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import { Scene } from "../scene"; | |
import { Vector2, Path2 } from "../Maths/math"; | |
import { Mesh } from "../Meshes/mesh"; | |
import { VertexData } from "../Meshes/mesh.vertexData"; | |
/** | |
* Polygon | |
* @see https://doc.babylonjs.com/how_to/parametric_shapes#non-regular-polygon | |
*/ | |
export declare class Polygon { | |
/** |
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import { Vector3, Scene, Vector4, Color4, PolygonMeshBuilder, Vector2, VertexData, Mesh } from '@babylonjs/core/Legacy/legacy'; | |
import earcut from 'earcut'; | |
export const corner = (x: number, y: number) => { | |
return new Vector3(x, 0, y); | |
} | |
class door { | |
constructor(public width: number, public height: number) { } | |
} |
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#ifndef Unity_iPhone_Application_h | |
#define Unity_iPhone_Application_h | |
#endif | |
#import <UIKit/UIKit.h> | |
#define ApplicationOpenGoogleAuthNotification @"ApplicationOpenGoogleAuthNotification" |