Created
January 17, 2016 00:50
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diff --git a/src/nodedef.cpp b/src/nodedef.cpp | |
index 2ebe1c1..110ac93 100644 | |
--- a/src/nodedef.cpp | |
+++ b/src/nodedef.cpp | |
@@ -909,7 +909,6 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, | |
break; | |
case NDT_MESH: | |
f->solidness = 0; | |
- f->backface_culling = false; | |
break; | |
case NDT_TORCHLIKE: | |
case NDT_SIGNLIKE: | |
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp | |
index 62de2c9..3d21032 100644 | |
--- a/src/script/common/c_content.cpp | |
+++ b/src/script/common/c_content.cpp | |
@@ -367,6 +367,12 @@ ContentFeatures read_content_features(lua_State *L, int index) | |
f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", | |
ScriptApiNode::es_DrawType,NDT_NORMAL); | |
+ | |
+ /* disable backface culling by default for mesh nodes */ | |
+ if (f.drawtype == NDT_MESH) | |
+ f.backface_culling = false; | |
+ getboolfield(L, index, "backface_culling", f.backface_culling); | |
+ | |
getfloatfield(L, index, "visual_scale", f.visual_scale); | |
/* Meshnode model filename */ |
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