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OpenGL Hello Triangle in common lisp
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(ql:quickload :cl-glfw3) | |
(ql:quickload :cl-opengl) | |
(defvar vs-source "#version 330 | |
in vec3 aPos; | |
void main(){ | |
gl_Position = vec4(aPos.x,aPos.y,aPos.z, 1.0); | |
}") | |
(defvar fs-source " | |
#version 330 | |
out vec4 FragColor; | |
void main() | |
{ | |
FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f); | |
}") | |
(defvar *VBO* nil) | |
(defvar *VAO* nil) | |
(defun create-default-shader () | |
(let ((*vs* nil) | |
(*fs* nil) | |
(*shader* nil)) | |
(setf *vs* (gl:create-shader :vertex-shader)) | |
(gl:shader-source *vs* vs-source) | |
(gl:compile-shader *vs*) | |
(setf *fs* (gl:create-shader :fragment-shader)) | |
(gl:shader-source *fs* fs-source) | |
(gl:compile-shader *fs*) | |
(setf *shader* (gl:create-program)) | |
(gl:attach-shader *shader* *vs*) | |
(gl:attach-shader *shader* *fs*) | |
(gl:link-program *shader*) | |
(gl:delete-shader *vs*) | |
(gl:delete-shader *fs*) | |
*shader*)) | |
(defun create-gl-array (data | |
&optional (type :float) | |
&aux (length (length data))) | |
(let ((arr (gl:alloc-gl-array :float length))) | |
(dotimes (i (length data)) | |
(setf (gl:glaref arr i) (aref data i))) | |
arr)) | |
(glfw:with-init-window (:width width :height height :title "GLFW") | |
;; Send the buffer data to the GPU | |
(setf *VBO* (gl:gen-buffer)) | |
(gl:bind-buffer :array-buffer *VBO*) | |
(gl:buffer-data :array-buffer | |
:static-draw | |
(create-gl-array #(-0.5 0.5 0.0 | |
0.0 0.0 0.0 | |
0.5 0.5 0.0))) | |
;; Tell the GPU what the data represents by binding VAO | |
(setf *VAO* (gl:gen-vertex-array)) | |
(gl:bind-vertex-array *VAO*) | |
(gl:vertex-attrib-pointer 0 3 :float :false 0 0) | |
(gl:enable-vertex-attrib-array 0) | |
;; main window draw loop | |
(let ((shader (create-default-shader))) | |
(loop until (glfw:window-should-close-p) | |
do (gl:clear :color-buffer) | |
do (gl:use-program *shader*) | |
do (gl:draw-arrays :triangles 0 3) | |
do (glfw:swap-buffers) | |
do (glfw:poll-events)))) |
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