This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
36:55:861 EmuThread.cpp:122 I[BOOT]: Done. | |
36:57:144 EmuScreen.cpp:55 I[BOOT]: Starting up hardware. | |
36:57:144 System.cpp:71 I[HLE]: PPSSPP v0.8.1-232-g676c000 | |
36:57:148 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000B3D0000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) | |
36:57:167 Loaders.cpp:132 I[LOAD]: Identifying file... | |
36:57:167 PSPLoaders.cpp:107 I[LOAD]: NPUH10126 : BLACK★ROCK SHOOTER THE GAME | |
36:57:169 PSPLoaders.cpp:172 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
36:57:169 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized | |
36:57:169 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O... | |
36:57:169 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.8.1-232-g676c000-windows\memstick\ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
34:52:710 EmuThread.cpp:122 I[BOOT]: Done. | |
34:56:303 EmuScreen.cpp:58 I[BOOT]: Starting up hardware. | |
34:56:303 System.cpp:71 I[HLE]: PPSSPP v0.8.1-370-g87f6d14 | |
34:56:305 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000AFB0000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) | |
34:56:322 Loaders.cpp:132 I[LOAD]: Identifying file... | |
34:56:322 PSPLoaders.cpp:107 I[LOAD]: ULUS10593 : Growlanser: Wayfarer of Time | |
34:56:324 PSPLoaders.cpp:172 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
34:56:324 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized | |
34:56:324 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O... | |
34:56:324 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.8.1-370-g87f6d14-windows\memstick\ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
44:13:306 EmuThread.cpp:122 I[BOOT]: Done. | |
44:14:549 EmuScreen.cpp:58 I[BOOT]: Starting up hardware. | |
44:14:549 System.cpp:71 I[HLE]: PPSSPP v0.8.1-361-gc71ae64 | |
44:14:552 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000AA30000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) | |
44:14:570 Loaders.cpp:132 I[LOAD]: Identifying file... | |
44:14:570 PSPLoaders.cpp:107 I[LOAD]: ULUS10565 : TACTICS OGRE Let Us Cling Together | |
44:14:572 PSPLoaders.cpp:172 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
44:14:572 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized | |
44:14:572 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O... | |
44:14:572 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\older versions\ppsspp-v0.8.1-361-gc71ae64-windows-amd64\ppsspp\memstick\ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
46:12:334 EmuThread.cpp:75 I[BOOT]: Done. | |
46:15:691 EmuScreen.cpp:54 I[BOOT]: Starting up hardware. | |
46:15:691 System.cpp:70 I[HLE]: PPSSPP v0.7.6-1140-gbe483a1 | |
46:15:691 MemArena.cpp:369 I[MM]: Found valid memory base at 08800000 after 31 tries. | |
46:15:691 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 09020000 (mirror at 0 @ 10800000, uncached @ 10800000) | |
46:15:708 Loaders.cpp:103 I[LOAD]: Identifying file... | |
46:15:715 PSPLoaders.cpp:67 I[LOAD]: NPUH10126 : BLACK★ROCK SHOOTER THE GAME | |
46:15:718 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
46:15:718 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized | |
46:15:718 HLE\sceIo.cpp:261 I[HLE]: Starting up I/O... |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
43:37:942 EmuThread.cpp:122 I[BOOT]: Done. | |
43:41:529 EmuScreen.cpp:55 I[BOOT]: Starting up hardware. | |
43:41:529 System.cpp:71 I[HLE]: PPSSPP v0.8.1-194-g517cf92 | |
43:41:534 MemArena.cpp:369 I[MM]: Found valid memory base at 08C00000 after 32 tries. | |
43:41:534 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 09420000 (mirror at 0 @ 10C00000, uncached @ 10C00000) | |
43:41:552 Loaders.cpp:132 I[LOAD]: Identifying file... | |
43:41:552 PSPLoaders.cpp:107 I[LOAD]: ULUS10160 : Grand Theft Auto: Vice City Stories | |
43:41:552 PSPLoaders.cpp:172 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
43:41:552 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized | |
43:41:553 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O... |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
44:57:377 EmuThread.cpp:122 I[BOOT]: Done. | |
44:59:458 EmuScreen.cpp:55 I[BOOT]: Starting up hardware. | |
44:59:458 System.cpp:71 I[HLE]: PPSSPP v0.8.1-193-ge503ed1 | |
44:59:462 MemArena.cpp:369 I[MM]: Found valid memory base at 08C00000 after 32 tries. | |
44:59:462 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 09420000 (mirror at 0 @ 10C00000, uncached @ 10C00000) | |
44:59:480 Loaders.cpp:132 I[LOAD]: Identifying file... | |
44:59:480 PSPLoaders.cpp:107 I[LOAD]: ULUS10160 : Grand Theft Auto: Vice City Stories | |
44:59:481 PSPLoaders.cpp:172 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
44:59:481 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized | |
44:59:481 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O... |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
.text | |
00000040 00000084 08804024 1 z_un_08804024 | |
00000040 00000060 088040a8 1 z_un_088040a8 | |
00000040 00000114 08804108 1 z_un_08804108 | |
00000040 000002c4 0880421c 1 z_un_0880421c | |
00000040 00000030 088044e0 1 z_un_088044e0 | |
00000040 00000008 08804510 1 z_un_08804510 | |
00000040 00000008 08804518 1 z_un_08804518 | |
00000040 00000008 08804520 1 z_un_08804520 | |
00000040 00000008 08804528 1 z_un_08804528 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
28:01:082 EmuThread.cpp:122 I[BOOT]: Done. | |
28:02:887 EmuScreen.cpp:63 I[BOOT]: Starting up hardware. | |
28:02:887 System.cpp:246 I[HLE]: PPSSPP v0.8.1-1249-g8e22554 | |
28:02:892 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000B250000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) | |
28:02:909 Loaders.cpp:145 I[LOAD]: Identifying file... | |
28:02:909 PSPLoaders.cpp:121 I[LOAD]: ULUS10521 : DEAD OR ALIVE Paradise | |
28:02:909 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
28:02:909 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized | |
28:02:909 HLE\sceIo.cpp:345 I[HLE]: Starting up I/O... | |
28:02:909 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-v0.8.1-1173-ge03acc4-windows\memstick\ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifdef _WIN32 | |
#include "Common/CommonWindows.h" | |
#else | |
#include <dlfcn.h> | |
#include <errno.h> | |
#ifdef ANDROID | |
#include <sys/stat.h> | |
#endif | |
#endif // _WIN32 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
49:33:297 Config.cpp:333 I[LOAD]: Config saved: ppsspp.ini | |
49:33:571 Config.cpp:345 I[LOAD]: Controller config saved: controls.ini | |
49:34:952 Config.cpp:333 I[LOAD]: Config saved: ppsspp.ini | |
49:34:956 Config.cpp:345 I[LOAD]: Controller config saved: controls.ini | |
50:00:526 Config.cpp:333 I[LOAD]: Config saved: ppsspp.ini | |
50:00:530 Config.cpp:345 I[LOAD]: Controller config saved: controls.ini | |
50:11:257 EmuThread.cpp:114 I[BOOT]: Done. | |
50:14:426 EmuScreen.cpp:62 I[BOOT]: Starting up hardware. | |
50:14:426 System.cpp:257 I[HLE]: PPSSPP v0.9-2-gd9cd0d1 | |
50:14:431 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000E890000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) |