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@sookcha
Created March 21, 2017 07:17
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Makefile with GLEW and GLUT on macos
# OBJS specifies which files to compile as part of the project
OBJS = vcl.cpp
# CC specifies which compiler we're using
CC = g++
# INCLUDE_PATHS specifies the additional include paths we'll need
INCLUDE_PATHS = -I/usr/local/Cellar/include -I/opt/X11/include
# LIBRARY_PATHS specifies the additional library paths we'll need
LIBRARY_PATHS = -L/usr/local/Cellar/lib -I/opt/X11/lib
# COMPILER_FLAGS specifies the additional compilation options we're using
# -w suppresses all warnings
COMPILER_FLAGS = -w
# LINKER_FLAGS specifies the libraries we're linking against
# Cocoa, IOKit, and CoreVideo are needed for static GLFW3.
LINKER_FLAGS = -framework OpenGL -framework GLUT -lglew
# OBJ_NAME specifies the name of our exectuable
OBJ_NAME = main
#This is the target that compiles our executable
all : $(OBJS)
$(CC) $(OBJS) $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME)
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