Created
March 19, 2014 22:33
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# You can configure DSfix by editing this file | |
# Lines starting with "#" are ignored by the program and contain descriptions of the options | |
############################################################################### | |
# Graphics Options | |
############################################################################### | |
# internal rendering resolution of the game | |
# higher values will decrease performance | |
# 1536 1080 | |
# 1680 945 | |
renderWidth 1600 | |
renderHeight 900 | |
# The display width/height | |
# 0 means use the same resolution as renderWidth/Height | |
# (use for downscaling - if in doubt, leave at 0) | |
presentWidth 0 | |
presentHeight 0 | |
############# Anti Aliasing | |
# AA toggle and quality setting | |
# 0 = off (best performance, worst IQ) | |
# 1 = low | |
# 2 = medium | |
# 3 = high | |
# 4 = ultra (worst performance, best IQ) | |
aaQuality 0 | |
# AA type | |
# either "SMAA" or "FXAA" | |
aaType SMAA | |
############# Ambient Occlusion | |
# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!) | |
# 0 = off | |
# 1 = low | |
# 2 = medium | |
# 3 = high | |
ssaoStrength 0 | |
# Set SSAO scale | |
# 1 = high quality (default) | |
# 2 = lower quality, lower impact on performance | |
# 3 = lowest quality, lowest impact on performance | |
ssaoScale 3 | |
# Determine the type of AO used | |
# "VSSAO" = Volumetric SSAO (default, only option pre-1.9) | |
# "HBAO" = Horizon-Based Ambient Occlusion | |
# "SCAO" = VSSAO + HBAO | |
# "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean) | |
# VSSAO and HBAO types have a slightly different effect. and similar performance | |
# SCAO combines both, with a higher performance impact | |
# VSSAO2 is generally more accurate, but also requires more performance | |
ssaoType VSSAO | |
############# Depth of field | |
# Depth of Field resolution override, possible values: | |
# 0 = no change from default (DoF pyramid starts at 512x360) | |
# 540 = DoF pyramid starts at 960x540 | |
# 810 = DoF pyramid starts at 1440x810 | |
# 1080 = DoF pyramid starts at 1920x1080 | |
# 2160 = DoF pyramid starts at 3840x2160 | |
# higher values will decrease performance | |
# do NOT set this to the same value as your vertical rendering resolution! | |
dofOverrideResolution 0 | |
# Depth of Field scaling override (NOT RECOMMENDED) | |
# 0 = DoF scaling enabled (default, recommended) | |
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended) | |
disableDofScaling 0 | |
# Depth of field additional blur | |
# allows you to use high DoF resolutions and still get the originally intended effect | |
# suggested values: | |
# o (off) at default DoF resolution | |
# 0 or 1 at 540 DoF resolution | |
# 1 or 2 above that | |
# 3 or 4 at 2160 DoF resolution (if you're running a 680+) | |
dofBlurAmount o | |
############# Framerate | |
# Enable variable framerate (up to 60) | |
# NOTE: | |
# - this requires in-memory modification of game code, and may get you banned from GFWL | |
# - there may be unintended side-effects in terms of gameplay | |
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS | |
# - in some instances, collision detection may fail. Avoid sliding down ladders | |
# Use this at your own risk! | |
# 0 = no changes to game code | |
# 1 = unlock the frame rate | |
unlockFPS 1 | |
# FPS limit, only used with unlocked framerate | |
# do not set this much higher than 60, this will lead to various issues with the engine | |
FPSlimit 60 | |
# FPS threshold | |
# DSfix will dynamically disable AA if your framerate drops below this value | |
# and re-enable it once it has normalized (with a bit of hysteresis thresholding) | |
FPSthreshold 45 | |
############# Filtering | |
# texture filtering override | |
# 0 = no change | |
# 1 = enable some bilinear filtering (use only if you need it!) | |
# 2 = full AF override (may degrade performance) | |
# if in doubt, leave this at 0 | |
filteringOverride 0 | |
############################################################################### | |
# HUD options | |
############################################################################### | |
# Enable HUD modifications | |
# 0 = off (default) - none of the options below will do anything! | |
# 1 = on | |
enableHudMod 0 | |
# Remove the weapon icons from the HUD | |
# (you can see which weapons you have equipped from your character model) | |
enableMinimalHud 1 | |
# Scale down HuD, examples: | |
# 1.0 = original scale | |
# 0.75 = 75% of the original size | |
hudScaleFactor 0.75 | |
# Set opacity for different elements of the HUD | |
# 1.0 = fully opaque | |
# 0.0 = fully transparent | |
# Top left: health bars, stamina bar, humanity counter, status indicators | |
hudTopLeftOpacity 0.8f | |
# Bottom left: item indicators & counts | |
hudBottomLeftOpacity 0.75f | |
# Bottom right: soul count | |
hudBottomRightOpacity 0.5f | |
############################################################################### | |
# Window & Mouse Cursor Options | |
############################################################################### | |
# borderless fullscreen mode | |
# make sure to select windowed mode in the game settings for this to work! | |
# 0 = disable | |
# 1 = enable | |
borderlessFullscreen 1 | |
# disable cursor at startup | |
# 0 = no change | |
# 1 = off at start | |
disableCursor 1 | |
# capture cursor (do not allow it to leave the window) | |
# 0 = don't capture | |
# 1 = capture | |
# (this also works if the cursor is not visible) | |
captureCursor 0 | |
############################################################################### | |
# Save Game Backup Options | |
############################################################################### | |
# enables save game backups | |
# 0 = no backups | |
# 1 = backups enabled | |
# backups are stored in the save folder, as "[timestamp]_[original name].bak" | |
enableBackups 0 | |
# backup interval in seconds (1500 = 25 minutes) | |
# (minimum setting 600) | |
backupInterval 1500 | |
# maximum amount of backups, older ones will be deleted | |
maxBackups 10 | |
############################################################################### | |
# Texture Override Options | |
############################################################################### | |
# enables texture dumping | |
# you *only* need this if you want to create your own override textures | |
# textures will be dumped to "dsfix\tex_override\[hash].tga" | |
enableTextureDumping 0 | |
# enables texture override | |
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals | |
# will cause a small slowdown during texture loading! | |
enableTextureOverride 1 | |
############################################################################### | |
# Other Options | |
############################################################################### | |
# skip the intro logos | |
# this should now be slightly more stable, but should still be | |
# the first thing to disable in case you experience any problems | |
skipIntro 1 | |
# change the screenshot directory | |
# default: . (current directory) | |
# example: C:\Users\Peter\Pictures | |
# directory must exist! | |
screenshotDir . | |
# override the in-game language | |
# none = no override | |
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish | |
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian | |
# this does not work in Windows XP! | |
overrideLanguage none | |
# Dinput dll chaining | |
# if you want to use another dinput8.dll wrapper together | |
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here | |
dinput8dllWrapper none | |
# dsmfix.dll | |
# D3D adapter override | |
# -1 = no override | |
# N = use adapter N | |
# this setting is for multiple (non-SLI/crossfire) GPUs | |
# everyone else should leave it at -1 | |
d3dAdapterOverride -1 | |
# Log level - 0 to 11, higher numbers mean more logging | |
# only enable for debugging | |
logLevel 0 | |
############################################################################### | |
# The settings below are not yet ready to use!! | |
############################################################################### | |
# You can only set either forceFullscreen or forceWindowed (or neither) | |
# 0 = off, 1 = on | |
forceWindowed 0 | |
forceFullscreen 0 | |
# turn on/off Vsync | |
enableVsync 0 | |
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS! | |
fullscreenHz 60 |
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