Created
March 21, 2017 07:17
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Makefile with GLEW and GLUT on macos
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# OBJS specifies which files to compile as part of the project | |
OBJS = vcl.cpp | |
# CC specifies which compiler we're using | |
CC = g++ | |
# INCLUDE_PATHS specifies the additional include paths we'll need | |
INCLUDE_PATHS = -I/usr/local/Cellar/include -I/opt/X11/include | |
# LIBRARY_PATHS specifies the additional library paths we'll need | |
LIBRARY_PATHS = -L/usr/local/Cellar/lib -I/opt/X11/lib | |
# COMPILER_FLAGS specifies the additional compilation options we're using | |
# -w suppresses all warnings | |
COMPILER_FLAGS = -w | |
# LINKER_FLAGS specifies the libraries we're linking against | |
# Cocoa, IOKit, and CoreVideo are needed for static GLFW3. | |
LINKER_FLAGS = -framework OpenGL -framework GLUT -lglew | |
# OBJ_NAME specifies the name of our exectuable | |
OBJ_NAME = main | |
#This is the target that compiles our executable | |
all : $(OBJS) | |
$(CC) $(OBJS) $(INCLUDE_PATHS) $(LIBRARY_PATHS) $(COMPILER_FLAGS) $(LINKER_FLAGS) -o $(OBJ_NAME) |
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