Created
February 3, 2016 20:23
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2016-02-03 12:07:19: ERROR[Main]: Irrlicht: GLSL shader failed to compile | |
2016-02-03 12:07:19: ERROR[Main]: Irrlicht: 0:7(2): error: initializer of type vec4 cannot be assigned to variable of type vec2 | |
0:10(15): error: no matching function for call to `texture2D(sampler2D, vec4)'; candidates are: | |
0:10(15): error: vec4 texture2D(sampler2D, vec2) | |
0:10(15): error: vec4 texture2D(sampler2D, vec2, float) | |
2016-02-03 12:07:19: ERROR[Main]: Irrlicht: GLSL shader failed to compile | |
2016-02-03 12:07:19: ERROR[Main]: Irrlicht: 0:27(11): error: no matching function for call to `max(int, vec4)'; candidates are: | |
0:27(11): error: float max(float, float) | |
0:27(11): error: vec2 max(vec2, float) | |
0:27(11): error: vec3 max(vec3, float) | |
0:27(11): error: vec4 max(vec4, float) | |
0:27(11): error: vec2 max(vec2, vec2) | |
0:27(11): error: vec3 max(vec3, vec3) | |
0:27(11): error: vec4 max(vec4, vec4) | |
0:27(11): error: int max(int, int) | |
0:27(11): error: ivec2 max(ivec2, int) | |
0:27(11): error: ivec3 max(ivec3, int) | |
0:27(11): error: ivec4 max(ivec4, int) | |
0:27(11): error: ivec2 max(ivec2, ivec2) | |
0:27(11): error: ivec3 max(ivec3, ivec3) | |
0:27(11): error: ivec4 max(ivec4, ivec4) | |
2016-02-03 12:07:19: WARNING[Main]: Irrlicht: Could not open file of texture: character.png | |
2016-02-03 12:07:19: WARNING[Main]: Irrlicht: Could not open file of texture: character.png | |
2016-02-03 12:07:21: WARNING[Main]: Map::getNodeMetadata(): Block not found | |
Segmentation fault (core dumped) |
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