This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
> PPSSPPWindows64.exe!Memory::Read_Instruction(unsigned int address, bool resolveReplacements, Memory::Opcode inst) Line 439 C++ | |
PPSSPPWindows64.exe!Memory::Read_Instruction(const unsigned int address, bool resolveReplacements) Line 458 C++ | |
PPSSPPWindows64.exe!MIPSComp::Jit::Comp_ReplacementFunc(Memory::Opcode op) Line 474 C++ | |
PPSSPPWindows64.exe!MIPSCompileOp(Memory::Opcode op) Line 939 C++ | |
PPSSPPWindows64.exe!MIPSComp::Jit::Comp_ReplacementFunc(Memory::Opcode op) Line 509 C++ | |
PPSSPPWindows64.exe!MIPSCompileOp(Memory::Opcode op) Line 939 C++ | |
PPSSPPWindows64.exe!MIPSComp::Jit::Comp_ReplacementFunc(Memory::Opcode op) Line 509 C++ | |
PPSSPPWindows64.exe!MIPSCompileOp(Memory::Opcode op) Line 939 C++ | |
PPSSPPWindows64.exe!MIPSComp::Jit::Comp_ReplacementFunc(Memory::Opcode op) Line 509 C++ | |
PPSSPPWindows64.exe!MIPSCompileOp(Memory::Opcode op) Line 939 C++ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Search "Est:" (5587 hits in 1 file) | |
Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-windows\ppsspplog.txt (5587 hits) | |
Line 1326: 08:35:266 user_main D[G3D]: GLES\Framebuffer.cpp:723 Est: 44000000 V: 240x136, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272 | |
Line 1403: 08:35:282 user_main D[G3D]: GLES\Framebuffer.cpp:723 Est: 44044000 V: 240x136, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272 | |
Line 1729: 08:35:372 user_main D[G3D]: GLES\Framebuffer.cpp:723 Est: 44000000 V: 240x136, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272 | |
Line 2026: 08:35:402 user_main D[G3D]: GLES\Framebuffer.cpp:723 Est: 44044000 V: 240x136, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272 | |
Line 2125: 08:35:414 user_main D[G3D]: GLES\Framebuffer.cpp:723 Est: 44000000 V: 240x136, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44088000 = 480x272 | |
Line 2177: 08:35:416 user_main D[G3D]: GLES\Framebuffer.cpp:723 Est: 44044000 V: 240x136, R: 480x272, S: 480x272, STR: 5 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
39:03:985 EmuThread.cpp:120 I[BOOT]: Done. | |
39:06:885 System.cpp:320 I[BOOT]: PPSSPP v0.9.8-366-g419e812 Windows 64 bit | |
39:06:887 PSPLoaders.cpp:102 D[LOAD]: HDRemaster mode is false | |
39:06:887 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 000000000E100000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) | |
39:06:903 PSPLoaders.cpp:145 I[LOAD]: UCET00424 : TEKKEN DARK RESURRECTION | |
39:06:904 PSPLoaders.cpp:184 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
39:06:904 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized | |
39:06:904 FileUtil.cpp:274 D[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-windows\memstick/ | |
39:06:904 FileUtil.cpp:278 D[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-windows\memstick/ | |
39:06:904 FileUtil.cpp:274 D[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-windows\flash0/ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
39:03:985 EmuThread.cpp:120 I[BOOT]: Done. | |
39:06:885 System.cpp:320 I[BOOT]: PPSSPP v0.9.8-366-g419e812 Windows 64 bit | |
39:06:887 PSPLoaders.cpp:102 D[LOAD]: HDRemaster mode is false | |
39:06:887 MemMap.cpp:126 I[MM]: Memory system initialized. RAM at 000000000E100000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) | |
39:06:903 PSPLoaders.cpp:145 I[LOAD]: UCET00424 : TEKKEN DARK RESURRECTION | |
39:06:904 PSPLoaders.cpp:184 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
39:06:904 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized | |
39:06:904 FileUtil.cpp:274 D[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-windows\memstick/ | |
39:06:904 FileUtil.cpp:278 D[COMMON]: CreateFullPath: path exists Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-windows\memstick/ | |
39:06:904 FileUtil.cpp:274 D[COMMON]: CreateFullPath: path Z:\extracted\2.Temp Games\PSP ISOs\Tools\ppsspp-windows\flash0/ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# You can configure DSfix by editing this file | |
# Lines starting with "#" are ignored by the program and contain descriptions of the options | |
############################################################################### | |
# Graphics Options | |
############################################################################### | |
# internal rendering resolution of the game | |
# higher values will decrease performance | |
# 1536 1080 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[General] | |
FirstRun = False | |
NewUI = True | |
Enable Logging = False | |
AutoLoadLast = False | |
AutoRun = True | |
Browse = False | |
DirectLoad = False | |
ConfirmOnQuit = False | |
IgnoreBadMemAccess = True |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
44:17:601 EmuThread.cpp:120 I[BOOT]: Done. | |
44:27:283 Config.cpp:797 I[LOAD]: Config saved: ppsspp.ini | |
44:27:285 Config.cpp:809 I[LOAD]: Controller config saved: controls.ini | |
44:28:595 Config.cpp:797 I[LOAD]: Config saved: ppsspp.ini | |
44:28:598 Config.cpp:809 I[LOAD]: Controller config saved: controls.ini | |
44:29:387 System.cpp:313 I[BOOT]: PPSSPP v0.9.7.2-32-g106656f Windows 64 bit | |
44:29:390 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 000000000E0C0000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) | |
44:29:418 PSPLoaders.cpp:144 I[LOAD]: ULJM05781 : 戦場のヴァルキュリア3 | |
44:29:418 PSPLoaders.cpp:183 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.OLD... | |
44:29:419 HLE\sceKernelMemory.cpp:428 I[KERNEL]: Kernel and user memory pools initialized |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
[General] | |
FirstRun = False | |
NewUI = True | |
Enable Logging = False | |
AutoLoadLast = False | |
AutoRun = True | |
Browse = False | |
DirectLoad = False | |
ConfirmOnQuit = False | |
IgnoreBadMemAccess = True |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
27:32:721 EmuThread.cpp:122 I[BOOT]: Done. | |
27:34:220 System.cpp:313 I[BOOT]: PPSSPP v0.9.6-702-g652008e Windows 64 bit | |
27:34:223 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 000000000F140000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) | |
27:34:251 PSPLoaders.cpp:120 I[LOAD]: ULJM05775 : KINGDOM HEARTS Birth by Sleep FINAL MIX | |
27:34:252 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.OLD... | |
27:34:252 HLE\sceKernelMemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized | |
27:34:289 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized. | |
27:34:367 Util\BlockAllocator.cpp:381 I[HLE]: ----------- | |
27:34:368 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) | |
27:34:368 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 09f40e00 size 0173ce00 taken=1 tag=ELF |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
37:52:163 EmuThread.cpp:113 I[BOOT]: Done. | |
37:55:105 System.cpp:312 I[BOOT]: PPSSPP v0.9.6-556-g3700229 Windows 64 bit | |
37:55:111 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 000000000F0E0000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000) | |
37:55:159 PSPLoaders.cpp:120 I[LOAD]: NPJH50443 : FINAL FANTASY 零式 ディスク1 | |
37:55:159 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
37:55:159 HLE\sceKernelMemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized | |
37:55:202 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized. | |
37:55:281 Util\BlockAllocator.cpp:381 I[HLE]: ----------- | |
37:55:281 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) | |
37:55:281 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08c90800 size 0048c800 taken=1 tag=ELF |
NewerOlder