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@sofar
Created February 3, 2016 20:23
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2016-02-03 12:07:19: ERROR[Main]: Irrlicht: GLSL shader failed to compile
2016-02-03 12:07:19: ERROR[Main]: Irrlicht: 0:7(2): error: initializer of type vec4 cannot be assigned to variable of type vec2
0:10(15): error: no matching function for call to `texture2D(sampler2D, vec4)'; candidates are:
0:10(15): error: vec4 texture2D(sampler2D, vec2)
0:10(15): error: vec4 texture2D(sampler2D, vec2, float)
2016-02-03 12:07:19: ERROR[Main]: Irrlicht: GLSL shader failed to compile
2016-02-03 12:07:19: ERROR[Main]: Irrlicht: 0:27(11): error: no matching function for call to `max(int, vec4)'; candidates are:
0:27(11): error: float max(float, float)
0:27(11): error: vec2 max(vec2, float)
0:27(11): error: vec3 max(vec3, float)
0:27(11): error: vec4 max(vec4, float)
0:27(11): error: vec2 max(vec2, vec2)
0:27(11): error: vec3 max(vec3, vec3)
0:27(11): error: vec4 max(vec4, vec4)
0:27(11): error: int max(int, int)
0:27(11): error: ivec2 max(ivec2, int)
0:27(11): error: ivec3 max(ivec3, int)
0:27(11): error: ivec4 max(ivec4, int)
0:27(11): error: ivec2 max(ivec2, ivec2)
0:27(11): error: ivec3 max(ivec3, ivec3)
0:27(11): error: ivec4 max(ivec4, ivec4)
2016-02-03 12:07:19: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-02-03 12:07:19: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-02-03 12:07:21: WARNING[Main]: Map::getNodeMetadata(): Block not found
Segmentation fault (core dumped)
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