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@sonygod
Created March 9, 2022 01:57
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import three.Camera;
import js.html.Event;
import three.WebGLRenderer;
import three.Scene;
import js.Browser;
import js.html.Window;
import three.PerspectiveCamera;
class Camera2D {
public function new(scene:Scene, render:WebGLRenderer) {
this.scene = scene;
this.render = render;
}
static var WIDTH = Browser.window.innerWidth;
static var HEIGHT = Browser.window.innerHeight;
public function OnInit() {
mCamera = new PerspectiveCamera(70, WIDTH / HEIGHT, 1, 5000);
Browser.window.addEventListener('resize', onWindowResize, false);
reset();
}
function setCamera2D_z(fValue:Float) {
mCamera.position.z = fValue;
mCamera.updateProjectionMatrix();
}
function reset() {
mCamera.position.x = 0;
mCamera.position.y = 0;
mCamera.position.z =800;
}
function onWindowResize(e:Event) {
WIDTH = Browser.window.innerWidth;
HEIGHT = Browser.window.innerHeight;
mCamera.aspect = WIDTH / HEIGHT;
mCamera.updateProjectionMatrix();
render.setSize(WIDTH, HEIGHT);
}
public var mCamera:PerspectiveCamera;
var scene:Scene;
var render:WebGLRenderer;
}
@sonygod
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sonygod commented Mar 9, 2022

var  gridHelper2d = new GridHelper( 8000, 200, 0x0000ff, 0x808080 );

	gridHelper2d.rotateX(Math.PI/2);
	scene.add(gridHelper2d);

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