Created
April 13, 2017 06:10
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struct TileSpec { | |
class ITexture * texture; /* 0 8 */ | |
u32 texture_id; /* 8 4 */ | |
class SColor color; /* 12 4 */ | |
u8 material_type; /* 16 1 */ | |
u8 material_flags; /* 17 1 */ | |
u8 rotation; /* 18 1 */ | |
u8 emissive_light; /* 19 1 */ | |
u32 shader_id; /* 20 4 */ | |
class ITexture * normal_texture; /* 24 8 */ | |
class ITexture * flags_texture; /* 32 8 */ | |
u16 animation_frame_length_ms; /* 40 2 */ | |
u8 animation_frame_count; /* 42 1 */ | |
bool has_color; /* 43 1 */ | |
/* XXX 4 bytes hole, try to pack */ | |
class vector<FrameSpec, std::allocator<FrameSpec> > frames; /* 48 24 */ | |
void TileSpec(class TileSpec *); | |
bool operator==(const class TileSpec *, const class TileSpec &); | |
bool operator!=(const class TileSpec *, const class TileSpec &); | |
void applyMaterialOptions(const class TileSpec *, class SMaterial &); | |
void applyMaterialOptionsWithShaders(const class TileSpec *, class SMaterial &); | |
class TileSpec & operator=(class TileSpec *, ); | |
void TileSpec(class TileSpec *, ); | |
void TileSpec(class TileSpec *, const class TileSpec &); | |
class TileSpec & operator=(class TileSpec *, const class TileSpec &); | |
void ~TileSpec(class TileSpec *, int); | |
/* size: 72, cachelines: 2, members: 14 */ | |
/* sum members: 68, holes: 1, sum holes: 4 */ | |
/* last cacheline: 8 bytes */ | |
}; |
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