value>
</Record>
<Record>
<Key>StructurePipeCrossJunction5</Key>
<Value>Tubería (Unión 5 Vías)</Value>
</Record>
<Record>
<Key>StructurePipeCrossJunction6</Key>
<Value>Tubería (Unión 6 Vías)</Value>
</Record>
<Record>
<Key>StructurePipeLabel</Key>
<Value>Tubería Etiqueta</Value>
</Record>
<Record>
<Key>StructurePipeMeter</Key>
<Value>Medidor de Tubería</Value>
</Record>
<Record>
<Key>StructurePipeRadiator</Key>
<Value>Tubería Radiador</Value>
</Record>
<Record>
<Key>StructurePipeStraight</Key>
<Value>Tubería (Recta)</Value>
</Record>
<Record>
<Key>StructurePipeTJunction</Key>
<Value>Tubería (Unión T)</Value>
</Record>
<Record>
<Key>StructurePowerConnector</Key>
<Value>Conector de Energía</Value>
</Record>
<Record>
<Key>StructurePressureRegulator</Key>
<Value>Regulador de Presión</Value>
</Record>
<Record>
<Key>StructureRailing</Key>
<Value>Barandilla</Value>
</Record>
<Record>
<Key>StructureRocketEngine</Key>
<Value>Motor Cohete</Value>
</Record>
<Record>
<Key>StructureRocketEngineSmall</Key>
<Value>Motor Cohete (Pequeño)</Value>
</Record>
<Record>
<Key>StructureRocketEngineTiny</Key>
<Value>Motor Cohete(Minúsculo)</Value>
</Record>
<Record>
<Key>StructureRTG</Key>
<Value>RTG</Value>
</Record>
<Record>
<Key>StructureSleeper</Key>
<Value>Cama</Value>
</Record>
<Record>
<Key>StructureSolarPanel</Key>
<Value>Panel Solar</Value>
</Record>
<Record>
<Key>StructureSorter</Key>
<Value>Clasificador</Value>
</Record>
<Record>
<Key>StructureStacker</Key>
<Value>Apilador</Value>
</Record>
<Record>
<Key>StructureStackerReverse</Key>
<Value>Apilador</Value>
</Record>
<Record>
<Key>StructureStairs4x2</Key>
<Value>Escalera</Value>
</Record>
<Record>
<Key>StructureStellarAnchor</Key>
<Value>Ancla Estelar</Value>
</Record>
<Record>
<Key>StructureSuitStorage</Key>
<Value>Soporte de Trajes</Value>
</Record>
<Record>
<Key>StructureTankConnector</Key>
<Value>Conector de Tanque Portátil</Value>
</Record>
<Record>
<Key>StructureTankSmall</Key>
<Value>Tanque Pequeño</Value>
</Record>
<Record>
<Key>StructureTankSmallAir</Key>
<Value>Tanque Pequeño (Aire)</Value>
</Record>
<Record>
<Key>StructureTankSmallFuel</Key>
<Value>Tanque Pequeño (Combustible)</Value>
</Record>
<Record>
<Key>StructureTorpedoRack</Key>
<Value>Soporte Torpedos</Value>
</Record>
<Record>
<Key>StructureTorpedoTube</Key>
<Value>Lanzador de Torpedo</Value>
</Record>
<Record>
<Key>StructureValve</Key>
<Value>Válvula</Value>
</Record>
<Record>
<Key>StructureVolumePump</Key>
<Value>Bomba de Volumen</Value>
</Record>
<Record>
<Key>StructureWallCooler</Key>
<Value>Enfriador de Pared</Value>
</Record>
<Record>
<Key>StructureWallHeater</Key>
<Value>Calentador de Pared</Value>
</Record>
<Record>
<Key>StructureWallLight</Key>
<Value>Luz de Pared</Value>
</Record>
<Record>
<Key>UniformCommander</Key>
<Value>Uniforme de Comandante</Value>
</Record>
<Record>
<Key>UniformOrangeJumpSuit</Key>
<Value>Traje Mono (Naranja)</Value>
</Record>
<Record>
<Key>WeaponEnergy</Key>
<Value>Arma de Energía</Value>
</Record>
<Record>
<Key>WeaponTorpedo</Key>
<Value>Torpedo</Value>
</Record>
<Record>
<Key>ItemWasteIngot</Key>
<Value>Lingote (Residuos)</Value>
</Record>
<Record>
<Key>StructureCableStraightBurnt</Key>
<Value>Cable Quemado (Recto)</Value>
</Record>
<Record>
<Key>StructureCableCorner3Burnt</Key>
<Value>Cable Quemado (Esquina 3 Vías)</Value>
</Record>
<Record>
<Key>StructureCableCornerBurnt</Key>
<Value>Cable Quemado (Esquina)</Value>
</Record>
<Record>
<Key>StructureCableJunction4Burnt</Key>
<Value>Cable Quemado (Unión 4 Vías)</Value>
</Record>
<Record>
<Key>StructureCableJunction6Burnt</Key>
<Value>Cable Quemado (Unión 6 Vías)</Value>
</Record>
<Record>
<Key>StructureCableJunctionBurnt</Key>
<Value>Cable Quemado (Cruce)</Value>
</Record>
<Record>
<Key>StructureSolidFuelGenerator</Key>
<Value>Generador Electrico (Combustible Carbón)</Value>
</Record>
<Record>
<Key>ItemKitGenerator</Key>
<Value>Kit Construcción (Generador Electrico a Carbón)</Value>
</Record>
<Record>
<Key>ItemCableFuse</Key>
<Value>Kit Construcción (Cable con Fusible)</Value>
</Record>
<Record>
<Key>StructureCableStraightH</Key>
<Value>Cable Grueso (Recto)</Value>
</Record>
<Record>
<Key>StructureCableJunctionH6</Key>
<Value>Cable Grueso (Unión 6 Vías)</Value>
</Record>
<Record>
<Key>StructureCableJunctionH4</Key>
<Value>Cable Grueso (Unión 4 Vías)</Value>
</Record>
<Record>
<Key>StructureCableJunctionH</Key>
<Value>Cable Grueso (Unión 3 Vías)</Value>
</Record>
<Record>
<Key>StructureCableJunction6HBurnt</Key>
<Value>Cable Quemado (Unión 6 Vías)</Value>
</Record>
<Record>
<Key>StructureCableJunction4HBurnt</Key>
<Value>Cable Quemado (Unión 4 Vías)</Value>
</Record>
<Record>
<Key>StructureCableStraightHBurnt</Key>
<Value>Cable Quemado (Recto)</Value>
</Record>
<Record>
<Key>StructureCableJunctionHBurnt</Key>
<Value>Cable Quemado (Cruce)</Value>
</Record>
<Record>
<Key>StructureCableCornerHBurnt</Key>
<Value>Cable Quemado (Esquina) </Value>
</Record>
<Record>
<Key>StructureCableCornerH</Key>
<Value>Cable Grueso (Esquina)</Value>
</Record>
<Record>
<Key>StructureCableFuse1k</Key>
<Value>Fusible (1kW)</Value>
</Record>
<Record>
<Key>StructureCableFuse5k</Key>
<Value>Fusible (5kW)</Value>
</Record>
<Record>
<Key>StructureCableFuse50k</Key>
<Value>Fusible (50kW)</Value>
</Record>
<Record>
<Key>StructureCableFuse100k</Key>
<Value>Fusible (100kW)</Value>
</Record>
<Record>
<Key>StructureTransformer</Key>
<Value>Transformador</Value>
</Record>
<Record>
<Key>ItemKitTransformer</Key>
<Value>Kit (Transformador)</Value>
</Record>
<Record>
<Key>StructureTransformerSmall</Key>
<Value>Transformador (Pequeño)</Value>
</Record>
<Record>
<Key>WeaponPistolEnergy</Key>
<Value>Pistola Energía</Value>
</Record>
<Record>
<Key>StructureChuteWindow</Key>
<Value>Ventana del Conducto</Value>
</Record>
<Record>
<Key>StructureArcFurnace</Key>
<Value>Horno de Arco</Value>
</Record>
<Record>
<Key>StructureAutolathe</Key>
<Value>Torno Automático</Value>
</Record>
<Record>
<Key>ItemKitFabrication</Key>
<Value>Kit Construcción (Fabricación)</Value>
</Record>
<Record>
<Key>ItemKitPipe</Key>
<Value>Kit (Tubos)</Value>
</Record>
<Record>
<Key>CartridgeElectronicReader</Key>
<Value>Cartucho (Enciclopedia)</Value>
</Record>
<Record>
<Key>ItemCableCoilHeavy</Key>
<Value>Bobina de Cable (Grueso)</Value>
</Record>
<Record>
<Key>StructureFrameIron</Key>
<Value>Marco de Hierro</Value>
</Record>
<Record>
<Key>ItemIronFrames</Key>
<Value>Marcos de Hierro</Value>
</Record>
<Record>
<Key>ItemIronSheets</Key>
<Value>Planchas de Hierro</Value>
</Record>
<Record>
<Key>ItemSilverOre</Key>
<Value>Mineral (Plata)</Value>
</Record>
<Record>
<Key>ItemNickelOre</Key>
<Value>Mineral (Níquel)</Value>
</Record>
<Record>
<Key>ItemLeadOre</Key>
<Value>Mineral (Plomo)</Value>
</Record>
<Record>
<Key>WeaponRifleEnergy</Key>
<Value>Rifle de Energía</Value>
</Record>
<Record>
<Key>ItemElectrumIngot</Key>
<Value>Lingote (Electrum)</Value>
</Record>
<Record>
<Key>ItemSilverIngot</Key>
<Value>Lingote (Plata)</Value>
</Record>
<Record>
<Key>ItemLeadIngot</Key>
<Value>Lingote (Plomo)</Value>
</Record>
<Record>
<Key>ItemNickelIngot</Key>
<Value>Lingote (Níquel)</Value>
</Record>
<Record>
<Key>ItemInvarIngot</Key>
<Value>Lingote (Invar)</Value>
</Record>
<Record>
<Key>ItemConstantanIngot</Key>
<Value>Lingote (Constantan)</Value>
</Record>
<Record>
<Key>ItemSolderIngot</Key>
<Value>Lingote (Estaño)</Value>
</Record>
<Record>
<Key>ApplianceChemistryStation</Key>
<Value>Estación de Química</Value>
</Record>
<Record>
<Key>StructureDiode</Key>
<Value>Led</Value>
</Record>
<Record>
<Key>ItemSoybean</Key>
<Value>Habas de Soja</Value>
</Record>
<Record>
<Key>ItemAngleGrinder</Key>
<Value>Amoladora Angular</Value>
</Record>
<Record>
<Key>ItemSiliconOre</Key>
<Value>Mineral (Silicio)</Value>
</Record>
<Record>
<Key>ItemSiliconIngot</Key>
<Value>Lingote (Silicio)</Value>
</Record>
<Record>
<Key>ItemFern</Key>
<Value>Helecho</Value>
</Record>
<Record>
<Key>ItemCerealBar</Key>
<Value>Barra de Cereal</Value>
</Record>
<Record>
<Key>StructureElectronicsPrinter</Key>
<Value>Impresora Electrónica</Value>
</Record>
<Record>
<Key>ItemVolatiles</Key>
<Value>Hielo (Volátiles)</Value>
</Record>
<Record>
<Key>ItemOxite</Key>
<Value>Hielo (Oxite)</Value>
</Record>
<Record>
<Key>StructureWallIron</Key>
<Value>Pared de Hierro</Value>
</Record>
<Record>
<Key>ItemKitWallIron</Key>
<Value>Kit (Pared de Hierro)</Value>
</Record>
<Record>
<Key>StructureStorageLocker</Key>
<Value>Armario</Value>
</Record>
<Record>
<Key>SpawnPoint</Key>
<Value>Punto de Aparición</Value>
</Record>
<Record>
<Key>ItemKitCube</Key>
<Value>Kit (Cubo)</Value>
</Record>
<Record>
<Key>Cube</Key>
<Value>Cubo</Value>
</Record>
<Record>
<Key>ItemKitTransformerSmall</Key>
<Value>Kit (Transformador Pequeño)</Value>
</Record>
<Record>
<Key>ItemKitSuitStorage</Key>
<Value>Kit (Soporte de Trajes)</Value>
</Record>
<Record>
<Key>ItemKitSolidGenerator</Key>
<Value>Kit (Generador Electrico de Carbón)</Value>
</Record>
<Record>
<Key>ItemKitLocker</Key>
<Value>Kit (Armario)</Value>
</Record>
<Record>
<Key>ItemKitEngineSmall</Key>
<Value>Kit (Motor Pequeño)</Value>
</Record>
<Record>
<Key>ItemKitEngineMedium</Key>
<Value>Kit (Motor Mediano)</Value>
</Record>
<Record>
<Key>ItemKitEngineLarge</Key>
<Value>Kit (Motor Grande)</Value>
</Record>
<Record>
<Key>ItemKitElectronicsPrinter</Key>
<Value>Kit (Impresora Electrónica)</Value>
</Record>
<Record>
<Key>ItemKitDoor</Key>
<Value>Kit (Puerta)</Value>
</Record>
<Record>
<Key>ItemKitAutolathe</Key>
<Value>Kit (Torno Automático)</Value>
</Record>
<Record>
<Key>ItemKitBlastDoor</Key>
<Value>Kit (Puerta Blindada)</Value>
</Record>
<Record>
<Key>ItemKitArcFurnace</Key>
<Value>Kit (Horno de Arco)</Value>
</Record>
<Record>
<Key>StructureHydraulicPipeBender</Key>
<Value>Dobladora Hidráulica</Value>
</Record>
<Record>
<Key>ItemKitHydraulicPipeBender</Key>
<Value>Kit (Dobladora Tubería Hidráulica)</Value>
</Record>
<Record>
<Key>ItemKitSorter</Key>
<Value>Kit (Clasificador)</Value>
</Record>
<Record>
<Key>ItemKitStacker</Key>
<Value>Kit (Apilador)</Value>
</Record>
<Record>
<Key>CartridgeTracker</Key>
<Value>Cartucho (Rastreador)</Value>
</Record>
<Record>
<Key>ItemGasSensor</Key>
<Value>Sensor de Gas</Value>
</Record>
<Record>
<Key>ItemBeacon</Key>
<Value>Baliza Portátil</Value>
</Record>
<Record>
<Key>StructureToolManufactory</Key>
<Value>Fabricador de Herramientas</Value>
</Record>
<Record>
<Key>ItemKitToolManufactory</Key>
<Value>Kit (Fabricador Herramientas)</Value>
</Record>
<Record>
<Key>StructureTransformerSmallReversed</Key>
<Value>Transformador (Pequeño)</Value>
</Record>
<Record>
<Key>StructureLogicUnit</Key>
<Value>Unidad Lógica</Value>
</Record>
<Record>
<Key>ItemKitLogic</Key>
<Value>Kit (Unidad Lógica)</Value>
</Record>
<Record>
<Key>StructureLogicReader</Key>
<Value>Lector Lógico</Value>
</Record>
<Record>
<Key>StructureLogicMemory</Key>
<Value>Memoria Lógica</Value>
</Record>
<Record>
<Key>StructureLogicMath</Key>
<Value>Matematico Lógico</Value>
</Record>
<Record>
<Key>StructureLogicWriter</Key>
<Value>Grabador Lógico</Value>
</Record>
<Record>
<Key>StructureLogicSelect</Key>
<Value>Seleccionador Lógico</Value>
</Record>
<Record>
<Key>StructureLogicCompare</Key>
<Value>Comparador Lógico</Value>
</Record>
<Record>
<Key>ItemKitLogicProcessor</Key>
<Value>Kit (Procesador Lógico)</Value>
</Record>
<Record>
<Key>ItemKitLogicMemory</Key>
<Value>Kit (Memoria Lógica)</Value>
</Record>
<Record>
<Key>ItemKitLogicInputOutput</Key>
<Value>Kit (E/S Lógico)</Value>
</Record>
<Record>
<Key>ItemKitLogicSwitch</Key>
<Value>Kit (Interruptor Lógico)</Value>
</Record>
<Record>
<Key>StructureLogicSwitch</Key>
<Value>Palanca</Value>
</Record>
<Record>
<Key>StructureLogicMinMax</Key>
<Value>Min/Max Lógico</Value>
</Record>
<Record>
<Key>StructureLogicDisplay5</Key>
<Value>Pantalla LED (Pequeña)</Value>
</Record>
<Record>
<Key>StructureConsoleLED5</Key>
<Value>Pantalla LED (Pequeña)</Value>
</Record>
<Record>
<Key>StructureConsoleLED8Large</Key>
<Value>Pantalla LED (Grande)</Value>
</Record>
<Record>
<Key>StructureSign1x1</Key>
<Value>Cartel 1x1</Value>
</Record>
<Record>
<Key>StructureSign2x1</Key>
<Value>Cartel 2x1</Value>
</Record>
<Record>
<Key>StructureConsoleLED5Large</Key>
<Value>Pantalla LED (Mediana)</Value>
</Record>
<Record>
<Key>StructureSolarPanelDual</Key>
<Value>Panel Solar</Value>
</Record>
<Record>
<Key>StructureLogicBatchWriter</Key>
<Value>Grabador Grupos</Value>
</Record>
<Record>
<Key>StructureLogicButton</Key>
<Value>Botón</Value>
</Record>
<Record>
<Key>StructureLogicSwitch2</Key>
<Value>Conmutador</Value>
</Record>
<Record>
<Key>StructureLogicMathUnary</Key>
<Value>Matematico Unario</Value>
</Record>
<Record>
<Key>StructureRecycler</Key>
<Value>Recicladora</Value>
</Record>
<Record>
<Key>ItemKitRecycler</Key>
<Value>Kit (Recicladora)</Value>
</Record>
<Record>
<Key>ItemCableAnalyser</Key>
<Value>Kit (Analizador de Cable)</Value>
</Record>
<Record>
<Key>StructureCableAnalysizer</Key>
<Value>Analizador de Cable</Value>
</Record>
<Record>
<Key>StructureLogicDial</Key>
<Value>Dial</Value>
</Record>
<Record>
<Key>StructureConsoleLED1x2</Key>
<Value>Pantalla Led (Mediano)</Value>
</Record>
<Record>
<Key>StructureConsoleLED1x3</Key>
<Value>Pantalla Led (Grande)</Value>
</Record>
<Record>
<Key>NpcChick</Key>
<Value>Polluelo</Value>
</Record>
<Record>
<Key>NpcChicken</Key>
<Value>Gallina</Value>
</Record>
<Record>
<Key>DynamicSkeleton</Key>
<Value>Esqueleto</Value>
</Record>
<Record>
<Key>StructureBeacon</Key>
<Value>Baliza</Value>
</Record>
<Record>
<Key>ItemKitBeacon</Key>
<Value>Kit (Baliza Fija)</Value>
</Record>
<Record>
<Key>StructureTankBig</Key>
<Value>Tanque Grande</Value>
</Record>
<Record>
<Key>ItemPotato</Key>
<Value>Patata</Value>
</Record>
<Record>
<Key>StructureGasGenerator</Key>
<Value>Generador Electrico a Gas</Value>
</Record>
<Record>
<Key>ItemKitGasGenerator</Key>
<Value>Kit (Generador Electrico a Gas)</Value>
</Record>
<Record>
<Key>DynamicGPR</Key>
<Value>Georradar (GPR)</Value>
</Record>
<Record>
<Key>CartridgeOreScanner</Key>
<Value>Cartucho (Escáner de Minerales)</Value>
</Record>
<Record>
<Key>ItemPotatoBaked</Key>
<Value>Patata Asada</Value>
</Record>
<Record>
<Key>ItemSoyOil</Key>
<Value>Aceite de Soja</Value>
</Record>
<Record>
<Key>ItemFries</Key>
<Value>Patatas Fritas</Value>
</Record>
<Record>
<Key>StructureCableCornerH3</Key>
<Value>Cable Grueso (Esquina 3 Vías)</Value>
</Record>
<Record>
<Key>StructureCableCornerH4</Key>
<Value>Cable Grueso (Esquina de 4 vías)</Value>
</Record>
<Record>
<Key>StructureCableCorner4HBurnt</Key>
<Value>Esquina de Cable Grueso Quemado</Value>
</Record>
<Record>
<Key>PortableSolarPanel</Key>
<Value>Panel Solar Portátil</Value>
</Record>
<Record>
<Key>StructureCableJunction5</Key>
<Value>Cable (unión de 5 vías)</Value>
</Record>
<Record>
<Key>StructureCableCorner4</Key>
<Value>Cable (Esquina de 4 vías)</Value>
</Record>
<Record>
<Key>StructureCableCorner4Burnt</Key>
<Value>Cable Quemado (Esquina de 4 vías)</Value>
</Record>
<Record>
<Key>StructureCableJunction5Burnt</Key>
<Value>Cable Quemado (Unión de 5 vías)</Value>
</Record>
<Record>
<Key>StructureCableJunctionH5</Key>
<Value>Cable Grueso (Unión de 5 vías)</Value>
</Record>
<Record>
<Key>StructureCableJunctionH5Burnt</Key>
<Value>Cable Grueso Quemado (Unión de 5 vías)</Value>
</Record>
<Record>
<Key>WallFrameCornerCut</Key>
<Value>Marco (Corte de esquina)</Value>
</Record>
<Record>
<Key>StructureFlagSmall</Key>
<Value>Banderilla</Value>
</Record>
<Record>
<Key>ItemFlagSmall</Key>
<Value>Kit Pequeño de Banderas</Value>
</Record>
<Record>
<Key>StructureCompositeCladdingAngled</Key>
<Value>Revestimiento compuesto (Ángulo)</Value>
</Record>
<Record>
<Key>StructureCompositeCladdingAngledCorner</Key>
<Value>Revestimiento compuesto (Esquina en Ángulo)</Value>
</Record>
<Record>
<Key>StructureCompositeCladdingAngledCornerLong</Key>
<Value>Revestimiento compuesto (Esquina en Ángulo Largo)</Value>
</Record>
<Record>
<Key>StructureCompositeCladdingAngledLong</Key>
<Value>Revestimiento compuesto (Ángulo Largo)</Value>
</Record>
<Record>
<Key>StructureCompositeCladdingCylindrical</Key>
<Value>Revestimiento compuesto (Cilíndrico)</Value>
</Record>
<Record>
<Key>StructureCompositeCladdingCylindricalPanel</Key>
<Value>Revestimiento compuesto (Panel Cilíndrico)</Value>
</Record>
<Record>
<Key>StructureCompositeCladdingSphericalCorner</Key>
<Value>Revestimiento compuesto (Esquina Esférica)</Value>
</Record>
<Record>
<Key>StructureCompositeCladdingSphericalCap</Key>
<Value>Revestimiento compuesto (Tapa Esférica)</Value>
</Record>
<Record>
<Key>StructureCompositeCladdingSpherical</Key>
<Value>Revestimiento compuesto (Esférico)</Value>
</Record>
<Record>
<Key>StructureCompositeCladdingRoundedCorner</Key>
<Value>Revestimiento compuesto (Esquina Redondeada)</Value>
</Record>
<Record>
<Key>StructureCompositeCladdingRounded</Key>
<Value>Revestimiento compuesto (Redondeado)</Value>
</Record>
<Record>
<Key>StructureCompositeCladdingPanel</Key>
<Value>Revestimiento compuesto (Panel)</Value>
</Record>
<Record>
<Key>ItemKitCompositeCladding</Key>
<Value>Kit (Revestimiento)</Value>
</Record>
<Record>
<Key>StructureCompositeCladdingAngledCornerLongR</Key>
<Value>Revestimiento compuesto (Esquina en Ángulo Largo R)</Value>
</Record>
<Record>
<Key>StructureDockPortSide</Key>
<Value>Puerta de Acoplamiento del Muelle</Value>
</Record>
<Record>
<Key>ItemKitDockingPort</Key>
<Value>Kit (Puerta de Acoplamiento)</Value>
</Record>
<Record>
<Key>StructureDockShipSide</Key>
<Value>Puerta de Acoplamiento de la Nave</Value>
</Record>
<Record>
<Key>StructureLightLong</Key>
<Value>Luz de Pared (Larga)</Value>
</Record>
<Record>
<Key>StructureLightLongAngled</Key>
<Value>Luz de Pared (Largo en Ángulo)</Value>
</Record>
<Record>
<Key>StructureLightLongWide</Key>
<Value>Luz de Pared (Largo Ancho)</Value>
</Record>
<Record>
<Key>CircuitboardAdvancedAirlockControl</Key>
<Value>Circuito de control avanzado de bloqueo del aire</Value>
</Record>
<Record>
<Key>ItemKitOrganicsPrinter</Key>
<Value>Kit (Impresora Organica)</Value>
</Record>
<Record>
<Key>StructureOrganicsPrinter</Key>
<Value>Impresora Organica</Value>
</Record>
<Record>
<Key>StructureCompositeWindowIron</Key>
<Value>Compuesta de ventana de hierro</Value>
</Record>
<Record>
<Key>CompositeFloorGrating1</Key>
<Value>Reja de suelo compuesto1</Value>
</Record>
<Record>
<Key>CompositeFloorGrating2</Key>
<Value>Reja de suelo compuesto2</Value>
</Record>
<Record>
<Key>StructureCompositeFloorGrating2</Key>
<Value>Compuesta suelo de rejilla2</Value>
</Record>
<Record>
<Key>StructureCompositeFloorGrating3</Key>
<Value>Compuesta suelo de rejilla3</Value>
</Record>
<Record>
<Key>StructureCompositeFloorGrating4</Key>
<Value>Compuesta suelo de rejilla4</Value>
</Record>
<Record>
<Key>ItemKitWallPanels</Key>
<Value>Kit (Paneles de Pared)</Value>
</Record>
<Record>
<Key>StructureCompositeWallPanelling1</Key>
<Value>Paneles de pared compuestos1</Value>
</Record>
<Record>
<Key>ItemKitCompositeFloorGrating</Key>
<Value>Kit (Rejilla de piso)</Value>
</Record>
<Record>
<Key>CompositeRollCover</Key>
<Value>Cubierta de Rollo Compuesta</Value>
</Record>
<Record>
<Key>ItemKitLadder</Key>
<Value>Kit (Escaleras)</Value>
</Record>
<Record>
<Key>StructureFrameCornerCut</Key>
<Value>Marco Corte de esquina</Value>
</Record>
<Record>
<Key>CompositeWallPanelling1</Key>
<Value>Revestimiento de pared compuesto1</Value>
</Record>
<Record>
<Key>CompositeWallPanelling2</Key>
<Value>Revestimiento de pared compuesto2</Value>
</Record>
<Record>
<Key>CompositeWallPanelling3</Key>
<Value>Revestimiento de pared compuesto3</Value>
</Record>
<Record>
<Key>CompositeWallPanelling4</Key>
<Value>Revestimiento de pared compuesto4</Value>
</Record>
<Record>
<Key>CompositeWallPanelling5</Key>
<Value>Revestimiento de pared compuesto5</Value>
</Record>
<Record>
<Key>CompositeWallPanelling6</Key>
<Value>Revestimiento de pared compuesto6</Value>
</Record>
<Record>
<Key>CompositeWallPanelling7</Key>
<Value>Revestimiento de pared compuesto7</Value>
</Record>
<Record>
<Key>CompositeWallPanelling8</Key>
<Value>Revestimiento de pared compuesto8</Value>
</Record>
<Record>
<Key>CompositeWallPanelling9</Key>
<Value>Revestimiento de pared compuesto9</Value>
</Record>
<Record>
<Key>CompositeWallPanelling10</Key>
<Value>Revestimiento de pared compuesto10</Value>
</Record>
<Record>
<Key>CompositeWallPanelling11</Key>
<Value>Revestimiento de pared compuesto11</Value>
</Record>
<Record>
<Key>CompositeWallPanelling12</Key>
<Value>Revestimiento de pared compuesto12</Value>
</Record>
<Record>
<Key>CompositeWallPanelling13</Key>
<Value>Revestimiento de pared compuesto13</Value>
</Record>
<Record>
<Key>CompositeWallPanelling14</Key>
<Value>Revestimiento de pared compuesto14</Value>
</Record>
<Record>
<Key>CompositeWallPanelling15</Key>
<Value>Revestimiento de pared compuesto15</Value>
</Record>
<Record>
<Key>CompositeWallPanelling16</Key>
<Value>Revestimiento de pared compuesto16</Value>
</Record>
<Record>
<Key>CompositeWallPanelling17</Key>
<Value>Revestimiento de pared compuesto17</Value>
</Record>
<Record>
<Key>CompositeWallPanelling18</Key>
<Value>Revestimiento de pared compuesto18</Value>
</Record>
<Record>
<Key>CompositeWallPanelling19</Key>
<Value>Revestimiento de pared compuesto19</Value>
</Record>
<Record>
<Key>CompositeWallPanelling20</Key>
<Value>Revestimiento de pared compuesto20</Value>
</Record>
<Record>
<Key>CompositeWallPanelling21</Key>
<Value>Revestimiento de pared compuesto21</Value>
</Record>
<Record>
<Key>Corner1</Key>
<Value>Esquina1</Value>
</Record>
<Record>
<Key>StructureWallFlat</Key>
<Value>Pared Plana</Value>
</Record>
<Record>
<Key>StructureWallArch</Key>
<Value>Arco de pared</Value>
</Record>
<Record>
<Key>StructureWallArchArrow</Key>
<Value>Muro Arco Flecha</Value>
</Record>
<Record>
<Key>StructureWallArchPlating</Key>
<Value>Muro Arco Revestimiento</Value>
</Record>
<Record>
<Key>StructureWallArchTwoTone</Key>
<Value>Muro Arco Dos Tonos</Value>
</Record>
<Record>
<Key>StructureWallGeometryCorner</Key>
<Value>Esquina Geometría de Pared</Value>
</Record>
<Record>
<Key>StructureWallGeometryStreight</Key>
<Value>Geometría de la pared Recta</Value>
</Record>
<Record>
<Key>StructureWallGeometryT</Key>
<Value>Geometría de la pared en T</Value>
</Record>
<Record>
<Key>StructureWallPaddedArch</Key>
<Value>Muro de Arco</Value>
</Record>
<Record>
<Key>StructureWallPaddedArchLightsFittings</Key>
<Value>Pared de Arco de luces de Accesorios</Value>
</Record>
<Record>
<Key>StructureWallPadding</Key>
<Value>Pared Acolchada</Value>
</Record>
<Record>
<Key>StructureWallPaddingArchVent</Key>
<Value>Pared de arco de ventilación</Value>
</Record>
<Record>
<Key>StructureWallPaddingLightFitting</Key>
<Value>Relleno de la Pared de Aplique de luz</Value>
</Record>
<Record>
<Key>StructureWallPaddingThin</Key>
<Value>Pared Delgada</Value>
</Record>
<Record>
<Key>StructureWallPlating</Key>
<Value>Revestimiento de paredes</Value>
</Record>
<Record>
<Key>StructureWallSimple</Key>
<Value>Pared Simple</Value>
</Record>
<Record>
<Key>StructureWallSmallPanels</Key>
<Value>Pared de Paneles Pequeños</Value>
</Record>
<Record>
<Key>StructureWallLargePanel</Key>
<Value>Pared de Panel Grande</Value>
</Record>
<Record>
<Key>StructureWallSmallPanelsAndHatch</Key>
<Value>Pared de Paneles Pequeños y Escotilla</Value>
</Record>
<Record>
<Key>StructureWallSmallPanelsArrow</Key>
<Value>Pared de Paneles Pequeños en Flecha</Value>
</Record>
<Record>
<Key>StructureWallSmallPanelsMonoChrome</Key>
<Value>Pared de Paneles Pequeños MonoCromado</Value>
</Record>
<Record>
<Key>StructureWallSmallPanelsTwoTone</Key>
<Value>Pared de Paneles Pequeños Dos Tonos</Value>
</Record>
<Record>
<Key>StructureWallLargePanelArrow</Key>
<Value>Pared de Panel Grande en Flecha</Value>
</Record>
<Record>
<Key>ItemKitWallArch</Key>
<Value>Kit (Pared en Arco)</Value>
</Record>
<Record>
<Key>ItemKitWallFlat</Key>
<Value>Kit (Pared Plana)</Value>
</Record>
<Record>
<Key>ItemKitWallGeometry</Key>
<Value>Kit (Geometría de Pared)</Value>
</Record>
<Record>
<Key>ItemKitWallPadded</Key>
<Value>Kit (Pared Acolchada)</Value>
</Record>
<Record>
<Key>StructureLadder</Key>
<Value>Escalera</Value>
</Record>
<Record>
<Key>CartridgeGuide</Key>
<Value>Cartucho (Guía)</Value>
</Record>
<Record>
<Key>StructurePipeCrossJunction4</Key>
<Value>Tubo (Esquina de 4 vías)</Value>
</Record>
<Record>
<Key>ItemAuthoringTool</Key>
<Value>Herramienta de Creación</Value>
</Record>
<Record>
<Key>StructureRocketEngineDestroyed</Key>
<Value>Motor de cohete (Destruido)</Value>
</Record>
<Record>
<Key>ItemWreckageConstructor</Key>
<Value>Constructor de Depuración de Desguace</Value>
</Record>
<Record>
<Key>ItemWreckage1</Key>
<Value>Desguace</Value>
</Record>
<Record>
<Key>ItemWreckage2</Key>
<Value>Desguace</Value>
</Record>
<Record>
<Key>ItemWreckage3</Key>
<Value>Desguace</Value>
</Record>
<Record>
<Key>ItemWreckage4</Key>
<Value>Desguace</Value>
</Record>
<Record>
<Key>CartridgeAccessController</Key>
<Value>Cartucho (Controlador de Acceso)</Value>
</Record>
<Record>
<Key>AccessCardBlack</Key>
<Value>Tarjeta de acceso (Negro)</Value>
</Record>
<Record>
<Key>AccessCardBlue</Key>
<Value>Tarjeta de acceso (Azul)</Value>
</Record>
<Record>
<Key>AccessCardBrown</Key>
<Value>Tarjeta de acceso (Marrón)</Value>
</Record>
<Record>
<Key>AccessCardGray</Key>
<Value>Tarjeta de acceso (Gris)</Value>
</Record>
<Record>
<Key>AccessCardGreen</Key>
<Value>Tarjeta de acceso (Verde)</Value>
</Record>
<Record>
<Key>AccessCardKhaki</Key>
<Value>Tarjeta de acceso (Caqui)</Value>
</Record>
<Record>
<Key>AccessCardOrange</Key>
<Value>Tarjeta de acceso (Naranja)</Value>
</Record>
<Record>
<Key>AccessCardPink</Key>
<Value>Tarjeta de acceso (Rosa)</Value>
</Record>
<Record>
<Key>AccessCardPurple</Key>
<Value>Tarjeta de acceso (Purpura)</Value>
</Record>
<Record>
<Key>AccessCardRed</Key>
<Value>Tarjeta de acceso (Rojo)</Value>
</Record>
<Record>
<Key>AccessCardWhite</Key>
<Value>Tarjeta de acceso (Blanco)</Value>
</Record>
<Record>
<Key>AccessCardYellow</Key>
<Value>Tarjeta de acceso (Yellow)</Value>
</Record>
<Record>
<Key>StructureSecurityPrinter</Key>
<Value>Impresora de Seguridad</Value>
</Record>
<Record>
<Key>ItemKitSecurityPrinter</Key>
<Value>Kit (Impresora de Seguridad)</Value>
</Record>
<Record>
<Key>Handgun</Key>
<Value>Revólver</Value>
</Record>
<Record>
<Key>ItemAmmoBox</Key>
<Value>Caja de Municiones</Value>
</Record>
<Record>
<Key>HandgunMagazine</Key>
<Value>Cargador de Revólver</Value>
</Record>
<Record>
<Key>SMGMagazine</Key>
<Value>Almacén SMG</Value>
</Record>
<Record>
<Key>FireArmSMG</Key>
<Value>Arma de Fuego S M G</Value>
</Record>
<Record>
<Key>StructureElectrolyzer</Key>
<Value>Electrolizador</Value>
</Record>
<Record>
<Key>StructureElevatorShaft</Key>
<Value>Eje del Elevador</Value>
</Record>
<Record>
<Key>ItemKitElevator</Key>
<Value>Kit (Elevador)</Value>
</Record>
<Record>
<Key>ElevatorCarrage</Key>
<Value>Elevador</Value>
</Record>
<Record>
<Key>StructureElevatorLevelFront</Key>
<Value>Nivel del Elevador</Value>
</Record>
<Record>
<Key>StructureCrateMount</Key>
<Value>Soporte de la Caja</Value>
</Record>
<Record>
<Key>ItemKitCrateMount</Key>
<Value>Kit (Soporte de la Caja)</Value>
</Record>
<Record>
<Key>StructureLogicMirror</Key>
<Value>Logic Mirror</Value>
</Record>
<Record>
<Key>CircuitboardHashDisplay</Key>
<Value>Placa Circuito (Pantalla Hash)</Value>
</Record>
<Record>
<Key>StructureHydroponicsStation</Key>
<Value>Estación de Hidroponía</Value>
</Record>
<Record>
<Key>ItemKitHydroponicStation</Key>
<Value>Kit (Estación Hidropónica)</Value>
</Record>
<Record>
<Key>StructureDiodeSlide</Key>
<Value>Diapositiva de Diodos</Value>
</Record>
<Record>
<Key>ItemGasCanisterSmart</Key>
<Value>Bombona de Gas (Inteligente)</Value>
</Record>
<Record>
<Key>CartridgeConfiguration</Key>
<Value>Cartucho (Configuración)</Value>
</Record>
<Record>
<Key>ItemKitCrate</Key>
<Value>Kit (Caja)</Value>
</Record>
<Record>
<Key>CircuitboardGraphDisplay</Key>
<Value>Placa de circuito (Pantalla Gráfica)</Value>
</Record>
<Record>
<Key>ItemKitMotherShipCore</Key>
<Value>Kit (Nave Nodriza)</Value>
</Record>
<Record>
<Key>ItemDynamicScrubber</Key>
<Value>Kit (Depurador Portátil)</Value>
</Record>
<Record>
<Key>ItemDynamicAirCon</Key>
<Value>Kit (Aire Acondicionado Portátil)</Value>
</Record>
<Record>
<Key>ItemKitPipeValve</Key>
<Value>Kit de Tubería de Válvula</Value>
</Record>
<Record>
<Key>ItemKitDynamicGenerator</Key>
<Value>Kit (Generador Portátil)</Value>
</Record>
<Record>
<Key>StructureVendingMachine</Key>
<Value>Máquina expendedora</Value>
</Record>
<Record>
<Key>ItemKitVendingMachine</Key>
<Value>Kit (Máquina expendedora)</Value>
</Record>
<Record>
<Key>StructureLogicSlotReader</Key>
<Value>Lector de ranuras</Value>
</Record>
<Record>
<Key>StructureLogicBatchReader</Key>
<Value>Lector de Lotes</Value>
</Record>
<Record>
<Key>StructureLogicReagentReader</Key>
<Value>Lector de Reactivos</Value>
</Record>
<Record>
<Key>ItemHardSuit</Key>
<Value>Traje de Protección</Value>
</Record>
<Record>
<Key>ItemHardSuitHelmet</Key>
<Value>Casco con Protección</Value>
</Record>
<Record>
<Key>ItemWearLamp</Key>
<Value>Linterna Frontal</Value>
</Record>
<Record>
<Key>StructureTurbineGenerator</Key>
<Value>Generador de Turbina</Value>
</Record>
<Record>
<Key>ItemKitTurbineGenerator</Key>
<Value>Kit (Generador de Turbina)</Value>
</Record>
<Record>
<Key>ReagentSilver</Key>
<Value>Polvo de Plata</Value>
</Record>
<Record>
<Key>ReagentPotassiumIodide</Key>
<Value>Yoduro de Potasio en Polvo</Value>
</Record>
<Record>
<Key>ReagentInvar</Key>
<Value>Invar Polvo</Value>
</Record>
<Record>
<Key>ReagentElectrum</Key>
<Value>Polvo de Electrum</Value>
</Record>
<Record>
<Key>ReagentGold</Key>
<Value>Polvo de Oro</Value>
</Record>
<Record>
<Key>StructureUnloader</Key>
<Value>Descargar</Value>
</Record>
<Record>
<Key>ReagentFenoxitone</Key>
<Value>Fenoxitona en polvo</Value>
</Record>
<Record>
<Key>StructurePlatformLadderOpen</Key>
<Value>Plataforma de la Escalera</Value>
</Record>
<Record>
<Key>StructureLadderEnd</Key>
<Value>Fin de Escalera</Value>
</Record>
<Record>
<Key>StructureLockerSmall</Key>
<Value>Taquilla (Pequeña)</Value>
</Record>
<Record>
<Key>StructureLogicBatchSlotReader</Key>
<Value>Lector de Ranuras de Lotes</Value>
</Record>
</Things>
<Slots>
<Record>
<Key>Output</Key>
<Value>Salida</Value>
</Record>
<Record>
<Key>Input</Key>
<Value>Entrada</Value>
</Record>
<Record>
<Key>LeftHand</Key>
<Value>Mano Izquierda</Value>
</Record>
<Record>
<Key>RightHand</Key>
<Value>Mano Derecha</Value>
</Record>
<Record>
<Key>Helmet</Key>
<Value>Casco</Value>
</Record>
<Record>
<Key>Suit</Key>
<Value>Traje</Value>
</Record>
<Record>
<Key>Back</Key>
<Value>Mochila</Value>
</Record>
<Record>
<Key>Brain</Key>
<Value>Cerebro</Value>
</Record>
<Record>
<Key>Uniform</Key>
<Value>Uniforme</Value>
</Record>
<Record>
<Key>Lungs</Key>
<Value>Pulmones</Value>
</Record>
<Record>
<Key>Belt</Key>
<Value>Cinturón</Value>
</Record>
<Record>
<Key>Battery</Key>
<Value>Batería</Value>
</Record>
<Record>
<Key>GasCanister</Key>
<Value>Bombona</Value>
</Record>
<Record>
<Key>GasFilter</Key>
<Value>Filtro de Gases</Value>
</Record>
<Record>
<Key>AirTank</Key>
<Value>Tanque de Aire</Value>
</Record>
<Record>
<Key>WasteTank</Key>
<Value>Tanque de Residuos</Value>
</Record>
<Record>
<Key>LifeSupport</Key>
<Value>Batería</Value>
</Record>
<Record>
<Key>Filter</Key>
<Value>Filtro</Value>
</Record>
<Record>
<Key>Tool</Key>
<Value>Tool</Value>
</Record>
<Record>
<Key>Ore</Key>
<Value>Mineral</Value>
</Record>
<Record>
<Key>Propellent</Key>
<Value>Propulsor</Value>
</Record>
<Record>
<Key>Cartridge</Key>
<Value>Cartucho</Value>
</Record>
<Record>
<Key>CaptainsSeat</Key>
<Value>Asiento del Capitán</Value>
</Record>
<Record>
<Key>PassengerSeatLeft</Key>
<Value>Asiento de Pasajero Izquierdo</Value>
</Record>
<Record>
<Key>PassengerSeatRight</Key>
<Value>Asiento de Pasajero Derecho</Value>
</Record>
<Record>
<Key>DataDisk</Key>
<Value>Disco de Datos</Value>
</Record>
<Record>
<Key>Appliance1</Key>
<Value>Aplicación 1</Value>
</Record>
<Record>
<Key>Appliance2</Key>
<Value>Aplicación 2</Value>
</Record>
<Record>
<Key>Import</Key>
<Value>Importar</Value>
</Record>
<Record>
<Key>Export</Key>
<Value>Exportar</Value>
</Record>
<Record>
<Key>Seat</Key>
<Value>Sillón</Value>
</Record>
<Record>
<Key>TransportSlot</Key>
<Value>Ranura de Transporte</Value>
</Record>
<Record>
<Key>Motherboard</Key>
<Value>Placa Base</Value>
</Record>
<Record>
<Key>Entity</Key>
<Value>Entidad</Value>
</Record>
<Record>
<Key>Occupant</Key>
<Value>Ocupante</Value>
</Record>
<Record>
<Key>PortableSlot</Key>
<Value>Ranura Portátil</Value>
</Record>
<Record>
<Key>Bed</Key>
<Value>Cama</Value>
</Record>
<Record>
<Key>Processing</Key>
<Value>Procesando</Value>
</Record>
<Record>
<Key>Torpedo</Key>
<Value>Torpedo</Value>
</Record>
<Record>
<Key>LoadingRail</Key>
<Value>Rail de Carga</Value>
</Record>
<Record>
<Key>AccessCard</Key>
<Value>Tarjeta de acceso</Value>
</Record>
<Record>
<Key>Magazine</Key>
<Value>Cargador</Value>
</Record>
<Record>
<Key>ContainerSlot</Key>
<Value>Ranura de Contenedor</Value>
</Record>
<Record>
<Key>Plant</Key>
<Value>Sembrar</Value>
</Record>
<Record>
<Key>Storage</Key>
<Value>Almacenaje</Value>
</Record>
<Record>
<Key>Circuit</Key>
<Value>Circuito</Value>
</Record>
</Slots>
<Interactables>
<Record>
<Key>Activate</Key>
<Value>Activar</Value>
</Record>
<Record>
<Key>Open</Key>
<Value>Abrir</Value>
</Record>
<Record>
<Key>OnOff</Key>
<Value>Encendido Apagado</Value>
</Record>
<Record>
<Key>Lock</Key>
<Value>Bloquear</Value>
</Record>
<Record>
<Key>Powered</Key>
<Value>Conectado</Value>
</Record>
<Record>
<Key>Error</Key>
<Value>Error</Value>
</Record>
<Record>
<Key>Slot1</Key>
<Value>Ranura1</Value>
</Record>
<Record>
<Key>Slot2</Key>
<Value>Ranura2</Value>
</Record>
<Record>
<Key>GrabLeftHand</Key>
<Value>Coger Mano Izquierda</Value>
</Record>
<Record>
<Key>GrabRightHand</Key>
<Value>Coger Mano Derecha</Value>
</Record>
<Record>
<Key>GrabLeftFoot</Key>
<Value>Coger Pie Izquierdo</Value>
</Record>
<Record>
<Key>GrabRightFoot</Key>
<Value>Coger Pierna Derecha</Value>
</Record>
<Record>
<Key>Drag</Key>
<Value>Arrastrar</Value>
</Record>
<Record>
<Key>Mode</Key>
<Value>Modo</Value>
</Record>
<Record>
<Key>Button1</Key>
<Value>Botón1</Value>
</Record>
<Record>
<Key>Slot3</Key>
<Value>Ranura3</Value>
</Record>
<Record>
<Key>Slot4</Key>
<Value>Ranura4</Value>
</Record>
<Record>
<Key>Slot5</Key>
<Value>Ranura5</Value>
</Record>
<Record>
<Key>Slot6</Key>
<Value>Ranura6</Value>
</Record>
<Record>
<Key>Slot7</Key>
<Value>Ranura7</Value>
</Record>
<Record>
<Key>Slot8</Key>
<Value>Ranura8</Value>
</Record>
<Record>
<Key>Slot9</Key>
<Value>Ranura9</Value>
</Record>
<Record>
<Key>Slot10</Key>
<Value>Ranura10</Value>
</Record>
<Record>
<Key>Button2</Key>
<Value>Botón2</Value>
</Record>
<Record>
<Key>SplitOne</Key>
<Value>Separar uno</Value>
</Record>
<Record>
<Key>SplitHalf</Key>
<Value>Separar la mitad</Value>
</Record>
<Record>
<Key>NextPage</Key>
<Value>Pagina Siguiente</Value>
</Record>
<Record>
<Key>PreviousPage</Key>
<Value>Pagina Anterior</Value>
</Record>
<Record>
<Key>Use</Key>
<Value>Usar</Value>
</Record>
<Record>
<Key>Export</Key>
<Value>Exportar</Value>
</Record>
<Record>
<Key>Import</Key>
<Value>Importar</Value>
</Record>
<Record>
<Key>PressureUp</Key>
<Value>Subir Presión</Value>
</Record>
<Record>
<Key>PressureDown</Key>
<Value>Bajar Presión</Value>
</Record>
<Record>
<Key>Flush</Key>
<Value>Purga</Value>
</Record>
<Record>
<Key>Battery</Key>
<Value>Batería</Value>
</Record>
<Record>
<Key>Cartridge</Key>
<Value>Cartucho</Value>
</Record>
<Record>
<Key>CaptainsChair</Key>
<Value>Sillón del Capitán</Value>
</Record>
<Record>
<Key>PassengersChair</Key>
<Value>Sillón del Pasajero</Value>
</Record>
<Record>
<Key>Button3</Key>
<Value>Botón3</Value>
</Record>
<Record>
<Key>Slot11</Key>
<Value>Ranura11</Value>
</Record>
<Record>
<Key>Slot12</Key>
<Value>Ranura12</Value>
</Record>
<Record>
<Key>Slot13</Key>
<Value>Ranura13</Value>
</Record>
<Record>
<Key>Slot14</Key>
<Value>Ranura14</Value>
</Record>
<Record>
<Key>Slot15</Key>
<Value>Ranura15</Value>
</Record>
<Record>
<Key>Slot16</Key>
<Value>Ranura16</Value>
</Record>
<Record>
<Key>Slot17</Key>
<Value>Ranura17</Value>
</Record>
<Record>
<Key>Slot18</Key>
<Value>Ranura18</Value>
</Record>
<Record>
<Key>Slot19</Key>
<Value>Ranura19</Value>
</Record>
<Record>
<Key>Slot20</Key>
<Value>Ranura20</Value>
</Record>
<Record>
<Key>Slot21</Key>
<Value>Ranura21</Value>
</Record>
<Record>
<Key>Slot22</Key>
<Value>Ranura22</Value>
</Record>
<Record>
<Key>Slot23</Key>
<Value>Ranura23</Value>
</Record>
<Record>
<Key>Slot24</Key>
<Value>Ranura24</Value>
</Record>
<Record>
<Key>Slot25</Key>
<Value>Ranura25</Value>
</Record>
<Record>
<Key>Slot26</Key>
<Value>Ranura26</Value>
</Record>
<Record>
<Key>Slot27</Key>
<Value>Ranura27</Value>
</Record>
<Record>
<Key>Slot28</Key>
<Value>Ranura28</Value>
</Record>
<Record>
<Key>Slot29</Key>
<Value>Ranura29</Value>
</Record>
<Record>
<Key>Slot30</Key>
<Value>Ranura30</Value>
</Record>
<Record>
<Key>TiltUpwards</Key>
<Value>Inclinar Hacia Arriba</Value>
</Record>
<Record>
<Key>Rotate</Key>
<Value>Rotar</Value>
</Record>
<Record>
<Key>RotateLeft</Key>
<Value>Rotar Izquierda</Value>
</Record>
<Record>
<Key>RotateRight</Key>
<Value>Rotar Derecha</Value>
</Record>
<Record>
<Key>TiltDownwards</Key>
<Value>Inclinar Hacia Abajo</Value>
</Record>
<Record>
<Key>Export2</Key>
<Value>Exportar2</Value>
</Record>
<Record>
<Key>Launch</Key>
<Value>Lanzar</Value>
</Record>
<Record>
<Key>PreviousPlan</Key>
<Value>Plan Anterior</Value>
</Record>
<Record>
<Key>NextPlan</Key>
<Value>Plan Siguiente</Value>
</Record>
<Record>
<Key>CreatePlan</Key>
<Value>Crear Plan</Value>
</Record>
<Record>
<Key>Button4</Key>
<Value>Botón4</Value>
</Record>
<Record>
<Key>Output</Key>
<Value>Salida</Value>
</Record>
<Record>
<Key>Hatch</Key>
<Value>Escotilla</Value>
</Record>
<Record>
<Key>Grow</Key>
<Value>Crecer</Value>
</Record>
<Record>
<Key>LayEgg</Key>
<Value>Poner Huevo</Value>
</Record>
<Record>
<Key>Eat</Key>
<Value>Comer</Value>
</Record>
<Record>
<Key>Input</Key>
<Value>Entrada</Value>
</Record>
<Record>
<Key>Setting</Key>
<Value>Ajuste</Value>
</Record>
<Record>
<Key>Increase</Key>
<Value>Incrementar</Value>
</Record>
<Record>
<Key>Decrease</Key>
<Value>Disminuir</Value>
</Record>
<Record>
<Key>Color</Key>
<Value>Color</Value>
</Record>
<Record>
<Key>Access</Key>
<Value>Acceso</Value>
</Record>
<Record>
<Key>Magazine</Key>
<Value>Revista</Value>
</Record>
<Record>
<Key>TemperatureUp</Key>
<Value>Subir la Temperatura</Value>
</Record>
<Record>
<Key>TemperatureDown</Key>
<Value>Bajar la Temperatura</Value>
</Record>
<Record>
<Key>ThrustUp</Key>
<Value>Impulso hacia Arriba</Value>
</Record>
<Record>
<Key>ThrustDown</Key>
<Value>Impulso hacia Abajo</Value>
</Record>
</Interactables>
<Interface>
<Record>
<Key>MainMenuContinue</Key>
<Value>Continuar</Value>
</Record>
<Record>
<Key>MainMenuNewWorld</Key>
<Value>Nuevo Mundo</Value>
</Record>
<Record>
<Key>MainMenuLoadWorld</Key>
<Value>Cargar Mundo</Value>
</Record>
<Record>
<Key>MainMenuJoinWorld</Key>
<Value>Unirse al Mundo</Value>
</Record>
<Record>
<Key>MainMenuWorkshop</Key>
<Value>Workshop</Value>
</Record>
<Record>
<Key>MainMenuSettings</Key>
<Value>Configuración</Value>
</Record>
<Record>
<Key>MainMenuTutorial</Key>
<Value>Tutorial&lt;color=green&gt; - NUEVO!&lt;/color&gt; </Value>
</Record>
<Record>
<Key>MainMenuCredits</Key>
<Value>Creditos</Value>
</Record>
<Record>
<Key>MainMenuExit</Key>
<Value>Salir al Escritorio</Value>
</Record>
<Record>
<Key>LoadMenuTitle</Key>
<Value>Cargar Mundo</Value>
</Record>
<Record>
<Key>LoadMenuFileListTitle</Key>
<Value>Guardar Mundo</Value>
</Record>
<Record>
<Key>WorldInfoTextDate</Key>
<Value>Guardar:</Value>
</Record>
<Record>
<Key>WorldInfoTextPlaytime</Key>
<Value>Tiempo de juego:</Value>
</Record>
<Record>
<Key>WorldInfoTextPlayers</Key>
<Value>Jugadores:</Value>
</Record>
<Record>
<Key>WorldInfoTextAsteroids</Key>
<Value>Asteroides:</Value>
</Record>
<Record>
<Key>WorldInfoTextVersion</Key>
<Value>Versión:</Value>
</Record>
<Record>
<Key>WorldInfoButtonDelete</Key>
<Value>Borrar</Value>
</Record>
<Record>
<Key>WorldInfoButtonPublish</Key>
<Value>Publicar</Value>
</Record>
<Record>
<Key>WorldInfoButtonDebugLoad</Key>
<Value>Cargar Depuración</Value>
</Record>
<Record>
<Key>LoadWorldButtonLoad</Key>
<Value>Cargar Mundo</Value>
</Record>
<Record>
<Key>JoinMenuTitle</Key>
<Value>Unirse a otro Mundo</Value>
</Record>
<Record>
<Key>JoinMenuButtonRefresh</Key>
<Value>Actualizar lista</Value>
</Record>
<Record>
<Key>JoinMenuButtonJoin</Key>
<Value>Unirse al Mundo</Value>
</Record>
<Record>
<Key>JoinMenuServerListName</Key>
<Value>Nombre del Servidor</Value>
</Record>
<Record>
<Key>JoinMenuServerListVersion</Key>
<Value>Versión</Value>
</Record>
<Record>
<Key>JoinMenuServerListRefreshing</Key>
<Value>Actualizar lista de servidores</Value>
</Record>
<Record>
<Key>JoinMenuInputAddressTitle</Key>
<Value>Dirección</Value>
</Record>
<Record>
<Key>NewWorldTitle</Key>
<Value>Nuevo Mundo</Value>
</Record>
<Record>
<Key>NewWorldButtonBack</Key>
<Value>Atrás</Value>
</Record>
<Record>
<Key>NewWorldButtonCreate</Key>
<Value>Crear Mundo</Value>
</Record>
<Record>
<Key>NewWorldAreaTitle</Key>
<Value>Área de inicio</Value>
</Record>
<Record>
<Key>NewWorldAreaSpace</Key>
<Value>Espacio</Value>
</Record>
<Record>
<Key>NewWorldAreaMars</Key>
<Value>Marte</Value>
</Record>
<Record>
<Key>NewWorldEnableAwayMissions</Key>
<Value>Habilitar Misiones Ausentes</Value>
</Record>
<Record>
<Key>InventorySlotBelt</Key>
<Value>Cinturón</Value>
</Record>
<Record>
<Key>InventorySlotUniform</Key>
<Value>Uniforme</Value>
</Record>
<Record>
<Key>InventorySlotBackpack</Key>
<Value>Mochila</Value>
</Record>
<Record>
<Key>InventorySlotSuit</Key>
<Value>Traje</Value>
</Record>
<Record>
<Key>InventorySlotHelmet</Key>
<Value>Casco</Value>
</Record>
<Record>
<Key>InventorySlotHandLeft</Key>
<Value>Mano Izda.</Value>
</Record>
<Record>
<Key>InventorySlotHandRight</Key>
<Value>Mano Dcha.</Value>
</Record>
<Record>
<Key>StatusWindowExternal</Key>
<Value>Exterior</Value>
</Record>
<Record>
<Key>StatusWindowDamage</Key>
<Value>Daño</Value>
</Record>
<Record>
<Key>StatusWindowInternal</Key>
<Value>Interior</Value>
</Record>
<Record>
<Key>GameMenuButtonReturn</Key>
<Value>Volver al Juego</Value>
</Record>
<Record>
<Key>GameMenuButtonSave</Key>
<Value>Guardar</Value>
</Record>
<Record>
<Key>GameMenuButtonChangeCharacter</Key>
<Value>Cambiar Apariencia</Value>
</Record>
<Record>
<Key>GameMenuButtonSettings</Key>
<Value>Configuración</Value>
</Record>
<Record>
<Key>GameMenuButtonLeave</Key>
<Value>Salir Sesión</Value>
</Record>
<Record>
<Key>GameMenuButtonExitDesktop</Key>
<Value>Salir a Escritorio</Value>
</Record>
<Record>
<Key>SaveMenuTitle</Key>
<Value>Guardar Mundo</Value>
</Record>
<Record>
<Key>SaveMenuListTitle</Key>
<Value>Guardar Mundos</Value>
</Record>
<Record>
<Key>ButtonBack</Key>
<Value>Atrás</Value>
</Record>
<Record>
<Key>ButtonDelete</Key>
<Value>Borrar</Value>
</Record>
<Record>
<Key>WorkshopUploadProgress</Key>
<Value>Procesando Datos de Configuración</Value>
</Record>
<Record>
<Key>ButtonConfirmWarning</Key>
<Value>Advertencia</Value>
</Record>
<Record>
<Key>GameMenuButtonExit</Key>
<Value>Salir del Juego</Value>
</Record>
<Record>
<Key>SettingsMenuTitle</Key>
<Value>Configuración</Value>
</Record>
<Record>
<Key>SettingsMenuGameplay</Key>
<Value>Juego</Value>
</Record>
<Record>
<Key>SettingsMenuVideo</Key>
<Value>Video</Value>
</Record>
<Record>
<Key>SettingsMenuAudio</Key>
<Value>Audio</Value>
</Record>
<Record>
<Key>SettingsMenuControls</Key>
<Value>Controles</Value>
</Record>
<Record>
<Key>SettingsMenuMisc</Key>
<Value>Otros</Value>
</Record>
<Record>
<Key>SettingsGameplayAutosave</Key>
<Value>Habilitar Autoguardado</Value>
</Record>
<Record>
<Key>SettingsAutosaveInterval</Key>
<Value>Tiempo de Guardado (Segundos)</Value>
</Record>
<Record>
<Key>SettingsHUDScale</Key>
<Value>Escala de HUD</Value>
</Record>
<Record>
<Key>SettingsDisplayLatency</Key>
<Value>Mostrar Latencia</Value>
</Record>
<Record>
<Key>SettingsDisplayFPS</Key>
<Value>Mostrar FPS</Value>
</Record>
<Record>
<Key>ButtonResetDefaults</Key>
<Value>Defecto</Value>
</Record>
<Record>
<Key>SettingsTitleDisplayTools</Key>
<Value>Herramientas de Pantalla</Value>
</Record>
<Record>
<Key>SettingsTitleAutosave</Key>
<Value>Configuración de Autoguardar</Value>
</Record>
<Record>
<Key>SettingsTitleScreen</Key>
<Value>Configuración de Ventana</Value>
</Record>
<Record>
<Key>SettingsTitleBasicScreen</Key>
<Value>Ajustes Básicos</Value>
</Record>
<Record>
<Key>SettingsTitleAdvScreen</Key>
<Value>Ajustes Avanzados</Value>
</Record>
<Record>
<Key>SettingsResolution</Key>
<Value>Resolución</Value>
</Record>
<Record>
<Key>SettingsScreenMode</Key>
<Value>Modo de Pantalla</Value>
</Record>
<Record>
<Key>SettingsVsync</Key>
<Value>Sincronizacion Vertical</Value>
</Record>
<Record>
<Key>SettingsButtonApply</Key>
<Value>Aplicar</Value>
</Record>
<Record>
<Key>SettingsBrightness</Key>
<Value>Brillo</Value>
</Record>
<Record>
<Key>SettingsFOV</Key>
<Value>Campo de Visión</Value>
</Record>
<Record>
<Key>SettingsOverallQuality</Key>
<Value>Calidad General</Value>
</Record>
<Record>
<Key>SettingsTextureQuality</Key>
<Value>Calidad de Textura</Value>
</Record>
<Record>
<Key>SettingsParticleQuality</Key>
<Value>Calidad de Partículas</Value>
</Record>
<Record>
<Key>SettingsSoftParticles</Key>
<Value>Partículas Suaves</Value>
</Record>
<Record>
<Key>SettingsVolumetricLighting</Key>
<Value>Iluminación Volumétrica</Value>
</Record>
<Record>
<Key>SettingsPixelLightCount</Key>
<Value>Número de Píxeles de Luz</Value>
</Record>
<Record>
<Key>SettingsShadows</Key>
<Value>Sombras</Value>
</Record>
<Record>
<Key>SettingsShadowResolution</Key>
<Value>Resolución de Sombras</Value>
</Record>
<Record>
<Key>SettingsShadowDistamce</Key>
<Value>Distancia de Sombra</Value>
</Record>
<Record>
<Key>SettingsEnvElements</Key>
<Value>Elementos Ambientales</Value>
</Record>
<Record>
<Key>SettingsReflections</Key>
<Value>Reflejos</Value>
</Record>
<Record>
<Key>SettingsMasterVolume</Key>
<Value>Volumen Principal</Value>
</Record>
<Record>
<Key>SettingsTitleMixer</Key>
<Value>Mezclador</Value>
</Record>
<Record>
<Key>SettingsSound</Key>
<Value>Sonido</Value>
</Record>
<Record>
<Key>SettingsVoiceNotifications</Key>
<Value>Notificaciones de Voz</Value>
</Record>
<Record>
<Key>SettingsTitleKeybinds</Key>
<Value>Editar Teclas</Value>
</Record>
<Record>
<Key>SettingsTitleMisc</Key>
<Value>Configuraciones Diversas</Value>
</Record>
<Record>
<Key>SettingsLanguage</Key>
<Value>Idioma</Value>
</Record>
<Record>
<Key>SettingsVoiceControl</Key>
<Value>Control de Voz</Value>
</Record>
<Record>
<Key>SettingsCameraSensitivity</Key>
<Value>Sensibilidad Cámara</Value>
</Record>
<Record>
<Key>NotificationTitle</Key>
<Value>Se ha Guardado Correctamente</Value>
</Record>
<Record>
<Key>AlertButtonClose</Key>
<Value>Cerrar</Value>
</Record>
<Record>
<Key>AlertButtonTitle</Key>
<Value>Atención</Value>
</Record>
<Record>
<Key>ServerSettingsButtonReset</Key>
<Value>Restablecer Ajustes</Value>
</Record>
<Record>
<Key>ButtonConfirm</Key>
<Value>Confirmar</Value>
</Record>
<Record>
<Key>ButtonCancel</Key>
<Value>Cancelar</Value>
</Record>
<Record>
<Key>InputTextRename</Key>
<Value>Renombrar</Value>
</Record>
<Record>
<Key>ButtonOk</Key>
<Value>De Acuerdo</Value>
</Record>
<Record>
<Key>InputPassword</Key>
<Value>Contraseña</Value>
</Record>
<Record>
<Key>ButtonKick</Key>
<Value>Expulsar</Value>
</Record>
<Record>
<Key>ButtonBan</Key>
<Value>Bloquear</Value>
</Record>
<Record>
<Key>ButtoConfirmExitAsServer</Key>
<Value>Estás seguro de que quieres salir del juego sin guardar? Cualquier progreso no guardado se perdera.</Value>
</Record>
<Record>
<Key>DialogConfirmNoticeUnsaved</Key>
<Value>Estás seguro de querer salir de la sesión sin guardar? Cualquier progreso no guardado se perderá.</Value>
</Record>
<Record>
<Key>ButtonExit</Key>
<Value>Salir</Value>
</Record>
<Record>
<Key>ButtonSave</Key>
<Value>Guardar</Value>
</Record>
<Record>
<Key>DialogConfirmNoticeClientLeaving</Key>
<Value>Estás seguro de que quieres abandonar la sesión?</Value>
</Record>
<Record>
<Key>SettingsPopupChat</Key>
<Value>Popup Chat</Value>
</Record>
<Record>
<Key>SettingsDisplayPortrait</Key>
<Value>Mostrar Personaje</Value>
</Record>
<Record>
<Key>NewWorldAreaMoon</Key>
<Value>Luna</Value>
</Record>
<Record>
<Key>SettingsAntialiasing</Key>
<Value>Método Antialisado</Value>
</Record>
<Record>
<Key>SettingsMenuMultiplayer</Key>
<Value>Multijugador</Value>
</Record>
<Record>
<Key>SettingsAdvertiseServer</Key>
<Value>Servidor Publico</Value>
</Record>
<Record>
<Key>SettingsServerName</Key>
<Value>Nombre Servidor</Value>
</Record>
<Record>
<Key>SettingsServerPassword</Key>
<Value>Contraseña</Value>
</Record>
<Record>
<Key>SettingsServerMaxPlayers</Key>
<Value>Número de Jugadores Max</Value>
</Record>
<Record>
<Key>SettingsTitleMultiplayer</Key>
<Value>Configuración Multijugador</Value>
</Record>
<Record>
<Key>SettingsUpdatePort</Key>
<Value>Puerto de Actualización</Value>
</Record>
<Record>
<Key>SettingsGamePort</Key>
<Value>Puerto del Juego</Value>
</Record>
<Record>
<Key>SettingsMusic</Key>
<Value>Musica</Value>
</Record>
<Record>
<Key>TutorialFirstTimePlaying</Key>
<Value>Primera vez Jugando?</Value>
</Record>
<Record>
<Key>TutorialGetStarted</Key>
<Value>Comienza con el tutorial</Value>
</Record>
<Record>
<Key>TutorialSkipButton</Key>
<Value>Omitir</Value>
</Record>
<Record>
<Key>TutorialStartButton</Key>
<Value>Empezar</Value>
</Record>
<Record>
<Key>TutorialComplete</Key>
<Value>Tutorial Completo</Value>
</Record>
<Record>
<Key>TutorialCompleteHeading</Key>
<Value>Tutorial Completo</Value>
</Record>
<Record>
<Key>TutorialCompleteMessage</Key>
<Value>Sigue quedando mucho por aprender.
¡Sobretodo ahí fuera, Stationeers!</Value>
</Record>
<Record>
<Key>TutorialBackToMenu</Key>
<Value>Volver al Menú</Value>
</Record>
<Record>
<Key>SettingsMiscInvertMouse</Key>
<Value>Invertir el ratón</Value>
</Record>
<Record>
<Key>SettingsInvertMouse</Key>
<Value>Invertir el ratón</Value>
</Record>
<Record>
<Key>MothershipConstruction</Key>
<Value>&lt;color=yellow&gt;Construyendo en Mothership&lt;/color&gt;.</Value>
</Record>
<Record>
<Key>MulticonstructorItem</Key>
<Value>&lt;color=yellow&gt;Opción de construcción {0} de {1}&lt;/color&gt;
Scroll &lt;color=red&gt;Rueda de ratón&lt;/color&gt; para más opciones.</Value>
</Record>
<Record>
<Key>UnableToConstruct</Key>
<Value>&lt;color=red&gt;Incapaz de construir&lt;/color&gt;.</Value>
</Record>
<Record>
<Key>TooltipRotateLeftRight</Key>
<Value>Utilizar {KEY:RotateLeft} y {KEY:RotateRight} para girar a la izquierda y a la derecha.</Value>
</Record>
<Record>
<Key>TooltipRotateUpDown</Key>
<Value>Utilizar {KEY:RotateUp} y {KEY:RotateDown} para girar hacia arriba y hacia abajo.</Value>
</Record>
<Record>
<Key>TooltipRollLeftRight</Key>
<Value>Utilizar {KEY:RotateRollLeft} y {KEY:RotateRollRight} para rodar a la izquierda y derecha.</Value>
</Record>
<Record>
<Key>SettingsExtendedTooltips</Key>
<Value>Info. Extra de Herramientas</Value>
</Record>
<Record>
<Key>TooltipUpgrade2</Key>
<Value>Una vez colocado usa {0} y {1} para Actualizar.</Value>
</Record>
<Record>
<Key>TooltipUpgrade</Key>
<Value>Una vez colocado usa {0} para actualizar.</Value>
</Record>
<Record>
<Key>TooltipAllowsMounting</Key>
<Value>Permite el montaje de dispositivos colocados en la pared. Actualiza para permitir una mejor área de ubicación.</Value>
</Record>
<Record>
<Key>TooltipPlacementSnapGrid</Key>
<Value>La colocación se ajusta a la cuadrícula.</Value>
</Record>
<Record>
<Key>TooltipPlacementSnapFace</Key>
<Value>La colocación se ajusta a las caras de la cuadrícula.</Value>
</Record>
<Record>
<Key>TooltipPlacementSnapFaceMount</Key>
<Value>La ubicación solo está permitida {THING:StructureFrameIron} y {THING:StructureFrame} directamente. Si se actualizan, ofrecerán mejores opciones de ubicación.</Value>
</Record>
<Record>
<Key>GameMenuClearDisconnectedPlayers</Key>
<Value>Borrar Jugadores Desconectados</Value>
</Record>
<Record>
<Key>SettingsInvertMouseWheelInventory</Key>
<Value>Invertir Desplazamiento de Inventario</Value>
</Record>
<Record>
<Key>SettingsTitleMultiplayerAdvanced</Key>
<Value>Ajustes Avanzados</Value>
</Record>
<Record>
<Key>SettingsUPNPNote</Key>
<Value>Si Universal Plug and Play (UPNP) está activado en su router, estos puertos se reenviarán automáticamente cuando organices un servidor.</Value>
</Record>
<Record>
<Key>SettingsTooltipOpacity</Key>
<Value>Info. Herramientas Translucida</Value>
</Record>
<Record>
<Key>MenuDownloadDriverButton</Key>
<Value>Descargar Drivers</Value>
</Record>
<Record>
<Key>MenuDownloadDriverWarning</Key>
<Value>Muchos usuarios de tarjetas gráficas AMD han informado problemas con el juego que se han resuelto actualizando sus controladores. Nosotros &lt;b&gt;FUERTEMENTE&lt;/b&gt; te recomiendo que lo actualices antes de jugar.</Value>
</Record>
<Record>
<Key>SettingsChatFadeTimer</Key>
<Value>El chat desaparece en x segundos</Value>
</Record>
<Record>
<Key>PromptResetSettingsTitle</Key>
<Value>Reiniciar Ajustes</Value>
</Record>
<Record>
<Key>PromptResetSettingsBody</Key>
<Value>Estás Seguro?</Value>
</Record>
<Record>
<Key>PromptResetSettingsConfirm</Key>
<Value>Restablecer</Value>
</Record>
<Record>
<Key>PromptQuitTitle</Key>
<Value>Salir de Stationeers</Value>
</Record>
<Record>
<Key>PromptQuitBody</Key>
<Value>Seguro que Quieres Salir?</Value>
</Record>
<Record>
<Key>PromptQuitConfirm</Key>
<Value>Salir</Value>
</Record>
<Record>
<Key>PromptOverwriteTitle</Key>
<Value>Sobrescribir</Value>
</Record>
<Record>
<Key>PromptOverwriteBody</Key>
<Value>Seguro que quieres sobrescribir el mundo guardado existente?</Value>
</Record>
<Record>
<Key>PromptOverwriteConfirm</Key>
<Value>Sobrescribir</Value>
</Record>
<Record>
<Key>PromptPublishTitle</Key>
<Value>Publicar en el Workshop</Value>
</Record>
<Record>
<Key>PromptPublishBody</Key>
<Value>Seguro que quieres publicar este mundo en el workshop?</Value>
</Record>
<Record>
<Key>PromptPublishConfirm</Key>
<Value>Publicar</Value>
</Record>
<Record>
<Key>PromptDeleteTitle</Key>
<Value>Eliminar Partida Guardada</Value>
</Record>
<Record>
<Key>PromptDeleteBody</Key>
<Value>Estás Seguro?</Value>
</Record>
<Record>
<Key>PromptDeleteConfirm</Key>
<Value>Eliminar</Value>
</Record>
<Record>
<Key>PromptDebugLoadTitle</Key>
<Value>Carga de Depuración</Value>
</Record>
<Record>
<Key>PromptDebugLoadBody</Key>
<Value>Estás seguro de que quieres cargar este mundo con solo un personaje?</Value>
</Record>
<Record>
<Key>PromptDebugLoadConfirm</Key>
<Value>Carga de Depuración</Value>
</Record>
<Record>
<Key>PromptRespawnTitle</Key>
<Value>Reaparecer</Value>
</Record>
<Record>
<Key>PromptRespawnBody</Key>
<Value>Tú estás muerto.</Value>
</Record>
<Record>
<Key>PromptRespawnConfirm</Key>
<Value>Reaparecer</Value>
</Record>
<Record>
<Key>PromptGiveUpTitle</Key>
<Value>Rendirse</Value>
</Record>
<Record>
<Key>PromptGiveUpBody</Key>
<Value>Estás inconsciente. ¿Quieres abandonar y volver a aparecer?</Value>
</Record>
<Record>
<Key>PromptGiveUpConfirm</Key>
<Value>Rendirse</Value>
</Record>
<Record>
<Key>AlertInvalidIP</Key>
<Value>Dirección IP no válida {0} \nVerificar dirección IP o una URL válida</Value>
</Record>
<Record>
<Key>AlertPlayerCountExceeded</Key>
<Value>El servidor está lleno.</Value>
</Record>
<Record>
<Key>AlertVersionMismatch</Key>
<Value>La versión del juego no coincide con el servidor.</Value>
</Record>
<Record>
<Key>AlertNoResponse</Key>
<Value>No hay respuesta del servidor.
Inténtalo de nuevo.</Value>
</Record>
<Record>
<Key>AlertKicked</Key>
<Value>Has sido expulsado del servidor.</Value>
</Record>
<Record>
<Key>AlertWrongPassword</Key>
<Value>Contraseña del servidor incorrecta.</Value>
</Record>
<Record>
<Key>AlertInvalidPort</Key>
<Value>Los valores del puerto deben estar entre 0 y 65535.</Value>
</Record>
<Record>
<Key>AlertCannotUpdatePort</Key>
<Value>No se puede modificar el puerto de actualización mientras el servidor se está ejecutando.</Value>
</Record>
<Record>
<Key>AlertBlankSaveName</Key>
<Value>Debes ingresar un nombre para el mundo antes de guardar.</Value>
</Record>
<Record>
<Key>AlertTitleAttention</Key>
<Value>ATENCIÓN</Value>
</Record>
<Record>
<Key>AlertTitlePleaseWait</Key>
<Value>Por Favor Espera...</Value>
</Record>
<Record>
<Key>TooltipNeedMoreKit</Key>
<Value>&lt;color=red&gt;Necesita más {0}&lt;/color&gt;.</Value>
</Record>
<Record>
<Key>JoinMenuSearchPlaceholder</Key>
<Value>Buscar por nombre</Value>
</Record>
<Record>
<Key>JoinMenuAddressPlaceholder</Key>
<Value>Introduzca IP : Puerto...</Value>
</Record>
<Record>
<Key>JoinMenuServerDetailConnectButton</Key>
<Value>Unirse al mundo</Value>
</Record>
<Record>
<Key>JoinMenuServerDetailInfoButton</Key>
<Value>Ver Información</Value>
</Record>
<Record>
<Key>JoinMenuServerDetailUnFavoriteButton</Key>
<Value>Eliminar de Favorito</Value>
</Record>
<Record>
<Key>JoinMenuServerDetailFavoriteButton</Key>
<Value>Favoritos</Value>
</Record>
<Record>
<Key>SaveMenuSaveWorldButton</Key>
<Value>Guardar Mundo</Value>
</Record>
<Record>
<Key>SaveMenuOverwriteButton</Key>
<Value>Sobreescribir</Value>
</Record>
<Record>
<Key>SaveMenuNamePlaceholder</Key>
<Value>Escribe Nombre para Guardar</Value>
</Record>
<Record>
<Key>NewWorldModeCreative</Key>
<Value>Creativo</Value>
</Record>
<Record>
<Key>NewWorldModeSurvival</Key>
<Value>Supervivencia</Value>
</Record>
<Record>
<Key>JoinMenuServerListMap</Key>
<Value>Mapa</Value>
</Record>
<Record>
<Key>JoinMenuInfoIPAddress</Key>
<Value>Dirección IP:</Value>
</Record>
<Record>
<Key>JoinMenuInfoMap</Key>
<Value>Mapa:</Value>
</Record>
<Record>
<Key>JoinMenuInfoVersion</Key>
<Value>Versión:</Value>
</Record>
<Record>
<Key>JoinMenuInfoLatency</Key>
<Value>Latencia:</Value>
</Record>
<Record>
<Key>JoinMenuInfoPlayers</Key>
<Value>Jugadores:</Value>
</Record>
<Record>
<Key>ChangeAppearanceTitle</Key>
<Value>Cambiar de Apariencia</Value>
</Record>
<Record>
<Key>AppearanceTitleGender</Key>
<Value>Género</Value>
</Record>
<Record>
<Key>AppearanceTitleFace</Key>
<Value>Cara</Value>
</Record>
<Record>
<Key>AppearanceTitleHairStyle</Key>
<Value>Cabello</Value>
</Record>
<Record>
<Key>AppearanceTitleHairColor</Key>
<Value>Color de Pelo</Value>
</Record>
<Record>
<Key>AppearanceTitleEyeColor</Key>
<Value>Color de Ojos</Value>
</Record>
<Record>
<Key>AppearanceTitleSkinColor</Key>
<Value>Color de Piel</Value>
</Record>
<Record>
<Key>AppearanceTitleFacialHairStyle</Key>
<Value>Vello Facial</Value>
</Record>
<Record>
<Key>SettingsStartingCondition</Key>
<Value>Condición de inicio de partida</Value>
</Record>
<Record>
<Key>SettingsTitleGameSettings</Key>
<Value>Configuración de Juego</Value>
</Record>
<Record>
<Key>SettingsHungerRate</Key>
<Value>Grado de Hambre</Value>
</Record>
<Record>
<Key>JoinWorldSortBy</Key>
<Value>Ordenar por</Value>
</Record>
<Record>
<Key>JoinMenuFiltersTitle</Key>
<Value>Filtros</Value>
</Record>
<Record>
<Key>JoinMenuButtonStopRefresh</Key>
<Value>Detener actualización</Value>
</Record>
<Record>
<Key>JoinMenuIncompatibleVersions</Key>
<Value>Ocultar versiones incompatibles</Value>
</Record>
<Record>
<Key>JoinMenuPasswordProtected</Key>
<Value>Ocultar servidores con contraseña</Value>
</Record>
<Record>
<Key>JoinWorldEmptyServers</Key>
<Value>Ocultar servidores vacíos</Value>
</Record>
<Record>
<Key>WorkshopSubscribedModsTitle</Key>
<Value>Suscríbete a los Mods</Value>
</Record>
<Record>
<Key>WorkshopPageButton</Key>
<Value>Página del Workshop</Value>
</Record>
<Record>
<Key>WorkshopUnsubscribeButton</Key>
<Value>Anular Suscripción</Value>
</Record>
<Record>
<Key>OpenWorkshopButton</Key>
<Value>Abrir Workshop</Value>
</Record>
<Record>
<Key>WorldPresetTitle</Key>
<Value>Preajuste Mundial</Value>
</Record>
<Record>
<Key>WorldPresetLabel</Key>
<Value>Preajuste</Value>
</Record>
<Record>
<Key>WorldNameLabel</Key>
<Value>Nombre del Mundo</Value>
</Record>
<Record>
<Key>WorldDescriptionLabel</Key>
<Value>Descripción</Value>
</Record>
<Record>
<Key>WorldAtmosphere</Key>
<Value>Atmósfera</Value>
</Record>
<Record>
<Key>GameSettingsTitle</Key>
<Value>Configuraciones de Juego</Value>
</Record>
<Record>
<Key>WorldCreativeMode</Key>
<Value>Modo Creativo</Value>
</Record>
<Record>
<Key>WorldTerrain</Key>
<Value>Terreno</Value>
</Record>
<Record>
<Key>WorldSeedLabel</Key>
<Value>Semilla del Mundo</Value>
</Record>
<Record>
<Key>WorldCratersLabel</Key>
<Value>Cráteres</Value>
</Record>
<Record>
<Key>WorldTerrainPresetLabel</Key>
<Value>Terreno</Value>
</Record>
<Record>
<Key>WorldAtmospherePresetLabel</Key>
<Value>Atmósfera</Value>
</Record>
<Record>
<Key>WorldSettingsTitle</Key>
<Value>Configuración Mundial</Value>
</Record>
<Record>
<Key>WorldResetButton</Key>
<Value>Reiniciar</Value>
</Record>
<Record>
<Key>WorldSaveButton</Key>
<Value>Guardar</Value>
</Record>
<Record>
<Key>NewWorldAreaCustom</Key>
<Value>Personalizado</Value>
</Record>
<Record>
<Key>NewWorldMoonDesc</Key>
<Value>Así que estás atascado en la luna, pero no todo es malo.
Claro, es frío, áspero y bastante monótono, pero al menos el sol brilla. El panel solar va a ser útil, y el controlador de potencia... y probablemente el horno de arco también.
Hay incluso un poco de comida y oxígeno en las otras cajas, aunque definitivamente no va a durar para siempre. Ni tu batería.
Será mejor que empieces a pensar en cómo vas a sobrevivir. ¿Qué tan difícil podría ser montar una esclusa? ¿un generador? Tal vez incluso fundir algo de mineral y construir una base?
Parece que vas a estar aquí un rato.</Value>
</Record>
<Record>
<Key>NewWorldSpaceDesc</Key>
<Value>¡Este es el modo creativo de Stationeers!
Engendra cualquier elemento, prueba ideas y construye cosas divertidas muy rápido.
&lt;color=red&gt;Este modo es experimental.&lt;/color&gt; Piense en ello como una fiesta espacial de forma libre donde las cosas emocionantes e inesperadas * pueden ocurrir y sucederán, en comparación con la experiencia más cercana a la muerte del modo de supervivencia.
No te sientas triste cuando te haces pedazos pequeños o diminutos, o eres asaltado por pollos o explotas lentamente mientras te desplazas solo hacia el vacío infinito.
*bugs</Value>
</Record>
<Record>
<Key>TextboxEnterName</Key>
<Value>Ingrese su nombre...</Value>
</Record>
<Record>
<Key>TextboxEnterDescription</Key>
<Value>Ingrese la Descripción...</Value>
</Record>
<Record>
<Key>TextboxEnterSeed</Key>
<Value>Introduzca Semilla...</Value>
</Record>
<Record>
<Key>SettingsDisableParticlesOnMenu</Key>
<Value>Desactivar partículas en el menú</Value>
</Record>
<Record>
<Key>SettingsMouseWheelZoom</Key>
<Value>Zoom de la rueda del mouse</Value>
</Record>
<Record>
<Key>GameMenuRespawn</Key>
<Value>Reaparecer</Value>
</Record>
<Record>
<Key>MainMenuScenarios</Key>
<Value>Escenarios</Value>
</Record>
<Record>
<Key>ScenariosStartButton</Key>
<Value>Iniciar Escenario</Value>
</Record>
<Record>
<Key>SettingsSunOrbitPeriod</Key>
<Value>Período de la órbita del sol</Value>
</Record>
<Record>
<Key>SettingsExtendedTerrain</Key>
<Value>Terreno Extendido</Value>
</Record>
<Record>
<Key>RenameThing</Key>
<Value>Renombrar {0}</Value>
</Record>
<Record>
<Key>SetThingValue</Key>
<Value>Set {0}</Value>
</Record>
<Record>
<Key>FurnaceChamber</Key>
<Value>Cámara</Value>
</Record>
<Record>
<Key>FurnaceChamberText</Key>
<Value>Presión {0}
Temperatura {1}</Value>
</Record>
<Record>
<Key>FurnaceSmelting</Key>
<Value>Fundición {0}</Value>
</Record>
<Record>
<Key>LogicState</Key>
<Value>Estado {COLORGREEN:#VAR1#}</Value>
</Record>
<Record>
<Key>LogicNoDevice</Key>
<Value>No hay dispositivo</Value>
</Record>
<Record>
<Key>LogicNoSetting</Key>
<Value>No hay configuración</Value>
</Record>
<Record>
<Key>RequiresScrewdriver</Key>
<Value>Necesitas un {THING:ItemScrewdriver} para cambiar la configuración</Value>
</Record>
<Record>
<Key>LogicNoReadableDevices</Key>
<Value>No hay otros dispositivos legibles en la red</Value>
</Record>
<Record>
<Key>LogicNoReadableTypes</Key>
<Value>No hay otros tipos legibles en la red</Value>
</Record>
<Record>
<Key>ChangeSettingTo</Key>
<Value>Cambiar a {0}</Value>
</Record>
<Record>
<Key>HoldForPreviousObject</Key>
<Value>Mantenga pulsada {KEY:QuantityModifier} para el objeto anterior</Value>
</Record>
<Record>
<Key>ChangeSettingToFor</Key>
<Value>Cambiar a &lt;color=yellow&gt;{0}&lt;/color&gt; for {1}</Value>
</Record>
<Record>
<Key>SettingsAtmosphericScattering</Key>
<Value>Dispersión atmosférica</Value>
</Record>
<Record>
<Key>ButtonReset</Key>
<Value>Resetear</Value>
</Record>
<Record>
<Key>ButtonClear</Key>
<Value>Limpiar</Value>
</Record>
<Record>
<Key>StatusWindowThrust</Key>
<Value>Propulsión</Value>
</Record>
<Record>
<Key>SettingsAmbientOcclusion</Key>
<Value>Oclusión Ambiental</Value>
</Record>
<Record>
<Key>SettingsLensFlares</Key>
<Value>Destellos de luz</Value>
</Record>
<Record>
<Key>SettingsInputSettings</Key>
<Value>Ajustes de Entrada</Value>
</Record>
<Record>
<Key>NewWorldAreaEuropa</Key>
<Value>Europa</Value>
</Record>
<Record>
<Key>SettingsTitleAudioAlerts</Key>
<Value>Notificaciones de Voz</Value>
</Record>
<Record>
<Key>InventoryCloseAll</Key>
<Value>Cerrar Todo</Value>
</Record>
<Record>
<Key>ButtonResetWindows</Key>
<Value>Reset Ventana</Value>
</Record>
<Record>
<Key>ConnectionFiltered</Key>
<Value>Con Filtro</Value>
</Record>
<Record>
<Key>ConnectionUnfiltered</Key>
<Value>Sin Filtrar</Value>
</Record>
<Record>
<Key>ConnectionInput</Key>
<Value>Entrada</Value>
</Record>
<Record>
<Key>ConnectionOutput</Key>
<Value>Salida</Value>
</Record>
<Record>
<Key>ConnectionWaste</Key>
<Value>Residuos</Value>
</Record>
<Record>
<Key>ConnectionBreathing</Key>
<Value>Respiración</Value>
</Record>
<Record>
<Key>ConnectionPropellant</Key>
<Value>Propulsor</Value>
</Record>
<Record>
<Key>SettingsChunkRenderDistance</Key>
<Value>Distancia de Renderizado de Trozos</Value>
</Record>
</Interface>
<Colors>
<Record>
<Key>ColorBlue</Key>
<Value>Azul</Value>
</Record>
<Record>
<Key>ColorGray</Key>
<Value>Gris</Value>
</Record>
<Record>
<Key>ColorGreen</Key>
<Value>Verde</Value>
</Record>
<Record>
<Key>ColorOrange</Key>
<Value>Naranja</Value>
</Record>
<Record>
<Key>ColorRed</Key>
<Value>Rojo</Value>
</Record>
<Record>
<Key>ColorYellow</Key>
<Value>Amarillo</Value>
</Record>
<Record>
<Key>ColorWhite</Key>
<Value>Blanco</Value>
</Record>
<Record>
<Key>ColorBlack</Key>
<Value>Negro</Value>
</Record>
<Record>
<Key>ColorBrown</Key>
<Value>Marron</Value>
</Record>
<Record>
<Key>ColorKhaki</Key>
<Value>Caqui</Value>
</Record>
<Record>
<Key>ColorPink</Key>
<Value>Rosa</Value>
</Record>
<Record>
<Key>ColorPurple</Key>
<Value>Purpura</Value>
</Record>
</Colors>
<Keys/>
<Mineables>
<Record>
<Key>Iron</Key>
<Value>Hierro</Value>
</Record>
<Record>
<Key>Ice</Key>
<Value>Hielo</Value>
</Record>
<Record>
<Key>Oxite</Key>
<Value>Oxite</Value>
</Record>
<Record>
<Key>Volatiles</Key>
<Value>Volátiles</Value>
</Record>
<Record>
<Key>Gold</Key>
<Value>Oro</Value>
</Record>
<Record>
<Key>Coal</Key>
<Value>Carbón</Value>
</Record>
<Record>
<Key>Copper</Key>
<Value>Cobre</Value>
</Record>
<Record>
<Key>Uranium</Key>
<Value>Uranio</Value>
</Record>
<Record>
<Key>Silver</Key>
<Value>Plata</Value>
</Record>
<Record>
<Key>Nickel</Key>
<Value>Níquel</Value>
</Record>
<Record>
<Key>Lead</Key>
<Value>Plomo</Value>
</Record>
<Record>
<Key>Silicon</Key>
<Value>Silicio</Value>
</Record>
</Mineables>
<GameTip/>
</Language>
<?xml version="1.0" encoding="utf-8"?>
<Language xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<!-- Versión: v0.1.1508.7137 Fecha = 16/07/2018 -->
<Code>ES</Code>
<Keys>
<Record>
<Key>None</Key>
<Value>None</Value>
</Record>
<Record>
<Key>Backspace</Key>
<Value>Retroceso</Value>
</Record>
<Record>
<Key>Tab</Key>
<Value>Tabulador</Value>
</Record>
<Record>
<Key>Clear</Key>
<Value>Suprimir</Value>
</Record>
<Record>
<Key>Return</Key>
<Value>Intro</Value>
</Record>
<Record>
<Key>Pause</Key>
<Value>Pausa</Value>
</Record>
<Record>
<Key>Escape</Key>
<Value>Escape</Value>
</Record>
<Record>
<Key>Space</Key>
<Value>Espacio</Value>
</Record>
<Record>
<Key>Exclaim</Key>
<Value>!</Value>
</Record>
<Record>
<Key>DoubleQuote</Key>
<Value>"</Value>
</Record>
<Record>
<Key>Hash</Key>
<Value>#</Value>
</Record>
<Record>
<Key>Dollar</Key>
<Value>$</Value>
</Record>
<Record>
<Key>Ampersand</Key>
<Value>&amp;</Value>
</Record>
<Record>
<Key>Quote</Key>
<Value>"</Value>
</Record>
<Record>
<Key>LeftParen</Key>
<Value>(</Value>
</Record>
<Record>
<Key>RightParen</Key>
<Value>)</Value>
</Record>
<Record>
<Key>Asterisk</Key>
<Value>*</Value>
</Record>
<Record>
<Key>Plus</Key>
<Value>+</Value>
</Record>
<Record>
<Key>Comma</Key>
<Value>,</Value>
</Record>
<Record>
<Key>Minus</Key>
<Value>-</Value>
</Record>
<Record>
<Key>Period</Key>
<Value>.</Value>
</Record>
<Record>
<Key>Slash</Key>
<Value>/</Value>
</Record>
<Record>
<Key>Alpha0</Key>
<Value>0</Value>
</Record>
<Record>
<Key>Alpha1</Key>
<Value>1</Value>
</Record>
<Record>
<Key>Alpha2</Key>
<Value>2</Value>
</Record>
<Record>
<Key>Alpha3</Key>
<Value>3</Value>
</Record>
<Record>
<Key>Alpha4</Key>
<Value>4</Value>
</Record>
<Record>
<Key>Alpha5</Key>
<Value>5</Value>
</Record>
<Record>
<Key>Alpha6</Key>
<Value>6</Value>
</Record>
<Record>
<Key>Alpha7</Key>
<Value>7</Value>
</Record>
<Record>
<Key>Alpha8</Key>
<Value>8</Value>
</Record>
<Record>
<Key>Alpha9</Key>
<Value>9</Value>
</Record>
<Record>
<Key>Colon</Key>
<Value>:</Value>
</Record>
<Record>
<Key>Semicolon</Key>
<Value>;</Value>
</Record>
<Record>
<Key>Less</Key>
<Value>Less</Value>
</Record>
<Record>
<Key>Equals</Key>
<Value>=</Value>
</Record>
<Record>
<Key>Greater</Key>
<Value>Greater</Value>
</Record>
<Record>
<Key>Question</Key>
<Value>?</Value>
</Record>
<Record>
<Key>At</Key>
<Value>@</Value>
</Record>
<Record>
<Key>LeftBracket</Key>
<Value>[</Value>
</Record>
<Record>
<Key>Backslash</Key>
<Value>\</Value>
</Record>
<Record>
<Key>RightBracket</Key>
<Value>]</Value>
</Record>
<Record>
<Key>Caret</Key>
<Value>Caret</Value>
</Record>
<Record>
<Key>Underscore</Key>
<Value>_</Value>
</Record>
<Record>
<Key>BackQuote</Key>
<Value>`</Value>
</Record>
<Record>
<Key>A</Key>
<Value>A</Value>
</Record>
<Record>
<Key>B</Key>
<Value>B</Value>
</Record>
<Record>
<Key>C</Key>
<Value>C</Value>
</Record>
<Record>
<Key>D</Key>
<Value>D</Value>
</Record>
<Record>
<Key>E</Key>
<Value>E</Value>
</Record>
<Record>
<Key>F</Key>
<Value>F</Value>
</Record>
<Record>
<Key>G</Key>
<Value>G</Value>
</Record>
<Record>
<Key>H</Key>
<Value>H</Value>
</Record>
<Record>
<Key>I</Key>
<Value>I</Value>
</Record>
<Record>
<Key>J</Key>
<Value>J</Value>
</Record>
<Record>
<Key>K</Key>
<Value>K</Value>
</Record>
<Record>
<Key>L</Key>
<Value>L</Value>
</Record>
<Record>
<Key>M</Key>
<Value>M</Value>
</Record>
<Record>
<Key>N</Key>
<Value>N</Value>
</Record>
<Record>
<Key>O</Key>
<Value>O</Value>
</Record>
<Record>
<Key>P</Key>
<Value>P</Value>
</Record>
<Record>
<Key>Q</Key>
<Value>Q</Value>
</Record>
<Record>
<Key>R</Key>
<Value>R</Value>
</Record>
<Record>
<Key>S</Key>
<Value>S</Value>
</Record>
<Record>
<Key>T</Key>
<Value>T</Value>
</Record>
<Record>
<Key>U</Key>
<Value>U</Value>
</Record>
<Record>
<Key>V</Key>
<Value>V</Value>
</Record>
<Record>
<Key>W</Key>
<Value>W</Value>
</Record>
<Record>
<Key>X</Key>
<Value>X</Value>
</Record>
<Record>
<Key>Y</Key>
<Value>Y</Value>
</Record>
<Record>
<Key>Z</Key>
<Value>Z</Value>
</Record>
<Record>
<Key>Delete</Key>
<Value>Delete</Value>
</Record>
<Record>
<Key>Keypad0</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10;0</Value>
</Record>
<Record>
<Key>Keypad1</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10;1</Value>
</Record>
<Record>
<Key>Keypad2</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10;2</Value>
</Record>
<Record>
<Key>Keypad3</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10;3</Value>
</Record>
<Record>
<Key>Keypad4</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10;4</Value>
</Record>
<Record>
<Key>Keypad5</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10;5</Value>
</Record>
<Record>
<Key>Keypad6</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10;6</Value>
</Record>
<Record>
<Key>Keypad7</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10;7</Value>
</Record>
<Record>
<Key>Keypad8</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10;8</Value>
</Record>
<Record>
<Key>Keypad9</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10;9</Value>
</Record>
<Record>
<Key>KeypadPeriod</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10; .</Value>
</Record>
<Record>
<Key>KeypadDivide</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10; /</Value>
</Record>
<Record>
<Key>KeypadMultiply</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10; *</Value>
</Record>
<Record>
<Key>KeypadMinus</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10; -</Value>
</Record>
<Record>
<Key>KeypadPlus</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10; +</Value>
</Record>
<Record>
<Key>KeypadEnter</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10; Enter</Value>
</Record>
<Record>
<Key>KeypadEquals</Key>
<Value>&lt;size=40%&gt;Keypad&lt;/size&gt;&#10; =</Value>
</Record>
<Record>
<Key>UpArrow</Key>
<Value>Flecha hacia arriba</Value>
</Record>
<Record>
<Key>DownArrow</Key>
<Value>Flecha hacia abajo</Value>
</Record>
<Record>
<Key>RightArrow</Key>
<Value>Flecha derecha</Value>
</Record>
<Record>
<Key>LeftArrow</Key>
<Value>Flecha izquierda</Value>
</Record>
<Record>
<Key>Insert</Key>
<Value>Insertar</Value>
</Record>
<Record>
<Key>Home</Key>
<Value>Inicio</Value>
</Record>
<Record>
<Key>End</Key>
<Value>Fin</Value>
</Record>
<Record>
<Key>PageUp</Key>
<Value>Re Pág</Value>
</Record>
<Record>
<Key>PageDown</Key>
<Value>Av Pág</Value>
</Record>
<Record>
<Key>F1</Key>
<Value>F1</Value>
</Record>
<Record>
<Key>F2</Key>
<Value>F2</Value>
</Record>
<Record>
<Key>F3</Key>
<Value>F3</Value>
</Record>
<Record>
<Key>F4</Key>
<Value>F4</Value>
</Record>
<Record>
<Key>F5</Key>
<Value>F5</Value>
</Record>
<Record>
<Key>F6</Key>
<Value>F6</Value>
</Record>
<Record>
<Key>F7</Key>
<Value>F7</Value>
</Record>
<Record>
<Key>F8</Key>
<Value>F8</Value>
</Record>
<Record>
<Key>F9</Key>
<Value>F9</Value>
</Record>
<Record>
<Key>F10</Key>
<Value>F10</Value>
</Record>
<Record>
<Key>F11</Key>
<Value>F11</Value>
</Record>
<Record>
<Key>F12</Key>
<Value>F12</Value>
</Record>
<Record>
<Key>F13</Key>
<Value>F13</Value>
</Record>
<Record>
<Key>F14</Key>
<Value>F14</Value>
</Record>
<Record>
<Key>F15</Key>
<Value>F15</Value>
</Record>
<Record>
<Key>Numlock</Key>
<Value>Block Num</Value>
</Record>
<Record>
<Key>CapsLock</Key>
<Value>Bloq Mayús</Value>
</Record>
<Record>
<Key>ScrollLock</Key>
<Value>Bloq Despl</Value>
</Record>
<Record>
<Key>RightShift</Key>
<Value>Derecha Shift</Value>
</Record>
<Record>
<Key>LeftShift</Key>
<Value>Izquierda Shift</Value>
</Record>
<Record>
<Key>RightControl</Key>
<Value>Derecha Control</Value>
</Record>
<Record>
<Key>LeftControl</Key>
<Value>Izquierda Control</Value>
</Record>
<Record>
<Key>RightAlt</Key>
<Value>Derecha Alt</Value>
</Record>
<Record>
<Key>LeftAlt</Key>
<Value>Izquierda Alt</Value>
</Record>
<Record>
<Key>RightApple</Key>
<Value>Derecha Apple</Value>
</Record>
<Record>
<Key>RightCommand</Key>
<Value>Derecha Command</Value>
</Record>
<Record>
<Key>LeftCommand</Key>
<Value>Izquierda Command</Value>
</Record>
<Record>
<Key>LeftApple</Key>
<Value>Izquierda Apple</Value>
</Record>
<Record>
<Key>LeftWindows</Key>
<Value>Izquierda Windows</Value>
</Record>
<Record>
<Key>RightWindows</Key>
<Value>Izquierda Windows</Value>
</Record>
<Record>
<Key>AltGr</Key>
<Value>Alt Gr</Value>
</Record>
<Record>
<Key>Help</Key>
<Value>Help</Value>
</Record>
<Record>
<Key>Print</Key>
<Value>ImPam</Value>
</Record>
<Record>
<Key>SysReq</Key>
<Value>PetSis</Value>
</Record>
<Record>
<Key>Break</Key>
<Value>Pausa</Value>
</Record>
<Record>
<Key>Menu</Key>
<Value>Menu</Value>
</Record>
<Record>
<Key>Mouse0</Key>
<Value>Ratón izquierdo</Value>
</Record>
<Record>
<Key>Mouse1</Key>
<Value>Ratón derecho</Value>
</Record>
<Record>
<Key>Mouse2</Key>
<Value>Ratón central</Value>
</Record>
<Record>
<Key>Mouse3</Key>
<Value>Mouse3</Value>
</Record>
<Record>
<Key>Mouse4</Key>
<Value>Mouse4</Value>
</Record>
<Record>
<Key>Mouse5</Key>
<Value>Mouse5</Value>
</Record>
<Record>
<Key>Mouse6</Key>
<Value>Mouse46</Value>
</Record>
<Record>
<Key>JoystickButton0</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
0</Value>
</Record>
<Record>
<Key>JoystickButton1</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
1</Value>
</Record>
<Record>
<Key>JoystickButton2</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
2</Value>
</Record>
<Record>
<Key>JoystickButton3</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
3</Value>
</Record>
<Record>
<Key>JoystickButton4</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;4</Value>
</Record>
<Record>
<Key>JoystickButton5</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
5</Value>
</Record>
<Record>
<Key>JoystickButton6</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
6</Value>
</Record>
<Record>
<Key>JoystickButton7</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
7</Value>
</Record>
<Record>
<Key>JoystickButton8</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
8</Value>
</Record>
<Record>
<Key>JoystickButton9</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
9</Value>
</Record>
<Record>
<Key>JoystickButton10</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
10</Value>
</Record>
<Record>
<Key>JoystickButton11</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
11</Value>
</Record>
<Record>
<Key>JoystickButton12</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
12</Value>
</Record>
<Record>
<Key>JoystickButton13</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
13</Value>
</Record>
<Record>
<Key>JoystickButton14</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
14</Value>
</Record>
<Record>
<Key>JoystickButton15</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
15</Value>
</Record>
<Record>
<Key>JoystickButton16</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
16</Value>
</Record>
<Record>
<Key>JoystickButton17</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
17</Value>
</Record>
<Record>
<Key>JoystickButton18</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
18</Value>
</Record>
<Record>
<Key>JoystickButton19</Key>
<Value>&lt;size=40%&gt;Joystick&lt;/size&gt;
19</Value>
</Record>
<Record>
<Key>Joystick1Button0</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
0</Value>
</Record>
<Record>
<Key>Joystick1Button1</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
1</Value>
</Record>
<Record>
<Key>Joystick1Button2</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
2</Value>
</Record>
<Record>
<Key>Joystick1Button3</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
3</Value>
</Record>
<Record>
<Key>Joystick1Button4</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
4</Value>
</Record>
<Record>
<Key>Joystick1Button5</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
5</Value>
</Record>
<Record>
<Key>Joystick1Button6</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
6</Value>
</Record>
<Record>
<Key>Joystick1Button7</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
7</Value>
</Record>
<Record>
<Key>Joystick1Button8</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
8</Value>
</Record>
<Record>
<Key>Joystick1Button9</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
9</Value>
</Record>
<Record>
<Key>Joystick1Button10</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
10</Value>
</Record>
<Record>
<Key>Joystick1Button11</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
11</Value>
</Record>
<Record>
<Key>Joystick1Button12</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
12</Value>
</Record>
<Record>
<Key>Joystick1Button13</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
13</Value>
</Record>
<Record>
<Key>Joystick1Button14</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
14</Value>
</Record>
<Record>
<Key>Joystick1Button15</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
15</Value>
</Record>
<Record>
<Key>Joystick1Button16</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
16</Value>
</Record>
<Record>
<Key>Joystick1Button17</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
17</Value>
</Record>
<Record>
<Key>Joystick1Button18</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
18</Value>
</Record>
<Record>
<Key>Joystick1Button19</Key>
<Value>&lt;size=40%&gt;Joystick1&lt;/size&gt;
19</Value>
</Record>
<Record>
<Key>Joystick2Button0</Key>
<Value>Joystick2 Botón0</Value>
</Record>
<Record>
<Key>Joystick2Button1</Key>
<Value>Joystick2 Botón1</Value>
</Record>
<Record>
<Key>Joystick2Button2</Key>
<Value>Joystick2 Botón2</Value>
</Record>
<Record>
<Key>Joystick2Button3</Key>
<Value>Joystick2 Botón3</Value>
</Record>
<Record>
<Key>Joystick2Button4</Key>
<Value>Joystick2 Botón4</Value>
</Record>
<Record>
<Key>Joystick2Button5</Key>
<Value>Joystick2 Botón5</Value>
</Record>
<Record>
<Key>Joystick2Button6</Key>
<Value>Joystick2 Botón6</Value>
</Record>
<Record>
<Key>Joystick2Button7</Key>
<Value>Joystick2 Botón7</Value>
</Record>
<Record>
<Key>Joystick2Button8</Key>
<Value>Joystick2 Botón8</Value>
</Record>
<Record>
<Key>Joystick2Button9</Key>
<Value>Joystick2 Botón9</Value>
</Record>
<Record>
<Key>Joystick2Button10</Key>
<Value>Joystick2 Botón10</Value>
</Record>
<Record>
<Key>Joystick2Button11</Key>
<Value>Joystick2 Botón11</Value>
</Record>
<Record>
<Key>Joystick2Button12</Key>
<Value>Joystick2 Botón12</Value>
</Record>
<Record>
<Key>Joystick2Button13</Key>
<Value>Joystick2 Botón13</Value>
</Record>
<Record>
<Key>Joystick2Button14</Key>
<Value>Joystick2 Botón14</Value>
</Record>
<Record>
<Key>Joystick2Button15</Key>
<Value>Joystick2 Botón15</Value>
</Record>
<Record>
<Key>Joystick2Button16</Key>
<Value>Joystick2 Botón16</Value>
</Record>
<Record>
<Key>Joystick2Button17</Key>
<Value>Joystick2 Botón17</Value>
</Record>
<Record>
<Key>Joystick2Button18</Key>
<Value>Joystick2 Botón18</Value>
</Record>
<Record>
<Key>Joystick2Button19</Key>
<Value>Joystick2 Botón19</Value>
</Record>
<Record>
<Key>Joystick3Button0</Key>
<Value>Joystick3 Botón0</Value>
</Record>
<Record>
<Key>Joystick3Button1</Key>
<Value>Joystick3 Botón1</Value>
</Record>
<Record>
<Key>Joystick3Button2</Key>
<Value>Joystick3 Botón2</Value>
</Record>
<Record>
<Key>Joystick3Button3</Key>
<Value>Joystick3 Botón3</Value>
</Record>
<Record>
<Key>Joystick3Button4</Key>
<Value>Joystick3 Botón4</Value>
</Record>
<Record>
<Key>Joystick3Button5</Key>
<Value>Joystick3 Botón5</Value>
</Record>
<Record>
<Key>Joystick3Button6</Key>
<Value>Joystick3 Botón6</Value>
</Record>
<Record>
<Key>Joystick3Button7</Key>
<Value>Joystick3 Botón7</Value>
</Record>
<Record>
<Key>Joystick3Button8</Key>
<Value>Joystick3 Botón8</Value>
</Record>
<Record>
<Key>Joystick3Button9</Key>
<Value>Joystick3 Botón9</Value>
</Record>
<Record>
<Key>Joystick3Button10</Key>
<Value>Joystick3 Botón10</Value>
</Record>
<Record>
<Key>Joystick3Button11</Key>
<Value>Joystick3 Botón11</Value>
</Record>
<Record>
<Key>Joystick3Button12</Key>
<Value>Joystick3 Botón12</Value>
</Record>
<Record>
<Key>Joystick3Button13</Key>
<Value>Joystick3 Botón13</Value>
</Record>
<Record>
<Key>Joystick3Button14</Key>
<Value>Joystick3 Botón14</Value>
</Record>
<Record>
<Key>Joystick3Button15</Key>
<Value>Joystick3 Botón15</Value>
</Record>
<Record>
<Key>Joystick3Button16</Key>
<Value>Joystick3 Botón16</Value>
</Record>
<Record>
<Key>Joystick3Button17</Key>
<Value>Joystick3 Botón17</Value>
</Record>
<Record>
<Key>Joystick3Button18</Key>
<Value>Joystick3 Botón18</Value>
</Record>
<Record>
<Key>Joystick3Button19</Key>
<Value>Joystick3 Botón19</Value>
</Record>
<Record>
<Key>Joystick4Button0</Key>
<Value>Joystick4 Botón0</Value>
</Record>
<Record>
<Key>Joystick4Button1</Key>
<Value>Joystick4 Botón1</Value>
</Record>
<Record>
<Key>Joystick4Button2</Key>
<Value>Joystick4 Botón2</Value>
</Record>
<Record>
<Key>Joystick4Button3</Key>
<Value>Joystick4 Botón3</Value>
</Record>
<Record>
<Key>Joystick4Button4</Key>
<Value>Joystick4 Botón4</Value>
</Record>
<Record>
<Key>Joystick4Button5</Key>
<Value>Joystick4 Botón5</Value>
</Record>
<Record>
<Key>Joystick4Button6</Key>
<Value>Joystick4 Botón6</Value>
</Record>
<Record>
<Key>Joystick4Button7</Key>
<Value>Joystick4 Botón7</Value>
</Record>
<Record>
<Key>Joystick4Button8</Key>
<Value>Joystick4 Botón8</Value>
</Record>
<Record>
<Key>Joystick4Button9</Key>
<Value>Joystick4 Botón9</Value>
</Record>
<Record>
<Key>Joystick4Button10</Key>
<Value>Joystick4 Botón10</Value>
</Record>
<Record>
<Key>Joystick4Button11</Key>
<Value>Joystick4 Botón11</Value>
</Record>
<Record>
<Key>Joystick4Button12</Key>
<Value>Joystick4 Botón12</Value>
</Record>
<Record>
<Key>Joystick4Button13</Key>
<Value>Joystick4 Botón13</Value>
</Record>
<Record>
<Key>Joystick4Button14</Key>
<Value>Joystick4 Botón14</Value>
</Record>
<Record>
<Key>Joystick4Button15</Key>
<Value>Joystick4 Botón15</Value>
</Record>
<Record>
<Key>Joystick4Button16</Key>
<Value>Joystick4 Botón16</Value>
</Record>
<Record>
<Key>Joystick4Button17</Key>
<Value>Joystick4 Botón17</Value>
</Record>
<Record>
<Key>Joystick4Button18</Key>
<Value>Joystick4 Botón18</Value>
</Record>
<Record>
<Key>Joystick4Button19</Key>
<Value>Joystick4 Botón19</Value>
</Record>
<Record>
<Key>Joystick5Button0</Key>
<Value>Joystick5 Botón0</Value>
</Record>
<Record>
<Key>Joystick5Button1</Key>
<Value>Joystick5 Botón1</Value>
</Record>
<Record>
<Key>Joystick5Button2</Key>
<Value>Joystick5 Botón2</Value>
</Record>
<Record>
<Key>Joystick5Button3</Key>
<Value>Joystick5 Botón3</Value>
</Record>
<Record>
<Key>Joystick5Button4</Key>
<Value>Joystick5 Botón4</Value>
</Record>
<Record>
<Key>Joystick5Button5</Key>
<Value>Joystick5 Botón5</Value>
</Record>
<Record>
<Key>Joystick5Button6</Key>
<Value>Joystick5 Botón6</Value>
</Record>
<Record>
<Key>Joystick5Button7</Key>
<Value>Joystick5 Botón7</Value>
</Record>
<Record>
<Key>Joystick5Button8</Key>
<Value>Joystick5 Botón8</Value>
</Record>
<Record>
<Key>Joystick5Button9</Key>
<Value>Joystick5 Botón9</Value>
</Record>
<Record>
<Key>Joystick5Button10</Key>
<Value>Joystick5 Botón10</Value>
</Record>
<Record>
<Key>Joystick5Button11</Key>
<Value>Joystick5 Botón11</Value>
</Record>
<Record>
<Key>Joystick5Button12</Key>
<Value>Joystick5 Botón12</Value>
</Record>
<Record>
<Key>Joystick5Button13</Key>
<Value>Joystick5 Botón13</Value>
</Record>
<Record>
<Key>Joystick5Button14</Key>
<Value>Joystick5 Botón14</Value>
</Record>
<Record>
<Key>Joystick5Button15</Key>
<Value>Joystick5 Botón15</Value>
</Record>
<Record>
<Key>Joystick5Button16</Key>
<Value>Joystick5 Botón16</Value>
</Record>
<Record>
<Key>Joystick5Button17</Key>
<Value>Joystick5 Botón17</Value>
</Record>
<Record>
<Key>Joystick5Button18</Key>
<Value>Joystick5 Botón18</Value>
</Record>
<Record>
<Key>Joystick5Button19</Key>
<Value>Joystick5 Botón19</Value>
</Record>
<Record>
<Key>Joystick6Button0</Key>
<Value>Joystick6 Botón0</Value>
</Record>
<Record>
<Key>Joystick6Button1</Key>
<Value>Joystick6 Botón1</Value>
</Record>
<Record>
<Key>Joystick6Button2</Key>
<Value>Joystick6 Botón2</Value>
</Record>
<Record>
<Key>Joystick6Button3</Key>
<Value>Joystick6 Botón3</Value>
</Record>
<Record>
<Key>Joystick6Button4</Key>
<Value>Joystick6 Botón4</Value>
</Record>
<Record>
<Key>Joystick6Button5</Key>
<Value>Joystick6 Botón5</Value>
</Record>
<Record>
<Key>Joystick6Button6</Key>
<Value>Joystick6 Botón6</Value>
</Record>
<Record>
<Key>Joystick6Button7</Key>
<Value>Joystick6 Botón7</Value>
</Record>
<Record>
<Key>Joystick6Button8</Key>
<Value>Joystick6 Botón8</Value>
</Record>
<Record>
<Key>Joystick6Button9</Key>
<Value>Joystick6 Botón9</Value>
</Record>
<Record>
<Key>Joystick6Button10</Key>
<Value>Joystick6 Botón10</Value>
</Record>
<Record>
<Key>Joystick6Button11</Key>
<Value>Joystick6 Botón11</Value>
</Record>
<Record>
<Key>Joystick6Button12</Key>
<Value>Joystick6 Botón12</Value>
</Record>
<Record>
<Key>Joystick6Button13</Key>
<Value>Joystick6 Botón13</Value>
</Record>
<Record>
<Key>Joystick6Button14</Key>
<Value>Joystick6 Botón14</Value>
</Record>
<Record>
<Key>Joystick6Button15</Key>
<Value>Joystick6 Botón15</Value>
</Record>
<Record>
<Key>Joystick6Button16</Key>
<Value>Joystick6 Botón16</Value>
</Record>
<Record>
<Key>Joystick6Button17</Key>
<Value>Joystick6 Botón17</Value>
</Record>
<Record>
<Key>Joystick6Button18</Key>
<Value>Joystick6 Botón18</Value>
</Record>
<Record>
<Key>Joystick6Button19</Key>
<Value>Joystick6 Botón19</Value>
</Record>
<Record>
<Key>Joystick7Button0</Key>
<Value>Joystick7 Botón0</Value>
</Record>
<Record>
<Key>Joystick7Button1</Key>
<Value>Joystick7 Botón1</Value>
</Record>
<Record>
<Key>Joystick7Button2</Key>
<Value>Joystick7 Botón2</Value>
</Record>
<Record>
<Key>Joystick7Button3</Key>
<Value>Joystick7 Botón3</Value>
</Record>
<Record>
<Key>Joystick7Button4</Key>
<Value>Joystick7 Botón4</Value>
</Record>
<Record>
<Key>Joystick7Button5</Key>
<Value>Joystick7 Botón5</Value>
</Record>
<Record>
<Key>Joystick7Button6</Key>
<Value>Joystick7 Botón6</Value>
</Record>
<Record>
<Key>Joystick7Button7</Key>
<Value>Joystick7 Botón7</Value>
</Record>
<Record>
<Key>Joystick7Button8</Key>
<Value>Joystick7 Botón8</Value>
</Record>
<Record>
<Key>Joystick7Button9</Key>
<Value>Joystick7 Botón9</Value>
</Record>
<Record>
<Key>Joystick7Button10</Key>
<Value>Joystick7 Botón10</Value>
</Record>
<Record>
<Key>Joystick7Button11</Key>
<Value>Joystick7 Botón11</Value>
</Record>
<Record>
<Key>Joystick7Button12</Key>
<Value>Joystick7 Botón12</Value>
</Record>
<Record>
<Key>Joystick7Button13</Key>
<Value>Joystick7 Botón13</Value>
</Record>
<Record>
<Key>Joystick7Button14</Key>
<Value>Joystick7 Botón14</Value>
</Record>
<Record>
<Key>Joystick7Button15</Key>
<Value>Joystick7 Botón15</Value>
</Record>
<Record>
<Key>Joystick7Button16</Key>
<Value>Joystick7 Botón16</Value>
</Record>
<Record>
<Key>Joystick7Button17</Key>
<Value>Joystick7 Botón17</Value>
</Record>
<Record>
<Key>Joystick7Button18</Key>
<Value>Joystick7 Botón18</Value>
</Record>
<Record>
<Key>Joystick7Button19</Key>
<Value>Joystick7 Botón19</Value>
</Record>
<Record>
<Key>Joystick8Button0</Key>
<Value>Joystick8 Botón0</Value>
</Record>
<Record>
<Key>Joystick8Button1</Key>
<Value>Joystick8 Botón1</Value>
</Record>
<Record>
<Key>Joystick8Button2</Key>
<Value>Joystick8 Botón2</Value>
</Record>
<Record>
<Key>Joystick8Button3</Key>
<Value>Joystick8 Botón3</Value>
</Record>
<Record>
<Key>Joystick8Button4</Key>
<Value>Joystick8 Botón4</Value>
</Record>
<Record>
<Key>Joystick8Button5</Key>
<Value>Joystick8 Botón5</Value>
</Record>
<Record>
<Key>Joystick8Button6</Key>
<Value>Joystick8 Botón6</Value>
</Record>
<Record>
<Key>Joystick8Button7</Key>
<Value>Joystick8 Botón7</Value>
</Record>
<Record>
<Key>Joystick8Button8</Key>
<Value>Joystick8 Botón8</Value>
</Record>
<Record>
<Key>Joystick8Button9</Key>
<Value>Joystick8 Botón9</Value>
</Record>
<Record>
<Key>Joystick8Button10</Key>
<Value>Joystick8 Botón10</Value>
</Record>
<Record>
<Key>Joystick8Button11</Key>
<Value>Joystick8 Botón11</Value>
</Record>
<Record>
<Key>Joystick8Button12</Key>
<Value>Joystick8 Botón12</Value>
</Record>
<Record>
<Key>Joystick8Button13</Key>
<Value>Joystick8 Botón13</Value>
</Record>
<Record>
<Key>Joystick8Button14</Key>
<Value>Joystick8 Botón14</Value>
</Record>
<Record>
<Key>Joystick8Button15</Key>
<Value>Joystick8 Botón15</Value>
</Record>
<Record>
<Key>Joystick8Button16</Key>
<Value>Joystick8 Botón16</Value>
</Record>
<Record>
<Key>Joystick8Button17</Key>
<Value>Joystick8 Botón17</Value>
</Record>
<Record>
<Key>Joystick8Button18</Key>
<Value>Joystick8 Botón18</Value>
</Record>
<Record>
<Key>Joystick8Button19</Key>
<Value>Joystick8 Botón19</Value>
</Record>
</Keys>
</Language>
<?xml version="1.0" encoding="utf-8"?>
<Language xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<!-- Versión: v0.1.1508.7137 Fecha = 16/07/2018 -->
<Name>Spanish</Name>
<Code>ES</Code>
<Font>font_extended</Font>
<Interface>
<!-- Fase de la Misión: En caso de Emergencia -->
<Record>
<Key>MarsTitleInCaseOfEmergency</Key>
<Value>En caso de Emergencia...</Value>
</Record>
<Record>
<Key>MarsDescInCaseOfEmergency</Key>
<Value>Tu traje está dañado y necesitas encontrar algo de comida.</Value>
</Record>
<Record>
<Key>MarsTaskGetTape</Key>
<Value>Encuentra algunos {THING:ItemDuctTape}</Value>
</Record>
<Record>
<Key>MarsTaskGetFood</Key>
<Value>Encuentra un {THING:ItemCerealBar}</Value>
</Record>
<Record>
<Key>MarsTabletStage1Page1</Key>
<Value>Página 1 de 2 \nNO ENTRE EN PÁNICO.\n\nSi estás leyendo esto, sobreviviste a la evacuación - Felicitaciones. Independientemente de su entorno, su primera prioridad es comprobar su salud y la de los que le rodean. Asegúrese de comprobar la integridad del traje, ya que no se sabe en qué entorno puede encontrarse y proteger el suministro de aire que tenga es crucial.</Value>
</Record>
<Record>
<Key>MarsTabletStage1Page2</Key>
<Value>Página 2 de 2 \nSi usted está cerca de una cápsula de escape intacta y una caja de suministros adjunta, debe tener algunos suministros cruciales para ayudarlo a esperar el rescate. Si no, busque sobrevivientes. Usted debe asegurarse de anotar la ubicación de, o recolectar, cualquier suministro que sea de suma importancia para su supervivencia, como alimentos, baterías, materiales de utilidad como cinta adhesiva y equipo portátil de supervivencia. \n
</Value>
</Record>
<!-- Fase de la Misión: Adquirir Materias Primas-->
<Record>
<Key>MarsTitleRawMaterials</Key>
<Value>Adquirir Materias Primas</Value>
</Record>
<Record>
<Key>MarsDescRawMaterials</Key>
<Value>Encuentre una manera de producir los materiales básicos que necesita para poner en marcha la fabricación.</Value>
</Record>
<Record>
<Key>MarsTaskGetIronIngots</Key>
<Value>Obtenga un {THING:ItemIronIngot}</Value>
</Record>
<Record>
<Key>MarsTaskGetCopperIngots</Key>
<Value>Obtenga un {THING:ItemCopperIngot}</Value>
</Record>
<Record>
<Key>MarsTaskGetGoldIngots</Key>
<Value>Obtenga un {THING:ItemGoldIngot}</Value>
</Record>
<Record>
<Key>MarsTabletStage2Page1</Key>
<Value>Página 1 de 4 \nMENDIGAR, CAVAR O ROBAR\n\nAfortunadamente, nuestras herramientas de fabricación tienen conocimiento de todas las recetas que usted puede necesitar en su situación. Desafortunadamente, necesitará materias primas para hacerlo. Estos podrían provenir de varias fuentes según su situación:</Value>
</Record>
<Record>
<Key>MarsTabletStage2Page2</Key>
<Value>Página 2 de 4 \nCARROÑEAR\n\nSi su nave aún está en gran parte intacta, es posible que pueda encontrar materiales en su forma procesada, ya sea dentro de las máquinas de fabricación o almacenados cerca de ellas.\n\nDESMANTELAR\n\nSi usted es capaz de encontrar o fabricar una amoladora de ángulo, usted debe ser capaz de utilizarlo para desmantelar algunos de los restos de su nave. Un reciclador se puede utilizar para descomponerlos en una mezcla de sus materiales y componentes y una centrifugadora los separará para que se puedan volver a fundir en materiales utilizables.</Value>
</Record>
<!-- Fase de la Misión: Fabricación de Configuraciones -->
<Record>
<Key>MarsTitleSetupManufacturing</Key>
<Value>Aprovechar los recursos de producción</Value>
</Record>
<Record>
<Key>MarsDescSetupManufacturing</Key>
<Value>Para fabricar lo que necesitamos, debemos empezar con un {THING:ItemKitHydraulicPipeBender} y un {THING:ItemKitElectronicsPrinter}.</Value>
</Record>
<Record>
<Key>MarsTaskManufactureHPB</Key>
<Value>Fabricar un {THING:ItemKitHydraulicPipeBender}</Value>
</Record>
<Record>
<Key>MarsTaskManufactureEP</Key>
<Value>Fabricar un {THING:ItemKitElectronicsPrinter}</Value>
</Record>
<Record>
<Key>MarsTabletStage1Page1</Key>
<Value>Página 1 de 2\nNO ENTRE EN PÁNICO.\n\nSi estás leyendo esto, has sobrevivido a la evacuación. Felicitaciones. Independientemente de su entorno, su primera prioridad es comprobar su salud y la de los que le rodean. Asegúrese de comprobar la integridad del traje, ya que no se sabe en qué entorno puede encontrarse y proteger el suministro de aire que tenga es crucial.</Value>
</Record>
<Record>
<Key>MarsTabletStage1Page2</Key>
<Value>Página 2 de 2 \nSi usted está cerca de una cápsula de escape intacta y una caja de suministros adjunta, debe tener algunos suministros cruciales para ayudarlo a esperar el rescate. Si no, busque sobrevivientes. Usted debe asegurarse de anotar la ubicación , o recoger cualquier suministro que sea de suma importancia para su supervivencia, como alimentos, baterías, materiales de utilidad como cinta adhesiva y equipo portátil de supervivencia. \n</Value>
</Record>
<!-- Fase de la Misión: Suministro de Alimentos -->
<Record>
<Key>MarsTitleFoodSupply</Key>
<Value>Una fuente confiable de alimentos</Value>
</Record>
<Record>
<Key>MarsDescFoodSupply</Key>
<Value>No sabemos cuánto tiempo necesitarás para sobrevivir aquí. Deberíamos preparar una fuente renovable de comida por si acaso.</Value>
</Record>
<Record>
<Key>MarsTaskPrepareAtmos</Key>
<Value>Crear una sala presurizada con una atmósfera suficiente para crecer {THING: ItemPotato}</Value>
</Record>
<Record>
<Key>MarsTaskGrowPotato</Key>
<Value>Obtener un {THING:ItemPotato}</Value>
</Record>
<!-- Fase de la Misión: Generar Nave Nodriza & Motor -->
<Record>
<Key>MarsTitleCreateMothership</Key>
<Value>Creando una Nave Nodriza</Value>
</Record>
<Record>
<Key>MarsDescCreateMothership</Key>
<Value>Crear una nave nodriza mediante la generación de un {THING:MothershipCore} y conectándole un {THING:StructureRocketEngine} </Value>
</Record>
<Record>
<Key>MarsTaskSpawnMothershipCore</Key>
<Value>Generar un {THING:MothershipCore}</Value>
</Record>
<Record>
<Key>MarsTaskAttachEngine</Key>
<Value>Conecte un {THING:StructureRocketEngine} al {THING:MothershipCore}</Value>
</Record>
<Record>
<Key>MarsTitleLaunchMothership</Key>
<Value>Lanzamiento de una Nave Nodriza</Value>
</Record>
<!-- Fase de la Misión: Lanzamiento -->
<Record>
<Key>MarsDescLaunchMothership</Key>
<Value>Despega al espacio y recupera tu lugar en los cielos!</Value>
</Record>
<Record>
<Key>MarsTaskLaunchMothership</Key>
<Value>Despegue su nave nodriza a una altitud de 100m</Value>
</Record>
</Interface>
</Language>
<Language xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<!-- Versión: v0.1.1492.7067 FECHA = 13-07-2018 -->
<Code>ES</Code>
<Font>font_extended</Font>
<GameTip>
<String>Pulsar {KEY:HelmetSlot}, {KEY:SuitSlot}, {KEY:BackSlot}, {KEY:UniformSlot}, o {KEY:ToolBeltSlot} para alternar entre las interacciones y las ranuras en cualquier artículo de ranura que esté usando. Pulsar y mantener para intercambiar entre esa ranura y sus mano activa.</String>
<String>Pulsar {KEY:ToggleHandPower} para encender o apagar rápidamente lo que estás sosteniendo en su mano.</String>
<String>Pulsar {KEY:ToggleLight} para activar o desactivar rápidamente las luces {THING:ItemSpaceHelmet}.</String>
<String>Pulsar {KEY:EmoteWave} para hacer que tu personaje salude en otras estaciones.</String>
<String>Pulsar {KEY:Jetpack} para activar o desactivar rápidamente su propulsión {THING:ItemSpacepack}.</String>
<String>Pulsar {KEY:ToggleUI} para activar o desactivar la Interfaz de usuario y obtener increíbles capturas de pantalla o vídeo.</String>
<String>Presionar {KEY:Ascend} te hará ascender si tu {THING:ItemSpacepack} está encendido, de lo contrario tu personaje intentará saltar. Puede activar o desactivar la {THING:ItemSpacepack} o usando la tecla {KEY:Jetpack} .</String>
<String>Presionar {KEY:Descend} te hará descender si tu {THING:ItemSpacepack} está encendido. Puede activar o desactivar {THING:ItemSpacepack} encendido o apagado usando la tecla {KEY:Jetpack} .</String> <String>Pulsar the {KEY:InventorySelect} key if you want to swap something between an open inventory slot and your active hand.</String>
<String>Pulsa la tecla {KEY:InventorySelect} si desea cambiar algo entre una ranura de inventario abierta y su mano activa.</String>
<String>Presionar y soltar la tecla {KEY:Drop} le hará soltar inmediatamente lo que tenga en sus manos. Si mantiene pulsada la tecla {KEY:Drop}, intentará lanzarla. Cuanto más lo sostengas, más lejos lanzarás.para cambiar de mano activa. Presionar {KEY:ActiveHandSlot} recorrerá las opciones de interacción de lo que tenga en su mano activa. </String>
<String>Presionar {KEY:SwapHands} para cambiar de mano activa. Presionar {KEY:ActiveHandSlot} recorrerá las opciones de interacción de lo que tenga en su mano activa. </String>
<String>Pulsar {KEY:Internals} para abrir o cerrar rápidamente su {THING:ItemSpaceHelmet}.</String>
<String>Pulsar {KEY:Chatting} para empezar a chatear con otros jugadores. Aparecerá un pequeño cuadro en la parte inferior derecha de la pantalla con el texto que escriba antes de enviarlo.</String>
<String>Para cambiar la orientación de su cursor de construcción, presione {KEY:RotateLeft} para girar hacia la izquierda, {KEY:RotateRight} para rotar hacia la derecha,{KEY:RotateUp} para girar hacia arriba, {KEY:RotateDown} para rotar hacia abajo, {KEY:RotateRollLeft} para rodar hacia la izquierda, o {KEY:RotateRollRight} para rodar hacia la derecha.</String>
<String>¿Quieres saber cómo hacer algo? Inserta un {THING:CartridgeElectronicReader} en un {THING:ItemTablet} y enciéndelo con la tecla {KEY:ToggleHandPower} mientras está en tu mano activalo.</String>
<String>Mantenga un {THING:ItemWeldingTorch} en una mano mientras está encendido, y un stack de {THING:ItemIronSheets} en otro con el fin de actualizar el estado de construcción de un {THING:StructureFrameIron}.</String>
<String>Coloca un stack de {THING:ItemIronOre} en un powered {THING:StructureArcFurnace} para fundirla en {THING:ItemIronIngot} .</String>
<String>Coloca un {THING:MotherboardLogic} en un {THING:StructureComputer} para habilitar el control de la lógica. Podrá agregar condiciones y acciones que controlen los estados de los dispositivos en la misma red de datos.</String>
<String>Al modificar la cantidad de algo a través de un botón en el mundo, mantenga pulsada {KEY:QuantityModifier} mientras hace clic para usar incrementos más pequeños.</String>
<String>Utilice un {THING:ItemKitLogicInputOutput} para crear un {THING:StructureLogicReader} o {THING:StructureLogicWriter}. Los lectores le permiten leer los valores de otros dispositivos, los escritores le permiten cambiar los valores de los dispositivos. Cuando se combina con unidades de matemáticas, usted puede hacer sistemas automatizados extremadamente complejos.</String>
<String>Utilice un {THING:ItemKitLogicInputOutput} para crear un {THING:StructureLogicBatchReader} o {THING:StructureLogicBatchWriter}. Los lectores le permiten leer valores de un grupo entero de otros dispositivos, los escritores le permiten cambiar valores en grupos enteros de otros dispositivos.</String>
<String>Utilice un {THING:ItemKitLogicInputOutput} para crear un {THING:StructureLogicSlotReader} que le permita leer los valores de las ranuras del dispositivo con ranuras. Algunos dispositivos permiten que usted consiga la información especializada de la ranura tal como crecimiento de la planta en el {THING:StructureHydroponicsStation}.</String>
<String>Use un {THING:StructureRecycler} para convertir las cosas que ya no quiere en reactivos utilizables. Pase el resultado {THING:ItemReagentMix} en un {THING:StructureCentrifuge} para convertirlo nuevamente en mineral, listo para un {THING:StructureFurnace}.</String>
<String>Use un {THING:StructureHydraulicPipeBender} para fabricar artículos atmosféricos, como {THING:ItemKitAtmospherics} que le permite construir máquinas útiles como {THING:StructureAirConditioner} o {THING:StructureFiltration}.</String>
</GameTip>
</Language>
<?xml version="1.0" encoding="utf-8"?>
<Language xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<!-- Versión: v0.1.1145.5726 FECHA = 05-02-2018 -->
<Name>Spanish</Name>
<Code>ES</Code>
<Font>font_extended</Font>
<Interface>
<Record>
<Key>TutorialTitleWearSpacesuit</Key>
<Value>Usa el traje espacial</Value>
</Record>
<Record>
<Key>TutorialTaskWearHelmet</Key>
<Value>Vestir el {THING:ItemSpaceHelmet}</Value>
</Record>
<Record>
<Key>TutorialTaskWearSuit</Key>
<Value>Vestir el {THING:ItemEvaSuit}</Value>
</Record>
<Record>
<Key>TutorialTaskWearJetpack</Key>
<Value>Vestirte la {THING:ItemSpacepack}</Value>
</Record>
<Record>
<Key>TutorialDescPickupHelmet</Key>
<Value>Encuentra el {THING:ItemSpaceHelmet} y ponlo en tu {SLOT:LeftHand} o {SLOT:RightHand} ranura haciendo clic en el {COLORRED:Boton izquierdo del raton} sobre el verde interactivo que ves al mirarlo.</Value>
</Record>
<Record>
<Key>TutorialDescWearHelmet</Key>
<Value>Mantén presionada la tecla {KEY:HelmetSlot} hasta que tu {THING:ItemSpaceHelmet} se mueve a su {SLOT:Helmet} ranura.</Value>
</Record>
<Record>
<Key>TutorialDescPickupSuit</Key>
<Value>Encuentra el {THING:ItemEvaSuit} y ponlo en tu {SLOT:LeftHand} o {SLOT:RightHand} ranura haciendo clic en el {COLORRED:Boton izquierdo del Raton} sobre el verde interactivo que ves al mirarlo.</Value>
</Record>
<Record>
<Key>TutorialDescWearSuit</Key>
<Value>Mantén presionada la tecla {KEY:SuitSlot} para equipar {THING:ItemEvaSuit} a su ranura {SLOT:Suit} .</Value>
</Record>
<Record>
<Key>TutorialDescPickupJetpack</Key>
<Value>Encuentra el {THING:ItemSpacepack} y colócalo en tu ranura {SLOT:LeftHand} o {SLOT:RightHand} haciendo clic en el {COLORRED:Boton izquierdo del Raton} sobre el verde interactivo que ves al mirarlo.</Value>
</Record>
<Record>
<Key>TutorialDescWearJetpack</Key>
<Value>Presione y mantenga presionada la tecla {KEY:BackSlot} para equipar el {THING:ItemSpacepack} a su ranura {SLOT:Back} ranuras.</Value>
</Record>
<Record>
<Key>TutorialTitlePowerSuit</Key>
<Value>Alimenta el traje espacial</Value>
</Record>
<Record>
<Key>TutorialDescPowerSuit</Key>
<Value>Encuentre un {THING:ItemBatteryCellLarge} y recójalo en su ranura {SLOT:LeftHand} o {SLOT:RightHand} mirándolo y haciendo clic en el {COLORRED:Boton izquierdo del Raton}.</Value>
</Record>
<Record>
<Key>TutorialTaskLifesupportSuit1</Key>
<Value>Recoge una {THING:ItemBatteryCellLarge}</Value>
</Record>
<Record>
<Key>TutorialTaskLifesupportSuit2</Key>
<Value>Abre la ventana de ranuras del {THING:ItemEvaSuit} </Value>
</Record>
<Record>
<Key>TutorialTaskLifesupportSuit3</Key>
<Value>Selecciona la ranura de la {SLOT:LifeSupport} en el {THING:ItemEvaSuit}</Value>
</Record>
<Record>
<Key>TutorialTaskLifesupportSuit4</Key>
<Value>Equipate el {THING:ItemEvaSuit} con la {THING:ItemBatteryCellLarge}</Value>
</Record>
<Record>
<Key>TutorialDescLifesupport1</Key>
<Value>Puede interactuar con la ranura del {SLOT:Suit} presionando y soltando la tecla {KEY:SuitSlot} Esto recorrerá las interacciones y el inventario de ranuras, si está disponible. Haz esto hasta que veas el inventario de tragamonedas.</Value>
</Record>
<Record>
<Key>TutorialDescLifesupport2</Key>
<Value>{COLORRED:debes usar {THING:ItemEvaSuit} para continuar. Por favor vuélvelo a poner.}</Value>
</Record>
<Record>
<Key>TutorialDescLifesupport3</Key>
<Value>Puede seleccionar ranuras dentro de {THING:ItemEvaSuit} usando la {COLORRED:Rueda del Raton}. Seleccione la ranura interna {SLOT:LifeSupport} para continuar.</Value>
</Record>
<Record>
<Key>TutorialDescLifesupport4</Key>
<Value>Con {THING:ItemBatteryCellLarge} activo en su ranura {SLOT:LeftHand} o {SLOT:RightHand} presione la tecla {KEY:InventorySelect} para cambiar {THING:ItemBatteryCellLarge} en el espacio {SLOT:LifeSupport} . Si es necesario, puede presionar la tecla {KEY:SwapHands} para intercambiar cuál es su mano activa.</Value>
</Record>
<Record>
<Key>TutorialTitleSuitFilter</Key>
<Value>Equipando un filtro</Value>
</Record>
<Record>
<Key>TutorialDescFilter1</Key>
<Value>Busca {THING:ItemGasFilterCarbonDioxide} y recógelo en tu ranura {SLOT:LeftHand} o {SLOT:RightHand} mirándola y haciendo clic en el {COLORRED:Boton izquierdo del Raton}.</Value>
</Record>
<Record>
<Key>TutorialTaskFilter1</Key>
<Value>Recoge un {THING:ItemGasFilterCarbonDioxide}</Value>
</Record>
<Record>
<Key>TutorialTaskFilter2</Key>
<Value>Abre la ventana de ranura {THING:ItemEvaSuit} .</Value>
</Record>
<Record>
<Key>TutorialTaskFilter3</Key>
<Value>Selecciona el espacio {SLOT:Filter} en {THING:ItemEvaSuit}</Value>
</Record>
<Record>
<Key>TutorialTaskFilter4</Key>
<Value>Equipar {THING:ItemEvaSuit} con {THING:ItemGasFilterCarbonDioxide}</Value>
</Record>
<Record>
<Key>TutorialDescFilter2</Key>
<Value>Puede interactuar con la ranura del {SLOT:Suit} presionando y soltando la tecla {KEY:SuitSlot} . Esto recorrerá las interacciones y el inventario de ranuras, si está disponible. Haz esto hasta que veas las ranuras de inventario .</Value>
</Record>
<Record>
<Key>TutorialDescFilter3</Key>
<Value>Puede seleccionar ranuras dentro de {THING:ItemEvaSuit} usando la {COLORRED:Rueda del Raton}. Seleccione cualquiera de los slots internos {SLOT:Filter} para continuar.</Value>
</Record>
<Record>
<Key>TutorialDescFilter4</Key>
<Value>Con {THING:ItemGasFilterCarbonDioxide} activo en su ranura {SLOT:LeftHand} o {SLOT:RightHand} presione la tecla, {KEY:InventorySelect} para cambiar la batería a la ranura. Si es necesario, puede presionar la tecla {KEY:SwapHands} para intercambiar cuál es su mano activa.</Value>
</Record>
<Record>
<Key>TutorialTitleGetTools</Key>
<Value>Obtención de equipo de construcción</Value>
</Record>
<Record>
<Key>TutorialDescGetTools1</Key>
<Value>Ahora necesitamos salir de la estación para hacer algunas reparaciones. Suelta {THING:ItemTablet} con la tecla {KEY:Drop} para que podamos elegir otras cosas.</Value>
</Record>
<Record>
<Key>TutorialDescGetTools2</Key>
<Value>Recoja {THING:ItemToolBelt} y asígnelo a la ranura {SLOT:Belt} manteniendo presionada la tecla {KEY:ToolBeltSlot} .Continuaremos una vez que {THING:ItemToolBelt} esté equipado y usted tenga {THING:ItemSteelSheets} en sus manos.</Value>
</Record>
<Record>
<Key>TutorialTaskGetTools1</Key>
<Value>Suelta el {THING:ItemTablet}</Value>
</Record>
<Record>
<Key>TutorialTaskGetTools2</Key>
<Value>Use {THING:ItemToolBelt} en la ranura {SLOT:Belt} </Value>
</Record>
<Record>
<Key>TutorialTaskGetTools3</Key>
<Value>Recoge {THING:ItemSteelSheets} en la ranura {SLOT:LeftHand} o {SLOT:RightHand} </Value>
</Record>
<Record>
<Key>TutorialTitleGoInAirlock</Key>
<Value>Al entrar al Espacio</Value>
</Record>
<Record>
<Key>TutorialDescGoInAirlock1</Key>
<Value>Dirígete a la puerta {THING:StructureAirlock} asegúrate de que {THING:ItemEvaSuit} y {THING:ItemSpaceHelmet} estén listos. Presione la tecla {KEY:HelmetSlot} hasta que vea el menú de interacciones, desplácese hasta la opción de cierre y presione {KEY:InventorySelect} para alternar el estado.</Value>
</Record>
<Record>
<Key>TutorialTaskGoInAirlock1</Key>
<Value>Cierre su visera {THING:ItemSpaceHelmet} </Value>
</Record>
<Record>
<Key>TutorialTaskGoInAirlock2</Key>
<Value>Ir a través de la puerta {THING:StructureAirlock} a la habitación amarilla</Value>
</Record>
<Record>
<Key>TutorialTitleCycleAirlock</Key>
<Value>Ciclo del airlock</Value>
</Record>
<Record>
<Key>TutorialDescCycleAirlock1</Key>
<Value>Puede ciclar el Airlock utilizando {THING:StructureConsole} o el teclado que se puede conectar en cualquiera de las puertas {THING:StructureAirlock} . Esto despresurizará la esclusa de aire para que puedas ir al espacio.&#10;&#10;La {THING:CircuitboardAirlockControl} que esta en la {THING:StructureConsole} que está controlando la {THING:StructureActiveVent} y otros dispositivos para ciclar la esclusa de aire.</Value>
</Record>
<Record>
<Key>TutorialTaskCycleAirlock1</Key>
<Value>Ciclo el Airlock</Value>
</Record>
<Record>
<Key>TutorialTitleRepairCable</Key>
<Value>Reparar el cable roto</Value>
</Record>
<Record>
<Key>TutorialDescRepairCable1</Key>
<Value>Hay un {THING:StructureCableJunction} roto, búscalo y quítalo usando {THING:ItemWireCutters} de {THING:ItemToolBelt}. Presiona {KEY:ToolBeltSlot} para abrir tu ranura {SLOT:Belt} .Presiona {KEY:InventorySelect} para intercambiar el elemento de la ranura interior resaltada a tus manos.</Value>
</Record>
<Record>
<Key>TutorialTaskRepairCable1</Key>
<Value>Equipa tu {THING:ItemWireCutters}</Value>
</Record>
<Record>
<Key>TutorialTaskRepairCable2</Key>
<Value>Eliminar el {THING:StructureCableJunctionBurnt}</Value>
</Record>
<Record>
<Key>TutorialTaskRepairCable3</Key>
<Value>Equipa tu {THING:ItemCableCoil}</Value>
</Record>
<Record>
<Key>TutorialTaskRepairCable4</Key>
<Value>Reemplace con {THING:StructureCableJunction} de la {THING:ItemCableCoil}</Value>
</Record>
<Record>
<Key>TutorialDescRepairCable2</Key>
<Value>Mira el {THING:StructureCableJunctionBurnt} mientras que {THING:ItemWireCutters} está en tu mano activa. Verá un cuadro {COLORYELLOW:yellow} a su alrededor. Manténga presionado el {COLORRED:Boton izquierdo del Raton} para eliminar {THING:StructureCableJunctionBurnt}.</Value>
</Record>
<Record>
<Key>TutorialDescRepairCable3</Key>
<Value>Ahora necesitamos colocar {THING:StructureCableJunction}. Mueva {THING:ItemCableCoil} de su {THING:ItemToolBelt} a su ranura {SLOT:LeftHand} o {SLOT:RightHand} . Recuerde que {KEY:InventorySelect} interactúa con las ranuras y acciones interiores, y la tecla {KEY:ToolBeltSlot} abrirá y cerrará su ranura {SLOT:Belt} .</Value>
</Record>
<Record>
<Key>TutorialDescRepairCable4</Key>
<Value>Con {THING:ItemCableCoil} en su mano activa, presione {COLORRED:Boton derecho del Raton} para que aparezca el cursor de construcción.&#10;&#10;Utilizando la {COLORRED:Rueda del Raton} para cambiar el tipo de ubicación, seleccionando la variante {THING:StructureCableJunction} .&#10;&#10;Presiona {KEY:RotateLeft} para girar hacia la izquierda, {KEY:RotateRight} para girar hacia la derecha, {KEY:RotateUp} para girar hacia la izquierda, {KEY:RotateDown} para girar hacia arriba, {KEY:RotateRollLeft} para girar hacia la izquierda o {KEY:RotateRollRight} para rodar hacia la derecha.</Value>
</Record>
<Record>
<Key>TutorialTitleFinishFrame</Key>
<Value>Finalizar el marco de soldadura</Value>
</Record>
<Record>
<Key>TutorialDescFinishFrame</Key>
<Value>Algunas herramientas requieren dos cosas para operar. Para soldar el {THING:StructureFrame} necesitarás {THING:ItemWeldingTorch} n tu mano activa, y {THING:ItemSteelSheets} n tu mano activa, y {KEY:ToggleHandPower}, activará y desactivará automáticamente cualquier elemento de la mano activa, o puede hacerlo a través del menú de interacciones.</Value>
</Record>
<Record>
<Key>TutorialTaskFinishFrame1</Key>
<Value>Soldar el {THING:StructureFrame} para completar el tutorial</Value>
</Record>
<Record>
<Key>TutorialTitleTablet</Key>
<Value>Interactuando con los objetos en las manos</Value>
</Record>
<Record>
<Key>TutorialDescTablet1</Key>
<Value>Seleccione {THING:ItemTablet} y {THING:ItemBatteryCellLarge} en sus ranuras {SLOT:LeftHand} o {SLOT:RightHand} mirándolas y haciendo clic en el {COLORYELLOW:Boton izquierdo del Raton}. Puede cambiar su mano activa presionando la tecla {KEY:SwapHands} . Esto le permitirá poner un artículo en cada mano. Haz esto para continuar.</Value>
</Record>
<Record>
<Key>TutorialDescTablet2</Key>
<Value>Puede interactuar con su ranura de mano activa presionando y soltando la tecla {KEY:ActiveHandSlot} . Esto recorrerá las interacciones y el inventario de ranuras, si está disponible para el elemento que se encuentra actualmente en su mano activa. Puede cambiar su mano actualmente activa con la tecla {KEY:SwapHands} . Seleccione {THING:ItemTablet} como su mano activa y abra el interior de la ranura para continuar.</Value>
</Record>
<Record>
<Key>TutorialDescTablet3</Key>
<Value>Puede seleccionar ranuras dentro de {THING:ItemTablet} usando la {COLORRED:Rueda del Raton}, igual que antes. Seleccione la ranura interna {SLOT:Battery} para continuar.</Value>
</Record>
<Record>
<Key>TutorialDescTablet4</Key>
<Value>Ahora intercambie su mano activa con la tecla {KEY:SwapHands} hasta que {THING:ItemBatteryCellLarge} esté en la mano activa. Debería tener el inventario interno de {THING:ItemTablet} open in one hand, and the {THING:ItemBatteryCellLarge} seleccionado como la mano activa en la otra. A continuación, presione la tecla {KEY:InventorySelect} para equipar en la ranura {SLOT:Battery} seleccionada.</Value>
</Record>
<Record>
<Key>TutorialTaskTablet1</Key>
<Value>Recoge un {THING:ItemTablet}</Value>
</Record>
<Record>
<Key>TutorialTaskTablet2</Key>
<Value>Recoge un {THING:ItemBatteryCellLarge}</Value>
</Record>
<Record>
<Key>TutorialTaskTablet3</Key>
<Value>Abra la ventana de ranura {THING:ItemTablet} en las manos</Value>
</Record>
<Record>
<Key>TutorialTaskTablet4</Key>
<Value>Seleccione la ranura {SLOT:Battery} en {THING:ItemTablet}</Value>
</Record>
<Record>
<Key>TutorialTaskTablet5</Key>
<Value>Equipe el {THING:ItemTablet} con {THING:ItemBatteryCellLarge}</Value>
</Record>
<Record>
<Key>TutorialTitleUseReader</Key>
<Value>Usando el {THING:CartridgeElectronicReader}</Value>
</Record>
<Record>
<Key>TutorialDescUseReader1</Key>
<Value>{ItemTablet} puede tener diferentes cartuchos para diferentes funciones. Active la {ItemTablet} con la tecla {KEY:ToggleHandPower}, o las interacciones en sus manos con la tecla {KEY:ActiveHandSlot} .</Value>
</Record>
<Record>
<Key>TutorialDescUseReader2</Key>
<Value>{THING:ItemTablet} tiene un {THING:CartridgeElectronicReader} insertado. Esto te dice las recetas que necesitas hacer para todas las cosas en el juego, y en qué se pueden hacer. Encuentra la receta que te permite hacer {THING:ItemMuffin} usando la {COLORRED:Rueda del Raton} para desplazarte las opciones.&#10;&#10;El uso de diferentes cartuchos le permite acceder a muchas funciones diferentes, como {THING:CartridgeNetworkAnalyser} que le permite depurar redes de cable, o {THING:CartridgeAtmosAnalyser} que proporciona información atmosférica.</Value>
</Record>
<Record>
<Key>TutorialTaskUseReader1</Key>
<Value>Encienda {THING:ItemTablet}</Value>
</Record>
<Record>
<Key>TutorialTaskUseReader2</Key>
<Value>Encuentra la receta para hacer {THING:ItemMuffin}</Value>
</Record>
<Record>
<Key>TutorialTitleBakeMuffin</Key>
<Value>Hornear un {THING:ItemMuffin}</Value>
</Record>
<Record>
<Key>TutorialDescBakeMuffin1</Key>
<Value>Algunos dispositivos en el juego están montados en {THING:StructureBench}s; se llaman Electrodomésticos. Recoge {THING:ApplianceMicrowave} y camina de frente a {THING:StructureBench}.</Value>
</Record>
<Record>
<Key>TutorialDescBakeMuffin2</Key>
<Value>Presiona la tecla {KEY:Drop} para colocar {THING:ApplianceMicrowave} encima de {THING:StructureBench}. Sigue haciendo esto hasta que {THING:ApplianceMicrowave} esté encima de {THING:StructureBench}.</Value>
</Record>
<Record>
<Key>TutorialDescBakeMuffin3</Key>
<Value>Mira el {THING:ApplianceMicrowave}. Mire el costado, en lugar de la puerta, de modo que esté enfocando el artículo directamente y no intente abrirlo. Cuando vea un {COLORYELLOW:yellow box} mantenga presionado el {COLORRED:Boton izquierdo del Raton} para convertirlo en {THING:StructureBench}.</Value>
</Record>
<Record>
<Key>TutorialDescBakeMuffin4</Key>
<Value>Mire la puerta del {THING:ApplianceMicrowave}. Presione el {COLORRED:Boton izquierdo del Raton} para abrir la puerta y permitirle colocar ingredientes dentro.</Value>
</Record>
<Record>
<Key>TutorialDescBakeMuffin5</Key>
<Value>Recoge los ingredientes necesarios en tu lista de tareas y mira dentro de {THING:ApplianceMicrowave} con ella en tu mano activa. Mantenga presionado el {COLORRED:Boton izquierdo del Raton} para agregar más reactivo hasta que haya agregado suficiente. No agregue más de lo necesario para la receta. Tendrá que hacer esto dos veces para algunas recetas.</Value>
</Record>
<Record>
<Key>TutorialDescBakeMuffin6</Key>
<Value>Ahora encienda {THING:ApplianceMicrowave} presionando el Boton a la derecha del dispositivo. El dispositivo ahora horneará tu receta. Si tienes la receta correcta, habrás hecho {THING:ItemMuffin}. Si no, no tendrás nada.</Value>
</Record>
<Record>
<Key>TutorialDescBakeMuffin7</Key>
<Value>Abra su {THING:ItemSpacepack} presionando la tecla {KEY:BackSlot} . Cámbiate a la ranura con {THING:ItemWrench} usando la {COLORRED:Rueda del Raton} y presiona la tecla {KEY:InventorySelect} para cambiarlo a tu mano.</Value>
</Record>
<Record>
<Key>TutorialTaskBakeMuffin1</Key>
<Value>Recoge el {THING:ApplianceMicrowave}</Value>
</Record>
<Record>
<Key>TutorialTaskBakeMuffin2</Key>
<Value>Suelta en {THING:StructureBench}</Value>
</Record>
<Record>
<Key>TutorialTaskBakeMuffin3</Key>
<Value>Llave inglesa {THING:ApplianceMicrowave} en su lugar</Value>
</Record>
<Record>
<Key>TutorialTaskBakeMuffin11</Key>
<Value>Obtenga {THING:ItemWrench} de {THING:ItemSpacepack}</Value>
</Record>
<Record>
<Key>TutorialTaskBakeMuffin4</Key>
<Value>Coloca {COLORYELLOW:50g} de {THING:ItemFlour} en el {THING:ApplianceMicrowave}</Value>
</Record>
<Record>
<Key>TutorialTaskBakeMuffin5</Key>
<Value>Coloca {COLORYELLOW:un} {THING:ItemEgg} en el {THING:ApplianceMicrowave}</Value>
</Record>
<Record>
<Key>TutorialTaskBakeMuffin6</Key>
<Value>Coloca {COLORYELLOW:10ml} de {THING:ItemMilk} en el {THING:ApplianceMicrowave}</Value>
</Record>
<Record>
<Key>TutorialTaskBakeMuffin7</Key>
<Value>Abra el {THING:ApplianceMicrowave}</Value>
</Record>
<Record>
<Key>TutorialTaskBakeMuffin8</Key>
<Value>Preparé un {THING:ItemMuffin}</Value>
</Record>
<Record>
<Key>TutorialTaskBakeMuffin9</Key>
<Value>Cerrar la puerta del {THING:ApplianceMicrowave} </Value>
</Record>
<Record>
<Key>TutorialTaskBakeMuffin10</Key>
<Value>Encienda el {THING:ApplianceMicrowave} pulsando en el Boton on</Value>
</Record>
</Interface>
</Language>
@dewasha
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dewasha commented Jan 7, 2018

me gustaria echarte una mano con la traduccion ya que he colaborado con otras traducciones de la comunidad de otros juegos y me gustaria ayudarte a ir terminando y manteniendo actualizada la traduccion estaria encantado de charlar si te apetece

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