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Kerbal Space Program - 0.90.0.705 (WindowsPlayer) Steam BETA
OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8)
RAM: 24515
GPU: NVIDIA GeForce GTX 680MX (1990MB)
SM: 30 (Direct3D 9.0c [nvd3dum.dll 9.18.13.4709])
RT Formats: ARGB32, Depth, ARGBHalf, RGB565, Default, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8
Initialize engine version: 4.5.5f1 (7684ad0c5a44)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4709]
Renderer: NVIDIA GeForce GTX 680MX
Vendor: NVIDIA
VRAM: 1990 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll (this message is harmless)
Kerbal Space Program - 0.90.0.705 (WindowsPlayer) Steam BETA
OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8)
RAM: 24515
GPU: NVIDIA GeForce GTX 680MX (1990MB)
SM: 30 (Direct3D 9.0c [nvd3dum.dll 9.18.13.4709])
RT Formats: ARGB32, Depth, ARGBHalf, RGB565, Default, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8
@somnambulistic
somnambulistic / KW broken fuel flow test
Last active August 29, 2015 14:05
KW broken fuel flow test
ship = KW broken fuel flow test
version = 0.24.2
description =
type = VAB
PART
{
part = probeCoreOcto_4294809356
partName = Part
pos = 0,10,0
rot = 0,0,0,1