Created
April 13, 2017 05:41
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struct TileSpec { | |
u32 texture_id; /* 0 4 */ | |
/* XXX 4 bytes hole, try to pack */ | |
class ITexture * texture; /* 8 8 */ | |
class ITexture * normal_texture; /* 16 8 */ | |
class ITexture * flags_texture; /* 24 8 */ | |
u8 material_type; /* 32 1 */ | |
u8 material_flags; /* 33 1 */ | |
/* XXX 2 bytes hole, try to pack */ | |
u32 shader_id; /* 36 4 */ | |
u8 animation_frame_count; /* 40 1 */ | |
/* XXX 1 byte hole, try to pack */ | |
u16 animation_frame_length_ms; /* 42 2 */ | |
/* XXX 4 bytes hole, try to pack */ | |
class vector<FrameSpec, std::allocator<FrameSpec> > frames; /* 48 24 */ | |
/* --- cacheline 1 boundary (64 bytes) was 8 bytes ago --- */ | |
u8 rotation; /* 72 1 */ | |
bool has_color; /* 73 1 */ | |
/* XXX 2 bytes hole, try to pack */ | |
class SColor color; /* 76 4 */ | |
u8 emissive_light; /* 80 1 */ | |
void TileSpec(class TileSpec *); | |
bool operator==(const class TileSpec *, const class TileSpec &); | |
bool operator!=(const class TileSpec *, const class TileSpec &); | |
void applyMaterialOptions(const class TileSpec *, class SMaterial &); | |
void applyMaterialOptionsWithShaders(const class TileSpec *, class SMaterial &); | |
class TileSpec & operator=(class TileSpec *, ); | |
void TileSpec(class TileSpec *, ); | |
void TileSpec(class TileSpec *, const class TileSpec &); | |
class TileSpec & operator=(class TileSpec *, const class TileSpec &); | |
void ~TileSpec(class TileSpec *, int); | |
/* size: 88, cachelines: 2, members: 14 */ | |
/* sum members: 68, holes: 5, sum holes: 13 */ | |
/* padding: 7 */ | |
/* last cacheline: 24 bytes */ | |
}; |
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