Created
September 10, 2010 22:45
-
-
Save sole/574518 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Copyright (C) 2009 The Android Open Source Project | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); | |
// you may not use this file except in compliance with the License. | |
// You may obtain a copy of the License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software | |
// distributed under the License is distributed on an "AS IS" BASIS, | |
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
// See the License for the specific language governing permissions and | |
// limitations under the License. | |
#pragma version(1) | |
#pragma stateVertex(PVBkOrtho) | |
#pragma stateRaster(parent) | |
#pragma stateFragment(PFBackground) | |
#pragma stateStore(PFSBackground) | |
#define ELLIPSE_RATIO 0.892f | |
#define PI 3.1415f | |
#define TWO_PI 6.283f | |
#define ELLIPSE_TWIST 0.023333333f | |
float angle; | |
/** | |
* Script initialization. Called automatically. | |
*/ | |
void init() { | |
angle = 50.0f; | |
} | |
/** | |
* Helper function to generate the stars. | |
*/ | |
float randomGauss() { | |
float x1; | |
float x2; | |
float w = 2.f; | |
while (w >= 1.0f) { | |
x1 = 2.0f * randf2(0.0f, 1.0f) - 1.0f; | |
x2 = 2.0f * randf2(0.0f, 1.0f) - 1.0f; | |
w = x1 * x1 + x2 * x2; | |
} | |
w = sqrtf(-2.0 * logf(w) / w); | |
return x1 * w; | |
} | |
float gSpeed[12000]; | |
/** | |
* Generates the properties for a given star. | |
*/ | |
void createParticle(struct Particles_s *part, int idx, float scale) { | |
float d = fabsf(randomGauss()) * State->galaxyRadius * 0.5f + randf(64.0f); | |
float id = d / State->galaxyRadius; | |
float z = randomGauss() * 0.4f * (1.0f - id); | |
float p = -d * ELLIPSE_TWIST; | |
int r,g,b,a; | |
if (d < State->galaxyRadius * 0.33f) { | |
r = (int) (220 + id * 35); | |
g = 220; | |
b = 220; | |
} else { | |
r = 180; | |
g = 180; | |
b = (int) clampf(140.f + id * 115.f, 140.f, 255.f); | |
} | |
// Stash point size * 10 in Alpha | |
a = (int) (randf2(1.2f, 2.1f) * 60); | |
part->color = r | g<<8 | b<<16 | a<<24; | |
if (d > State->galaxyRadius * 0.15f) { | |
z *= 0.6f * (1.0f - id); | |
} else { | |
z *= 0.72f; | |
} | |
// Map to the projection coordinates (viewport.x = -1.0 -> 1.0) | |
d = mapf(-4.0f, State->galaxyRadius + 4.0f, 0.0f, scale, d); | |
part->position.x = randf(TWO_PI); | |
part->position.y = d; | |
gSpeed[idx] = randf2(0.0015f, 0.0025f) * (0.5f + (scale / d)) * 0.8f; | |
part->position.z = z / 5.0f; | |
} | |
/** | |
* Initialize all the stars. Called from Java. | |
*/ | |
void initParticles() { | |
if (State->isPreview == 1) { | |
angle = 0.0f; | |
} | |
struct Particles_s *part = Particles; | |
int particlesCount = State->particlesCount; | |
float scale = State->galaxyRadius / (State->width * 0.5f); | |
int i; | |
for (i = 0; i < particlesCount; i ++) { | |
createParticle(part, i, scale); | |
part++; | |
} | |
} | |
void drawSpace(float xOffset, int width, int height) { | |
bindTexture(NAMED_PFBackground, 0, NAMED_TSpace); | |
drawQuadTexCoords( | |
0.0f, 0.0f, 0.0f, 0.0f, 1.0f, | |
width, 0.0f, 0.0f, 2.0f, 1.0f, | |
width, height, 0.0f, 2.0f, 0.0f, | |
0.0f, height, 0.0f, 0.0f, 0.0f); | |
} | |
void drawLights(float xOffset, int width, int height) { | |
bindProgramVertex(NAMED_PVBkProj); | |
bindProgramFragment(NAMED_PFBackground); | |
bindTexture(NAMED_PFBackground, 0, NAMED_TLight1); | |
float scale = 512.0f / width; | |
float x = -scale + xOffset - scale * 0.05f; | |
float y = -scale; | |
scale *= 2.0f; | |
drawQuad(x, y, 0.0f, | |
x + scale * 1.1f, y, 0.0f, | |
x + scale * 1.1f, y + scale, 0.0f, | |
x, y + scale, 0.0f); | |
} | |
void drawParticles(float xOffset, float offset, int width, int height) { | |
bindProgramVertex(NAMED_PVStars); | |
bindProgramFragment(NAMED_PFStars); | |
bindProgramFragmentStore(NAMED_PFSLights); | |
bindTexture(NAMED_PFStars, 0, NAMED_TFlares); | |
float a = offset * angle; | |
float absoluteAngle = fabsf(a); | |
float matrix[16]; | |
matrixLoadTranslate(matrix, 0.0f, 0.0f, 10.0f - 6.0f * absoluteAngle / 50.0f); | |
if (State->scale == 0) { | |
matrixScale(matrix, 6.6f, 6.0f, 1.0f); | |
} else { | |
matrixScale(matrix, 12.6f, 12.0f, 1.0f); | |
} | |
matrixRotate(matrix, absoluteAngle, 1.0f, 0.0f, 0.0f); | |
matrixRotate(matrix, a, 0.0f, 0.4f, 0.1f); | |
vpLoadModelMatrix(matrix); | |
// quadratic attenuation | |
//pointAttenuation(0.1f + 0.3f * fabsf(offset), 0.0f, 0.06f + 0.1f * fabsf(offset)); | |
int radius = State->galaxyRadius; | |
int particlesCount = State->particlesCount; | |
struct Particles_s *vtx = Particles; | |
int i = 0; | |
for ( ; i < particlesCount; i++) { | |
vtx->position.x = vtx->position.x + gSpeed[i]; | |
vtx++; | |
} | |
uploadToBufferObject(NAMED_ParticlesBuffer); | |
drawSimpleMeshRange(NAMED_ParticlesMesh, 0, particlesCount); | |
} | |
int main(int index) { | |
int width = State->width; | |
int height = State->height; | |
float x = 0.0f; | |
float offset = lerpf(-1.0f, 1.0f, State->xOffset); | |
drawSpace(x, width, height); | |
drawParticles(x, offset, width, height); | |
drawLights(x, width, height); | |
return 45; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment